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The Reason Why Machineguns Fail


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#41 Orzorn

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Posted 28 November 2012 - 09:59 AM

View PostStradivarious, on 28 November 2012 - 09:40 AM, said:

if they head down that path.

They already "head[ed] down that path" because of what they did to make the AC/2 viable.

And you know what? The game is better for it. The AC/2 has deserved this kind of treatment from the TT for ages but never got touched, which is, and was, a shame.

#42 JPsi

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Posted 28 November 2012 - 09:59 AM

View PostJoseph Mallan, on 28 November 2012 - 09:47 AM, said:

Pretty impressive at shredding... plywood! How's it work against armor???


There was a video, though I can no longer find it, of that setup completely shredding a 1m cube of reinforced concrete. To answer your question, it does about the same on armor and the same tech can be varied to fire much higher caliber rounds at a very similar rate of fire. Yes, it destroys armor :)

#43 Kurayami

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Posted 28 November 2012 - 10:00 AM

View Postferranis, on 28 November 2012 - 09:56 AM, said:

...

based on this logic laser should weight more than mech itself - you know all those fragile lenses etc. same for ppc
so yes pretty useless simce in both real life and bt universe mech grade mg would be\is viable antimech weapon.

actually you could.

point is "yes they are not as good as other weapons but not nearly as useless as their current implementation in MWO"

View PostStradivarious, on 28 November 2012 - 09:57 AM, said:

...

i even played =_=' but without infantry.

View PostJPsi, on 28 November 2012 - 09:59 AM, said:

...

just ordinary ocncrete as far as i can remember and actual armor react in a very different way. it is indeed possible to penetrate armor with multiple hits in one point but it will take way more than metal storm - and specialized weapons and munitions will do way better way faster and for lower price. metal storm concept is something like american dream of some sort - press ze button and everyone dies. in theory.

Edited by Kurayami, 28 November 2012 - 10:06 AM.


#44 FrostCollar

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Posted 28 November 2012 - 10:04 AM

View PostJPsi, on 28 November 2012 - 09:59 AM, said:


There was a video, though I can no longer find it, of that setup completely shredding a 1m cube of reinforced concrete. To answer your question, it does about the same on armor and the same tech can be varied to fire much higher caliber rounds at a very similar rate of fire. Yes, it destroys armor :)

I certainly hope that I wasn't buying concrete armor for my mech. Concrete fractures quite easily and isn't the best comparison to armor out there.

#45 JPsi

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Posted 28 November 2012 - 10:06 AM

View PostFrostCollar, on 28 November 2012 - 10:04 AM, said:

I certainly hope that I wasn't buying concrete armor for my mech. Concrete fractures quite easily and isn't the best comparison to armor out there.


Reinforced. Ie. Steel Plates/mesh inside the concrete to counter the "fracturing" effect.

#46 Joseph Mallan

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Posted 28 November 2012 - 10:09 AM

View PostJPsi, on 28 November 2012 - 09:59 AM, said:


There was a video, though I can no longer find it, of that setup completely shredding a 1m cube of reinforced concrete. To answer your question, it does about the same on armor and the same tech can be varied to fire much higher caliber rounds at a very similar rate of fire. Yes, it destroys armor B)

Concrete isn't armor either, but it is better than plywood :) , as for the armor are they shooting at a flat panel or is it slanted much as Armor is on a tank? Links or I still call it *Yawn*.

#47 JPsi

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Posted 28 November 2012 - 10:12 AM

I've spent the last 30 minutes trying to find it :) . Its now nearly 4am and I'm off to bed, will try look again tomorrow.

Edited by JPsi, 28 November 2012 - 10:13 AM.


#48 Orkhepaj

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Posted 28 November 2012 - 10:17 AM

View PostFrostCollar, on 28 November 2012 - 09:00 AM, said:

If you want MGs on a light mech, use a Raven 4X and feel the OP.


this is what supprised me , you cant put any other weapon into the 2 ballistic slot than machineguns , but it does 0 dmg, why have lights have ballistic slots then?
it makes no sense at all

#49 Znail

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Posted 28 November 2012 - 10:19 AM

The TT MG isn't the most awesome weapon, but it at least works. I don't see any reason to nerf the MG for MWO compared with the original rules. Isn't the idea to use TT stats unless there is a reason to change them, so what would be the reason to make the MG worse then in the TT?

#50 Kurayami

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Posted 28 November 2012 - 10:20 AM

View PostOrkhepaj, on 28 November 2012 - 10:17 AM, said:


this is what supprised me , you cant put any other weapon into the 2 ballistic slot than machineguns , but it does 0 dmg, why have lights have ballistic slots then?
it makes no sense at all

oh but you can - you can even fit gauss rifle in one just like hollander. it will be more like stationary turret though.

#51 Fiachdubh

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Posted 28 November 2012 - 10:31 AM

No it is not because the Devs like Jenners. They fail because they are anti personnel weapons that fire lead bullets against giant walking tanks. If anything they are extremely effective in game in comparison with real life MGs vs real life tanks.

#52 Merlinpig

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Posted 28 November 2012 - 10:31 AM

View PostCodeNameValtus, on 28 November 2012 - 09:13 AM, said:


^^ This.
Machine Guns are mostly useless because the ammo explodes so violently before you've typically had a chance to chew through any of it. I never really understood why 500 machine gun rounds that get crit deal so much damage, compared to critting 50 LRM warheads....I would think that would make a bigger impact. But alas, it does not. So Machine Guns are pretty useless.

Perhaps the bullets are supposed to ricochet around the inside of the mech causing damage to internals?

#53 Stradivarious

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Posted 28 November 2012 - 10:38 AM

View PostMerlinpig, on 28 November 2012 - 10:31 AM, said:

Perhaps the bullets are supposed to ricochet around the inside of the mech causing damage to internals?


Nah, standard format for calculating ammo explosion damage was damage the round does x number remaining. 200 rounds comes in a ton of MG ammo in TT. 400 damage to the location it resides in if hit, and that damage spreads towards the core when it overcomes it's own location unless equipped with CASE. Which also leads into why TT stock configs with XLs also had CASE on some models, it was to save the pilot, not the mech, not very applicable to MWO...

#54 Deadoon

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Posted 28 November 2012 - 10:39 AM

View PostFiachdubh, on 28 November 2012 - 10:31 AM, said:

No it is not because the Devs like Jenners. They fail because they are anti personnel weapons that fire lead bullets against giant walking tanks. If anything they are extremely effective in game in comparison with real life MGs vs real life tanks.

The mg was in battletech before infantry were, they are a comparative to the small laser of ballistics, no heat gen and adequate damage.

#55 Orkhepaj

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Posted 28 November 2012 - 10:39 AM

also dont forget the A-10 gunplane with its http://en.wikipedia....i/GAU-8_Avenger oh that is designed to kill tanks and its probably one of the most feared anti tank weapon atm it weights 0.26 ton half of what we have in mwo

yeah in tt it is not so great ,so? many other things were changed from tt , why not this one could have a boost?

#56 Imagine Dragons

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Posted 28 November 2012 - 10:47 AM

View Postferranis, on 28 November 2012 - 08:58 AM, said:

Try to shoot with a MG at a tank, you can have one 50cal or hundret of them... nothing will happen.

MG= Weapon against infantry, we dont have infantry. Why is it not allowed for a weapon like a MG to be sh*tty?


Your (terrible) assumption is that MWO 'mech MGs are 50 Cals on top of Humvees and AFVs...

When in game, the MG weighs almost twice as much as the GAU-8 which happends to roflstomp tanks all day every day...

Edited by XenomorphZZ, 28 November 2012 - 10:48 AM.


#57 Stradivarious

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Posted 28 November 2012 - 10:51 AM

View PostKurayami, on 28 November 2012 - 10:00 AM, said:

i even played =_=' but without infantry.
just ordinary ocncrete as far as i can remember and actual armor react in a very different way. it is indeed possible to penetrate armor with multiple hits in one point but it will take way more than metal storm - and specialized weapons and munitions will do way better way faster and for lower price. metal storm concept is something like american dream of some sort - press ze button and everyone dies. in theory.


Fair enough, we used infantry rarely in my group as well but the rules stuck in my head since I loved the game so much.... I actually played my first TT game in about 10 years 2 nights ago, vs my wife who demanded to try the thing I'm so fascinated by lol... Stinger vs Stinger, she won, but I kept it simple for her, i.e. slugged it out rather then manuver and embarrass her. The things we do for women... :/

And very true, concrete is *not* armor in any way shape or form. The armor used on mechs is a form of "aligned crystal steel"(the crystals being diamond usually), ferro fibrous literally added magnetic fibers(thats what ferro fibrous means roughly in latin) to reenforce standard armor through a different more expensive process. There were a few novel replacement armors in various sourcebooks, like billboards in the original Citytech box set. Later versions of TT added reflective, composite and reactive type armors, all weak vs one thing while stronger vs another.

#58 Joseph Mallan

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Posted 28 November 2012 - 10:57 AM

View PostOrkhepaj, on 28 November 2012 - 10:39 AM, said:

also dont forget the A-10 gunplane with its http://en.wikipedia....i/GAU-8_Avenger oh that is designed to kill tanks and its probably one of the most feared anti tank weapon atm it weights 0.26 ton half of what we have in mwo

yeah in tt it is not so great ,so? many other things were changed from tt , why not this one could have a boost?

Soooo the same weight as the Clans MG. Ok good to know!

#59 focuspark

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Posted 28 November 2012 - 10:59 AM

View Postferranis, on 28 November 2012 - 08:58 AM, said:

Try to shoot with a MG at a tank, you can have one 50cal or hundret of them... nothing will happen.

MG= Weapon against infantry, we dont have infantry. Why is it not allowed for a weapon like a MG to be sh*tty?

Because this is an MMO and if the weapon doesn't stack up remove it until it has a use.

#60 Stradivarious

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Posted 28 November 2012 - 11:30 AM

View Postfocuspark, on 28 November 2012 - 10:59 AM, said:

Because this is an MMO and if the weapon doesn't stack up remove it until it has a use.


I'm seriously thinking about making a "300" parody meme for responses like this, *This is Battletech!* or *This is MechWarrior* if you prefer if you never played the TT, only the vid games.

Best bet is stop thinking it's like any other MMO out there, sure they've used bits and pieces from lol and wot, but all the backstory and gear in the game is older then most of the people posting on this forum... Some of it *will* and has been changed to make it into a decent video game, the vast majority of it will not be changed or they will lose their core customers(most of whom have already paid) who don't want some generic MMO. As I mentioned previously, I don't know why it was included at all other then to make stock configs work. The weapon is useless, and will likely remain that way, to change it to something useful is storyline breaking.





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