Catamount, on 12 May 2012 - 04:01 PM, said:
I don't see what would be difficult about blocking lasers at specific points in a shield. As I noted, even if the shields had long reaction times on the scales of computers (and an entire millisecond is pretty darned long for a computer), it's still entirely possible for them to block the vast majority of laser shots fired at them, depending on the duration of such weapons, and honestly, there's nothing that necessitates particularly slow reaction times. There's no reason the shields couldn't react in nanoseconds, or picoseconds, short enough that these franchises are incapable of sufficient power outputs to actually inflict laser damage in such periods of times. So basically, they'd just have a very controllable bleedthrough issue.
True, I suppose, but it would still leave them vulnerable to it to some extent. It wouldn't explain why they'd have to drop their shields to fire their own weapons, though, so the most likely explanation for that would probably be their own lack of understanding of the technology.
Catamount, on 12 May 2012 - 04:01 PM, said:
Spartan's aren't just soldiers wearing suits with a bit of extra training. John 117 fought off five marines, alone, when he was
14 years old, killing two of them and severely wounding the others, onboard the UNSC Atlas. Some of the surviving Spartan II candidates are capable of running faster than 55kph (well over 100kph on rare occasions while armored), they have a commensurate increase in reflexes (~20ms), they're no less than three times stronger than normal humans of equivalent size, they can effectively see in the dark...
and they get powered armor that, afaik, is superior than anything else BT gets in an equivalent-sized package (the shields are certainly nice)
I personally think the Spartan IIs' capabilities are taken to a somewhat silly extent, but considering the absurd things that no one here is complaining about on BT ships, it's a small issue for the purpose of this discussion (just so long as we don't start considering the high-exajoule range S-MAC yields described in some places

That IS silly

).
Elective implants in BattleTech allow for massive strength and speed boosts with myomer muscle replacements and prosthetics, cybernetic eye and ear implants allow enhanced sight and hearing in addition to things like IR vision and picking up radio signals, lung enhancements give resistance to gas attacks and so forth. Doesn't sound much worse than what the Spartans have, and I do believe that the failure rate for implanting these systems, though it exists, is not nearly as high as demonstrated by the Spartans.
Now, i'm not certain if the Star League has access to all the implants found in the 31st century, but I think it's safe to say they either did or can get access to nearly all of them except EI and VDNI, which aren't extremely useful without Battle Armour, a ProtoMech or BattleMech anyway.
As for the armor, I don't doubt the shields are a nice bonus, but some of the PA(L) suits in BattleTech are incredibly murderous. For example, ComStar's 400kg P17
Hurricane, without accounting for any special enhancements to the user, can move at 32km/h, carries an AP Gauss Rifle (and small arms of your choice) which chews through infantry like tissue paper, has stealth armour, making it hard to detect, and just barely too little of it to survive a 'Mech's small laser (Well, it is designed not to be hit by something like that in the first place).
Something like this wouldn't directly be available to the SLDF, as its Stealth Armor would provide less protection than the Clan version ComStar uses and it would have to replace the AP Gauss Rifle (also a Clan weapon) with something else like a Small Laser or Heavy Machine Gun, but it still had the ability to create some very effective power armor that I think would rival Halo's (with the exception of the energy shields).
Edited by Arctic Fox, 12 May 2012 - 06:35 PM.