Hi there !
I may have a "gameplay"-Mechanic wich can be very useful !
My Idea will boost slim mechs, and gives an additional enhancement of engaging the enemy...
The idea is simple...
Calculate the angle of impact on the mech...
For example, a hit from a gaus on an atlas (left arm) - twist the upper torso in the opposite direction the shot is coming from...
With this "small" calculation - you can enhance an additional Gameplay.
At the moment i see, the cockpit is shaking, but the Crosshair - still on the same position at is was before the shake.
This is not strategic - and not useful for gameplay.
I suggest you should rethink the situation .
Let me at least explain, what happens, if a torso is twisted at maximum, and get an additional hit in the direction where the torso is twisted.
Theoretical - the pilot (in Tabeltop) has to do a rescue-throw - not to knock down.
I think - that this situation is happen not so often - but... in this special situation - it could be an advance for team play...
I hope this Idea is cool for you, and contact me - if you have some requests...
Greetings


New Gameplay-Mechanic
Started by Glowhollow, Nov 28 2012 01:17 PM
2 replies to this topic
#1
Posted 28 November 2012 - 01:17 PM
#2
Posted 28 November 2012 - 01:22 PM
not the worst idea out there.
I personally would love to see knockdowns for smaller mechs when hit by big guns, maybe even a small chance for heavier mechs depending on the impact location
I personally would love to see knockdowns for smaller mechs when hit by big guns, maybe even a small chance for heavier mechs depending on the impact location
#3
Posted 28 November 2012 - 01:22 PM
Please see the last entry on this thread:
http://mwomercs.com/...apon-balancing/
They are going some way to addressing the issues you brought up.
http://mwomercs.com/...apon-balancing/
They are going some way to addressing the issues you brought up.
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