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Ecm And Ppc


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#1 Hobo Dan

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Posted 28 November 2012 - 10:02 AM

I haven't seen this idea anywhere so I thought I'd throw it out there.

Since PPC's are likely getting EMP like effects at some point, would it make sense if they also disrupted/knocked out ECM effects for a short amount of time?

#2 Gavin McStine

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Posted 28 November 2012 - 10:06 AM

um, dont think its even close to being ECM, PPC is partical projectle cannon or something to that nature. Best way to discribe it in my view is like a gause rifle but instead of flinging a hunk of metal its a partical.

#3 Deadoon

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Posted 28 November 2012 - 10:11 AM

View PostGavin McStine, on 28 November 2012 - 10:06 AM, said:

um, dont think its even close to being ECM, PPC is partical projectle cannon or something to that nature. Best way to discribe it in my view is like a gause rifle but instead of flinging a hunk of metal its a partical.

It's a lightning cannon, that's pretty much canon, it has emp-like effects when you fire multiple at once.

#4 Hobo Dan

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Posted 28 November 2012 - 10:13 AM

I was referring to the dev post here where they mention PPC's may be getting an EMP (electromagnetic pulse) effect along with normal damage. Something like the HUD flicking on and off.

If they add that, would it not make since for that same effect to also interfere with ECM system a little bit?

#5 Homeless Bill

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Posted 28 November 2012 - 10:20 AM

I agree with this idea. It would be one more thing the PPC could be better at than everything else. Hitting an ECM-equipped 'mech should knock the module (and perhaps all modules) offline for five seconds or so.

#6 focuspark

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Posted 28 November 2012 - 11:43 AM

PPC weapons exist today in a very limited form. They currently suck but have promise. Basically they hit the target with a plasma which is like the physical manifestation of an EMP. It'll disrupt unprotected electrical systems.

#7 AvatarofWhat

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Posted 28 November 2012 - 11:50 AM

I like this idea. Getting hit with a ppc should temporarily disable ECM and should also make you lose target lock. This would be legitimate non-graphical advantages to using a ppc. Lets face it, right now ppc's kinda suck.

#8 Ceribus

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Posted 28 November 2012 - 11:50 AM

View PostGavin McStine, on 28 November 2012 - 10:06 AM, said:

um, dont think its even close to being ECM, PPC is partical projectle cannon or something to that nature. Best way to discribe it in my view is like a gause rifle but instead of flinging a hunk of metal its a partical.



He wasn't saying it should cause an ECM effect he was saying it should temporarily interupt the ECM when you hit the mech carrying it

#9 ElcomeSoft

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Posted 28 November 2012 - 01:11 PM

Like this idea.

If PPC's can disrupt the Neurohelmet link, affecting the HUD, then reason stands that it *may* also disrupt the ECM module.

Perhaps a PPC would only disrupt the ECM module if the PPC Bolt hits the section containing the ECM module itself. Potential for a PPC to be able to do 'bleed through damage' to an ECM module (sort of like a Through Armour Critical) but requiring multiple hits to that section to deal enough damage to the ECM module itself to shut it down/fry it.

#10 Oppresor

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Posted 28 November 2012 - 01:35 PM

View PostHomeless Bill, on 28 November 2012 - 10:20 AM, said:

I agree with this idea. It would be one more thing the PPC could be better at than everything else. Hitting an ECM-equipped 'mech should knock the module (and perhaps all modules) offline for five seconds or so.


Yes this is a great idea, a countermeasure for a countermeasure. With the ECM system suppresed it would allow LRM's to get and maintain a better lock for longer and perhaps actually do some damage.

#11 Bagheera

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Posted 28 November 2012 - 01:38 PM

+1

If the PPC fire is going to disrupt electronics, then it should disengage installed modules, and EW components (ECM, BAP, ??) for a similar, short, duration.

#12 Pocket Psycho

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Posted 28 November 2012 - 02:10 PM

I can see 3 PPC Awesomes chainfiring at ECM 'Mechs while their A1 Cat friends rain missiles on the enemy group while ECM is down... and I like it :D

#13 Skyfaller

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Posted 28 November 2012 - 02:15 PM

I like the idea. Make the PPC EMP effect shut down all electronics for 2 seconds per PPC hit.

BAP, Artemis, ECM, HUD.

If you get hit by 3 ppc's you get the systems knocked off for 6 seconds for example.

#14 Hobo Dan

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Posted 29 November 2012 - 07:33 AM

View PostElcomeSoft, on 28 November 2012 - 01:11 PM, said:

Like this idea.

If PPC's can disrupt the Neurohelmet link, affecting the HUD, then reason stands that it *may* also disrupt the ECM module.

Perhaps a PPC would only disrupt the ECM module if the PPC Bolt hits the section containing the ECM module itself. Potential for a PPC to be able to do 'bleed through damage' to an ECM module (sort of like a Through Armour Critical) but requiring multiple hits to that section to deal enough damage to the ECM module itself to shut it down/fry it.


I like this especially, the crit chance should be low however. It would make PPC's useful and formitable.

#15 Edustaja

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Posted 29 November 2012 - 08:04 AM

These are actually really good ideas. Gives the PPC unique strength while not revolving around minor tweaks in the damage, heat and other such values.

The effect on disabling electronic systems like ECM, Artemis, TAG, NARC and hud would be very much appreciated.

#16 BarHaid

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Posted 07 December 2012 - 01:47 PM

Bump. PPCs need more love!

Oh yeah, and give ERPPCs a minimum rage!

#17 bionicbadger

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Posted 07 December 2012 - 02:17 PM

View PostBarHaid, on 07 December 2012 - 01:47 PM, said:

Oh yeah, and give ERPPCs a minimum rage!

ER PPC never had minimum range in Table Top.
The only real reason to get an ER PPC in MWO is because it doesn't have a minimum range

#18 BarHaid

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Posted 07 December 2012 - 02:55 PM

The ER PPC lack of a minimum range is as bad an idea as the entire "Dark Age" concept.

There, I've said it.





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