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Cataphract Arm/torso Movement Tweak


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#1 Boogie Man

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Posted 28 November 2012 - 11:24 AM

So in the last patch you did this.

* Decreased the horizontal arm movement on the Cataphract's, to avoid clipping the torso cannon

If this was done for artistic reasons and not balance then I suggest increasing the maximum torso twist to restore the lost horizontal movement of the arms. Right now its combat effectiveness is being nerfed for a cosmetic fix if I am reading this right and that is not good.

#2 focuspark

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Posted 28 November 2012 - 11:25 AM

Agreed. Very difficult to deal with Jenners now... well more difficult than it was. Always been a PITA.

#3 Osiris1975

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Posted 28 November 2012 - 11:27 AM

Yes, I agree, too. A cosmetic fix should never trump a functional issue.

#4 Basho McMoo

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Posted 29 November 2012 - 03:20 PM

I don't use Cataphracts. However, I do get worried when I see what appears to be a reduction in a mech's abilities for cosmetic reasons. Is this just a temporary change until the art can be modified?

#5 Boogie Man

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Posted 26 December 2012 - 08:08 AM

I would still like to see this addressed by the devs.

#6 MasterBLB

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Posted 26 December 2012 - 09:15 AM

Well devs,to say it short - you screwed that up.Completely.
And the person responsible for idea to nerf CTF arm range for fixing 3D model issue should be fired in no time,maybe along with 3D modeler/animator too.

Edited by MasterBLB, 26 December 2012 - 09:15 AM.


#7 canned wolf

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Posted 26 December 2012 - 10:46 AM

View PostMasterBLB, on 26 December 2012 - 09:15 AM, said:

Well devs,to say it short - you screwed that up.Completely.
And the person responsible for idea to nerf CTF arm range for fixing 3D model issue should be fired in no time,maybe along with 3D modeler/animator too.


Yes, the person responsible for fixing the mistake they made initially should be fired. Great logic there.
Cataphracts are 70 ton brawlers. If the only problem the nerf caused was making it harder to hit jenners, then I think we're still good.

#8 MasterBLB

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Posted 27 December 2012 - 03:07 AM

It's not a fix,just mere kludge which also brokes something else,instead fixing the real issue (3D model and its animation)
And as my hobby was to create 3D models I can tell you they had plenty of time to correct CTF model.

That's why I'm so harsh for the devs.

#9 blinkin

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Posted 27 December 2012 - 03:31 AM

View PostMasterBLB, on 27 December 2012 - 03:07 AM, said:

It's not a fix,just mere kludge which also brokes something else,instead fixing the real issue (3D model and its animation)
And as my hobby was to create 3D models I can tell you they had plenty of time to correct CTF model.

That's why I'm so harsh for the devs.

ok i know these are silly absurd questions.

has this signifantly effected the functionality of the cataphract?

has anyone considered that the error wasn't in the design of the mech and that maybe this is the actual intended motion of the arms?

would any of you have even noticed if they had released it just like it is now from the very start?

i am going to guess no on all three counts.

cataphracts are just as dangerous as they have always been. without this post i would not have even realised they had been "nerfed". how many degrees of motion were actually lost? probably not enough to matter in 99% of situations.

#10 focuspark

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Posted 27 December 2012 - 08:53 AM

View Postblinkin, on 27 December 2012 - 03:31 AM, said:

ok i know these are silly absurd questions.

has this signifantly effected the functionality of the cataphract?

has anyone considered that the error wasn't in the design of the mech and that maybe this is the actual intended motion of the arms?

would any of you have even noticed if they had released it just like it is now from the very start?

i am going to guess no on all three counts.

cataphracts are just as dangerous as they have always been. without this post i would not have even realised they had been "nerfed". how many degrees of motion were actually lost? probably not enough to matter in 99% of situations.

'Tis true. CTF were always kinda crappy, now even more so. Sold mine, bought CATs.

#11 Boogie Man

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Posted 08 January 2013 - 06:51 AM

I noticed the nerf right away because I use my arms to shoot past my maximum torso twist all the time. Before the nerf the arms went basically to the edge of the screen. Now they can't even make it out of the box in the middle of the screen. This makes circle fights a huge disadvantage to all cataphracts and makes them inferior to most other mechs in the game.

#12 blinkin

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Posted 08 January 2013 - 04:09 PM

View PostBoogie Man, on 08 January 2013 - 06:51 AM, said:

I noticed the nerf right away because I use my arms to shoot past my maximum torso twist all the time. Before the nerf the arms went basically to the edge of the screen. Now they can't even make it out of the box in the middle of the screen. This makes circle fights a huge disadvantage to all cataphracts and makes them inferior to most other mechs in the game.

your HEAVY MECH cannot out manuever some other mechs in the game with it's large ammount of fire power and superior armor? my god what have they done?!

View Postblinkin, on 27 December 2012 - 03:31 AM, said:

ok i know these are silly absurd questions.

has this signifantly effected the functionality of the cataphract?

has anyone considered that the error wasn't in the design of the mech and that maybe this is the actual intended motion of the arms?

would any of you have even noticed if they had released it just like it is now from the very start?

i am going to guess no on all three counts.

cataphracts are just as dangerous as they have always been. without this post i would not have even realised they had been "nerfed". how many degrees of motion were actually lost? probably not enough to matter in 99% of situations.

you get ballistic slots on each arm. stop complaining most mechs keep all of their ballistic slots in the torso. you get to aim those ballistics up and down.

i find it likely that the phract is the main reason why there are so few gaussapults on the field anymore.

#13 Garth Erlam

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Posted 08 January 2013 - 04:14 PM

I can allay your fears; there is no shortage of gaussapults.

#14 Monky

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Posted 08 January 2013 - 04:39 PM

I agree that the cataphract could use a wider range of fire. It feels more cumbersome than the stalker currently, which is why my favorite mech (the 4X) went to the scrap heap to make room. Might as well go with 10 tons heavier and fewer ammo issues in my stalker if i'm going to be no less manueverable.





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