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SLDF vs. Covenant


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Poll: SLDF or Covies (55 member(s) have cast votes)

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  1. SLDF (45 votes [81.82%])

    Percentage of vote: 81.82%

  2. Covenant (10 votes [18.18%])

    Percentage of vote: 18.18%

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#61 Catamount

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Posted 09 May 2012 - 03:04 PM

View PostArctic Fox, on 09 May 2012 - 02:42 PM, said:

Yet the UNSC held them off for, what, 25 years? If the SLDF could do as well, it could build up an absolutely humongous fleet, and I don't see a reason why it couldn't.

EDIT 2: Not to mention the SLDF's fleet is ~3,000-4,000 WarShips in addition to the whole mass of CASPAR drones, DropShips and ASFs. So it's not as if it would be that outnumbered, if at all.


It's entirely possible that 20th century Earth could defeat the Covenant in a war; we did no worse in the film Independence Day, but what might possibly happen in a war isn't really at issue here. Technically, it's possible that every Covenant warship might spontaneously explode from simultaneous reactor failure because of a giant random fluke. Is it likely? Not really. Of course, it's not terribly less likely than the long series of flukes and Covenant mistakes that kept humanity from being obliterated.

Obviously, one side might get smarter and deploy superior tactics, but this isn't a discussion of what might happen; it's a discussion of who's better equipped, that being the closest we can come to saying who would win in a fight.

In a war, the Covenant seems better equipped in terms of fleet numbers, one way or the other. They could very easily outnumber the SLDF 2:1, and I don't think dropships are going to do much to balance that out when we're talking about thousands of ships that are millions of cubic meters in size.

Also, it's extremely foolish to assume the Covenant don't have their own support craft

The Banshee is not the only thing that flies besides capital ships...

They have fighters too: http://halo.wikia.co...Support_Fighter

Only their fighters can neutralize enemy craft without even having to damage them, by simply draining their energy. Something tells me the SLDF wouldn't have much of a defense against that.

The Covenant even have their own dropships, smaller, but likely extremely numerous given the size of their fleets (the first link is the older, now replaced version):

http://halo.wikia.co...5_Troop_Carrier

http://halo.wikia.co...2_troop_carrier

Edited by Catamount, 09 May 2012 - 03:20 PM.


#62 Arctic Fox

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Posted 09 May 2012 - 03:25 PM

View PostCatamount, on 09 May 2012 - 02:51 PM, said:

It's not remotely arbitrary; it's based on the observed behavior of smaller weapons against Covenant shields, even in downright massive numbers. Would you mind explaining how that amounts to being "arbitrary"?

You said mass drivers produce energetic outputs in the dozens of kilotons. That should affect Covenant shielding, because it's similar to a MAC gun. But if mass waves of missiles from UNSC ships didn't do anything to Covenant shields, then why do you expect what you yourself describe to be mass numbers of smaller weapons on SLDF ships to have any more effect?


It might well be that masses of smaller weapons are less effective, but where do you draw the line on what works and what doesn't? A Heavy Mass Driver is equivilant to about 4.5 Heavy N-Gausses, yet you can get much more destructive power per ton fitting N-Gausses. Each of these is smaller than a Mass Driver, but it's still capable of producing multi kiloton shots. What more evidence is there to prove the Mass Driver works and the N-Gauss doesn't as opposed to, say, both working but not a Light N-Gauss?

View PostCatamount, on 09 May 2012 - 02:51 PM, said:

And you could hypothesize that somehow this was some sort of absurdly energetic material, but that somehow, magically, that energy can only be released slowly, even though that makes no sense with nuclear fusion, but you're still replicating variables unnecessarily.

M/AM reactors can have their energy pulled as fast as one wants, as long as one can contain that energy output. So what's stopping BT reactors? Anything you answer that question with is an unnecessary added variable, hence, the explanation is not parsimonious.

Moveover, even if this was the case, clearly this would not be a superior form of energy to M/AM as you claimed, because it would mean M/AM reactors can be efficient and high wattage, not just efficient but very low wattage.


Just because BattleTech's fusion reactors have magic effeciencies doesn't mean they don't work like real fusion. Much like in the real world, you can only get so many protons to fuse at once, depending on the size and construction of the reactor. Obviously you get much more energy from it in the BattleTech universe, but there's still a limit (Antimatter has a similar problem, though for different reasons). Then, as you say, you need to contain the energy. BattleTech's materials are though, but they're not perfect, there's only so much power you can produce before the reactor starts melting.

View PostCatamount, on 09 May 2012 - 03:04 PM, said:

It's entirely possible that 20th century Earth could defeat the Covenant in a war; we did no worse in the film Independence Day, but what might possibly happen in a war isn't really at issue here. Technically, it's possible that every Covenant warship might spontaneously explode from simultaneous reactor failure because of a giant random fluke. Is it likely? Not really. Of course, it's not terribly less likely than the long series of flukes and Covenant mistakes that kept humanity from being obliterated.

Obviously, one side might get smarter and deploy superior tactics, but this isn't a discussion of what might happen; it's a discussion of who's better equipped, that being the closest we can come to saying who would win in a fight.


Well, obviously the Covenant has better equipment. If it's just about that then this discussion is useless. If there's anything to discuss, it's how much better or worse the SLDF would do compared to the UNSC given the same situation.

View PostCatamount, on 09 May 2012 - 03:04 PM, said:

In a war, the Covenant seems better equipped in terms of fleet numbers, one way or the other. They could very easily outnumber the SLDF 2:1, and I don't think dropships are going to do much to balance that out when we're talking about thousands of ships that are millions of cubic meters in size.


Yet these DropShips can fire the same nuclear weapons as WarShips, and for every SLDF WarShip going into a battle it could take half a dozen DropShips with it. Why wouldn't they count...?

EDIT: Don't forget that the term 'DropShip' in the BattleTech universe is applied to all spacecraft that are under 100,000 tons and don't have a K-F drive, not strictly to ships that land on planets.

Edited by Arctic Fox, 09 May 2012 - 03:27 PM.


#63 Cold3y3s

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Posted 09 May 2012 - 03:37 PM

The way I understand lasers is that as they are beams of light, if you can see a target you can kill it. Covenant shields don't do anything to stop light, plus if you throw some fun things like LAMs on those Covenant ships I have a feeling they kill it pretty fast. Also if the SLDF found High Charity it would be no contest, the Covenant would be completely ripped apart. add in adaptability and quick reverse engineering, how does a mech powered by an antimatter reactor sound?

Edited by Hawk3y394, 09 May 2012 - 03:37 PM.


#64 Trevnor

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Posted 09 May 2012 - 04:05 PM

One other point... If I remember correctly, can relatively slow moving objects pass through the Covenant shields? I might not be remembering that correctly, but if it's the case, the SLDF could just land 'mechs, right in the Covenant hangers. Then systematically start ripping through everything. Remember that mission in Halo:CE, where you are in that multi-storey hanger, and it's about 3 levels? A battlemech would fill that pretty high.... Just a thought.

Also, only on these forums, could you find members having a completely logical, rational and respectful debate over two Fleets from different Universes. For that, I applaud you guys!

#65 Catamount

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Posted 09 May 2012 - 04:44 PM

Quote

It might well be that masses of smaller weapons are less effective, but where do you draw the line on what works and what doesn't? A Heavy Mass Driver is equivilant to about 4.5 Heavy N-Gausses, yet you can get much more destructive power per ton fitting N-Gausses. Each of these is smaller than a Mass Driver, but it's still capable of producing multi kiloton shots. What more evidence is there to prove the Mass Driver works and the N-Gauss doesn't as opposed to, say, both working but not a Light N-Gauss?


Okay, there's a discrepancy here that needs to be resolved. Zakatak was estimating only hundreds of GJ for naval weapons, and now you're claiming they're in the kiloton range (so dozens of TJ). Which is it?

Can we have a review on just how much damage do these weapons do, and the reasoning behind the numbers?

View PostArctic Fox, on 09 May 2012 - 03:25 PM, said:

Just because BattleTech's fusion reactors have magic effeciencies doesn't mean they don't work like real fusion. Much like in the real world, you can only get so many protons to fuse at once, depending on the size and construction of the reactor. Obviously you get much more energy from it in the BattleTech universe, but there's still a limit (Antimatter has a similar problem, though for different reasons). Then, as you say, you need to contain the energy. BattleTech's materials are though, but they're not perfect, there's only so much power you can produce before the reactor starts melting.


So hold on a minute. These work like normal fusion reactors, only with a substance that has more protons to fuse than there are actual protons in the substance (necessary for more energy release than a pure conversion from matter to energy; I didn't say it made sense!), but somehow, they can only make a pathetically incapable reactor with it that's only capable of fusing tiny quantities at once?

So BT reactor tech is both so amazing, it gets more protons out of a substance than the substance has protons, but so bad, that it can only fuse absolutely pitiful quantities of this substance at once, at the same time, and all this to explain away a magical power source that's only magical for one system?

It still seems a lot simpler to just cut out the middle man and assume magical engines in the first place. It solves all the problems of explanation here with far less actual explanation required. Just open and shut, the engines are magical, not "well it's really the reactor, but it works like this because of this, but doesn't do this because of this", none of that nonsense, just a simple, clean, two-word explanation that satisfies everything.

Sounds rather parsimonious to me, certainly moreso than the reactor explanation.

Besides... M/AM power would still be a superior technology :)

Quote

Well, obviously the Covenant has better equipment. If it's just about that then this discussion is useless. If there's anything to discuss, it's how much better or worse the SLDF would do compared to the UNSC given the same situation.


Isn't that basically asking who'd win in a fight between the SLDF and the UNSC, throwing out the Covenant altogether?

The Covenant was an absurdly vastly superior force to the UNSC. From the looks of it, the same is true of the SLDF, though perhaps not to the same extent. By your own admission, they have vastly better equipment. That's about as concluded as this discussion can get.

If the SLDF was in the UNSC's position, maybe they'd have all the lucky breaks and timely use of clever tactics that the UNSC did, or maybe they'd get wiped out in weeks or months. Who knows, maybe the UNSC, if they had it to do over again, would get wiped out in weeks or months, in fact I'd find that far more likely than a repeat history, since, again, the UNSC still surviving was extremely unlikely.

It's much like Stargate SG-1. Occasionally, the SGC had a chance to peruse or otherwise learn of a considerable number of parallel universes, and in most of them, Earth is either wiped out or enslaved. Why? Because their victory over the Goa'uld was a very unlikely one. Such is it with the UNSC.


So we have no way to answer exactly how a war would play out between these powers. There are too many variables to ever possibly predict. All we can say is that the UNSC shouldn't have won in the first place, and beyond that, just compare the factors that would go into such a conflict (which primarily means the equipment both sides can field).


Asking exactly how a conflict would play out, when so much random chance and so many unquantifiable variables come into any conflict, is like asking whether a Bushwacker might be a better mech than an Atlas, because maybe it would win, because maybe the pilot was better. Okay, sure, maybe that would be the case; there's absolutely no way to know how a fight would play out between two mechs. All one can do is note that the Atlas is a stronger fighting machine. Likewise, I conclude that the Covenant is a stronger fighting force. Beyond that, we can't really determine anything.

Edited by Catamount, 09 May 2012 - 04:48 PM.


#66 Zakatak

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Posted 09 May 2012 - 05:49 PM

I'm too tired to post a huge rant. But regarding Archer missiles being nuclear-tipped...

Posted Image

"A single Archer missile can destroy all but the most heavily-armoured UNSC ships." - Contact Harvest
You don't burn through over a meter of super-titanium with conventional warheads, especially when the vacuum of space takes away the shockwave.

Edited by Zakatak, 09 May 2012 - 05:56 PM.


#67 Trevnor

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Posted 09 May 2012 - 07:21 PM

View PostCatamount, on 09 May 2012 - 04:44 PM, said:

It still seems a lot simpler to just cut out the middle man and assume magical engines in the first place. It solves all the problems of explanation here with far less actual explanation required. Just open and shut, the engines are magical, not "well it's really the reactor, but it works like this because of this, but doesn't do this because of this", none of that nonsense, just a simple, clean, two-word explanation that satisfies everything.

Sounds rather parsimonious to me, certainly moreso than the reactor explanation.


I'm sorry, but my english snob reared it's ugly head. His explaination was Frugal to the point of Stingy? I think that's the other way around.

#68 Catamount

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Posted 09 May 2012 - 07:34 PM

View PostLt Trevnor, on 09 May 2012 - 07:21 PM, said:


I'm sorry, but my english snob reared it's ugly head. His explaination was Frugal to the point of Stingy? I think that's the other way around.


No, silly :)

http://en.wikipedia....Occam%27s_razor

The word refers to a hypothesis that explains an observation using smallest number of variables, which is generally considered to be the most likely hypothesis to be correct, as long as it provides as much explanatory power as any other hypothesis, and it would be my explanation that would at least seem most parsimonious in this case.

Edited by Catamount, 09 May 2012 - 07:36 PM.


#69 Arctic Fox

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Posted 10 May 2012 - 02:17 AM

View PostCatamount, on 09 May 2012 - 04:44 PM, said:

Okay, there's a discrepancy here that needs to be resolved. Zakatak was estimating only hundreds of GJ for naval weapons, and now you're claiming they're in the kiloton range (so dozens of TJ). Which is it?

Can we have a review on just how much damage do these weapons do, and the reasoning behind the numbers?


Well, that's based on my comparison to known nuclear weapons yields. If you have a better comparison, go ahead.

View PostCatamount, on 09 May 2012 - 04:44 PM, said:

So hold on a minute. These work like normal fusion reactors, only with a substance that has more protons to fuse than there are actual protons in the substance (necessary for more energy release than a pure conversion from matter to energy; I didn't say it made sense!), but somehow, they can only make a pathetically incapable reactor with it that's only capable of fusing tiny quantities at once?

So BT reactor tech is both so amazing, it gets more protons out of a substance than the substance has protons, but so bad, that it can only fuse absolutely pitiful quantities of this substance at once, at the same time, and all this to explain away a magical power source that's only magical for one system?

It still seems a lot simpler to just cut out the middle man and assume magical engines in the first place. It solves all the problems of explanation here with far less actual explanation required. Just open and shut, the engines are magical, not "well it's really the reactor, but it works like this because of this, but doesn't do this because of this", none of that nonsense, just a simple, clean, two-word explanation that satisfies everything.

Sounds rather parsimonious to me, certainly moreso than the reactor explanation.

Besides... M/AM power would still be a superior technology :)


No, you're just inventing this magic substance. BattleTech's fusion reactors fuse a bunch of hydrogen atoms together but gets tons more energy than they should. That's all there is to it, and it's absolutely consistent with the power displayed by weapons and engines in the BattleTech universe (As consistent as those can be, anyway). How they do so? Well, I guess they wave their hands really hard. Much like almost every single piece of Covenant technology.

And keep your M/AM, it's going to have exactly the same problems I described earlier in addition to the fact that if your fuel's containment is breached your ship is quickly turned into floating particles.

View PostCatamount, on 09 May 2012 - 04:44 PM, said:

Isn't that basically asking who'd win in a fight between the SLDF and the UNSC, throwing out the Covenant altogether?

The Covenant was an absurdly vastly superior force to the UNSC. From the looks of it, the same is true of the SLDF, though perhaps not to the same extent. By your own admission, they have vastly better equipment. That's about as concluded as this discussion can get.

If the SLDF was in the UNSC's position, maybe they'd have all the lucky breaks and timely use of clever tactics that the UNSC did, or maybe they'd get wiped out in weeks or months. Who knows, maybe the UNSC, if they had it to do over again, would get wiped out in weeks or months, in fact I'd find that far more likely than a repeat history, since, again, the UNSC still surviving was extremely unlikely.

It's much like Stargate SG-1. Occasionally, the SGC had a chance to peruse or otherwise learn of a considerable number of parallel universes, and in most of them, Earth is either wiped out or enslaved. Why? Because their victory over the Goa'uld was a very unlikely one. Such is it with the UNSC.


So we have no way to answer exactly how a war would play out between these powers. There are too many variables to ever possibly predict. All we can say is that the UNSC shouldn't have won in the first place, and beyond that, just compare the factors that would go into such a conflict (which primarily means the equipment both sides can field).


Asking exactly how a conflict would play out, when so much random chance and so many unquantifiable variables come into any conflict, is like asking whether a Bushwacker might be a better mech than an Atlas, because maybe it would win, because maybe the pilot was better. Okay, sure, maybe that would be the case; there's absolutely no way to know how a fight would play out between two mechs. All one can do is note that the Atlas is a stronger fighting machine. Likewise, I conclude that the Covenant is a stronger fighting force. Beyond that, we can't really determine anything.


Exactly, if it's only about equipment at the start of the war (Thus disallowing shifts in armament and reverse engineering Covenant technology), then it's obvious who wins. There's not much to discuss about that.

View PostZakatak, on 09 May 2012 - 05:49 PM, said:

I'm too tired to post a huge rant. But regarding Archer missiles being nuclear-tipped...

"A single Archer missile can destroy all but the most heavily-armoured UNSC ships." - Contact Harvest
You don't burn through over a meter of super-titanium with conventional warheads, especially when the vacuum of space takes away the shockwave.


I'm going to have to assume that's just liberties on the part of the art designers. An Archer has never displayed anywhere near that destructive capacity, especially compared to the known yields of the shipboard MAC, nor was it ever referred to as a nuclear missile that I can recall.

EDIT: I just dug out my copy of The Fall of Reach, and it clearly says that the Commonwealth's missile pods were each loaded with "thirty Archer high-explosive missiles".

Edited by Arctic Fox, 10 May 2012 - 02:29 AM.


#70 Orihime Asakura

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Posted 10 May 2012 - 02:59 AM

This seems to have stirred quite the debate but as for my self I'll throw out just a few ideas here.

The Covvies have the issue of only the San-Shyuume(sp?) actually understand their technology, and curiosity about it s pretty much forbidden. SLDF on the other hand employs the best and brightest minds, that allows them to reverse engineer covvie technology, and adapt salvage. Advantage: SLDF

Next comes FTL drives. Since Covvie ships can cover a major amount of distance quickly they have an advantage, but only in the short term. A jump ship takes weeks to recharge after a relatively short jump, but the SLDF would act quickly to capture and reverse engineer superior covvie tech. Advantage: Covenant in the short term and it'd quickly turn on them to an SLDF advantage.

Stability wise the SLDF has much less issue with infighting, in fact it's normal. When the Covenant shot the Sangheili out of their inner circle it caused a massive uprising and schism that doomed the Covenant. Advantage SLDF.

Ground combat is almost laughably one sided, the variety and quality of forces the SLDF can put out would crush initial Covenant attacks. The Covenant is from what I've read extremely stagnant in development. They probably couldn't develop anything new before the SLDF had chance to employ the Covvie's own tech against them.

Most importantly the Covenant is extremely stagnant, they've relied on pretty much the same tech for centuries or more. The SLDF on the other hand is constantly on the move for improvement. So the SLDF will adapt to the method of warfare quickly, use the advantages they already have, and spare no expense to counter Covvie advantages.

Of course the only reason the Covenant would draw issue with the SLDF or any one else in the battle tech universe would be one thing. Same reason as they went after the UNSC. The UNSC was studying and trying to reverse engineer the Ancient race's technology, the Covenant's leadership saw this as a threat and near blasphemy. So the Covenant declared that the humans must be wiped out.

#71 Adridos

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Posted 10 May 2012 - 03:04 AM

Posted Image

On ground, the Coventant are easily beaten and judging that even mindless fanatics like them (I'm their fan when it comes to Halo, however, as they have "cool looking" units) wouldn't burn all the planets to ashes. They need to hold those planets, but SLDF has upper hand in that matter.

Therefore, I vote for the SLDF. :)


The picture is from DeviantArt.

Edited by Adridos, 10 May 2012 - 03:09 AM.


#72 Trevnor

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Posted 10 May 2012 - 04:25 AM

View PostCatamount, on 09 May 2012 - 07:34 PM, said:


No, silly :D

http://en.wikipedia....Occam%27s_razor

The word refers to a hypothesis that explains an observation using smallest number of variables, which is generally considered to be the most likely hypothesis to be correct, as long as it provides as much explanatory power as any other hypothesis, and it would be my explanation that would at least seem most parsimonious in this case.

Well, that particular word as multiple connotations, and I am familiar with Occam's Razor. I just wanted to be clear on the use of the word. Myself, I would have just said Occam's Razor and left it at that ;)

Either way, point has been clarified.

#73 Catamount

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Posted 10 May 2012 - 07:15 AM

View PostArctic Fox, on 10 May 2012 - 02:17 AM, said:


Well, that's based on my comparison to known nuclear weapons yields. If you have a better comparison, go ahead.


That's not even an explanation, so it really doesn't say anything useful about how I should regard the power of BT weapons.

Perhaps you could clarify?

With what observation(s) or information did you draw a comparison to nuclear weapon yields?

Quote



No, you're just inventing this magic substance. BattleTech's fusion reactors fuse a bunch of hydrogen atoms together but gets tons more energy than they should. That's all there is to it, and it's absolutely consistent with the power displayed by weapons and engines in the BattleTech universe (As consistent as those can be, anyway). How they do so? Well, I guess they wave their hands really hard. Much like almost every single piece of Covenant technology.


On the contrary, the magic is invented by you, or rather Battletech's authors, not me.

Whether it's magical fuel or a magical reactor is irrelevant.

Either way, you're replicating variables unnecessarily, so I will chose to stick with the most parsimonious explanation, which begins and ends with the only piece of equipment that actually displays unusual behavior, without drawing in and necessitating certain behavior from half the other systems on these ships.

And please, do tell me what laws of physics explicitly disallow any particular Covenant technology, because I am aware of none. There's nothing that explicitly allows much of what they do, but that just means we don't know whether their technology could ever exist, as opposed to this magical BT technology, which the laws of thermodynamics explicitly say cannot exist.

Quote



And keep your M/AM, it's going to have exactly the same problems I described earlier in addition to the fact that if your fuel's containment is breached your ship is quickly turned into floating particles.


M/AM reactors have limitations, but you have offered no evidence that a M/AM reactor would be limited to the particularly pitiful power per unit of volume that BT reactors are. In fact, even real-world fusion should match BT tech, at absolute worst. Do you have any idea how many 100MW Polywell reactors I could fit into even a tiny portion of a larger BT vessel? Given that we're talking about ships dozens to hundreds of millions of cubic meter, quite a lot, enough that even with first-generation nuclear fusion tech, I wouldn't have that much trouble matching BT power generation, even without the magic 1000% enthaply bonus, so yeah, I think I'll pick M/AM over a tech that's vastly less efficient than M/AM.

Any reactor is limited by the reaction it can contain, but it's just amazingly silly to suggest that having a fuel source that's at least two orders of magnitude better per unit of volume than real-world fusion tech that can pretty much match BT isn't going to yield vastly more power than said first-generation real-world fusion, especially since I'd not only have futuristic materials and field-control technologies, but apparently we're allowed to write in use of downright magical, nonsequitur technologies.

And I'll take my M/AM warheads, too.

Oh, but you're right about volatility; sometimes I forget just how non-volatile BT fusion reactors are when damaged...not


Quote

Exactly, if it's only about equipment at the start of the war (Thus disallowing shifts in armament and reverse engineering Covenant technology), then it's obvious who wins. There's not much to discuss about that.


Well, since every other factor is non-quantifiable, since either side could be stupid, smart, lucky or unlucky, I guess that means there's no discussion. Obviously, any one of us could propose a winning strategy for either side, but one side requires far less compensation from superior strategy than the other, and all other things being equal, one side clearly will win against the other, and while all other things will almost certainly not be exactly equal, there is no evidence, whatsoever, that these non-quantifiable factors would grossly favor one side or the other, let alone enough to overcome a massive tech advantage.

There is no absolute way to know who would win in a fight; the best we can do is to determine which is the superior fighting force, and that would go to the Covenant, which I guess means there really is nothing to discuss.



We can dance around any other issues all we want, but at the end of the day, the Covenant have an enormous advantage in this conflict with no demonstrable commensurate advantages for the SLDF. Would their victory be 100% assured? Obviously not. Is it far more likely for them to win than the SLDF, one way or the other, given that every quantifiable advantage discussed thus far goes to them? I think so.


I wouldn't want the SLDF to lose; they're far and away better than the Covenant. But while I'd hope for an SLDF victory, it's definitely not the likely outcome (which would make it that much more notable if they pulled it off)

Edited by Catamount, 10 May 2012 - 07:47 AM.


#74 Arctic Fox

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Posted 10 May 2012 - 08:52 AM

View PostCatamount, on 10 May 2012 - 07:15 AM, said:

That's not even an explanation, so it really doesn't say anything useful about how I should regard the power of BT weapons.

Perhaps you could clarify?

With what observation(s) or information did you draw a comparison to nuclear weapon yields?


I already (sort of) explained my comparison a while back, didn't I? A Type III nuclear weapon in the BattleTech universe is a 50-kiloton weapon. A direct hit in space by one of these causes 100 points of capital-scale damage. A Heavy Mass Driver shot delivers 140 points, so its impact is more or less equivilant to about 1.4 50-kiloton nuclear weapons. From that we can more or less derive the energy output of other weapons.

Actually, it's not a perfect comparison, since only about half the actual energy of the nuclear weapons goes into the target, but that can be accounted for as well.

EDIT: Actually, this was the original comparison to the MAC. One could more easily directly say that one kiloton is equivilant to 4 points of capital-scale damage, assuming half the energy of BattleTech's nuclear weapons go into the target.

View PostCatamount, on 10 May 2012 - 07:15 AM, said:

On the contrary, the magic is invented by you, or rather Battletech's authors, not me.

Whether it's magical fuel or a magical reactor is irrelevant.

Either way, you're replicating variables unnecessarily, so I will chose to stick with the most parsimonious explanation, which begins and ends with the only piece of equipment that actually displays unusual behavior, without drawing in and necessitating certain behavior from half the other systems on these ships.

And please, do tell me what laws of physics explicitly disallow any particular Covenant technology, because I am aware of none. There's nothing that explicitly allows much of what they do, but that just means we don't know whether their technology could ever exist, as opposed to this magical BT technology, which the laws of thermodynamics explicitly say cannot exist.



M/AM reactors have limitations, but you have offered no evidence that a M/AM reactor would be limited to the particularly pitiful power per unit of volume that BT reactors are. In fact, even real-world fusion should match BT tech, at absolute worst. Do you have any idea how many 100MW Polywell reactors I could fit into even a tiny portion of a larger BT vessel? Given that we're talking about ships dozens to hundreds of millions of cubic meter, quite a lot, enough that even with first-generation nuclear fusion tech, I wouldn't have that much trouble matching BT power generation, even without the magic 1000% enthaply bonus, so yeah, I think I'll pick M/AM over a tech that's vastly less efficient than M/AM.

Any reactor is limited by the reaction it can contain, but it's just amazingly silly to suggest that having a fuel source that's at least two orders of magnitude better per unit of volume than real-world fusion tech that can pretty much match BT isn't going to yield vastly more power than said first-generation real-world fusion, especially since I'd not only have futuristic materials and field-control technologies, but apparently we're allowed to write in use of downright magical, nonsequitur technologies.

And I'll take my M/AM warheads, too.

Oh, but you're right about volatility; sometimes I forget just how non-volatile BT fusion reactors are when damaged...not


Where do you get that BattleTech reactors are limited from generating large amounts of power? As I was saying, any energy system, antimatter included, is limited in its ability to produce power by the capabilities of the reactor. If BattleTech ships used antimatter, they would be limited by exactly the same factors. Your whole argument seems to be dependent on the notion that all of BattleTech's systems except transit drives have pathetic energy output, so, again, what do you base that on?

As for Covenant technology that (seemingly) violates established physics. Look no further than energy shields (conservation of momentum), inertial compensation (likewise) and faster than light travel (relativity). Any more?

Oh, and surely you can't compare the devestation that will be caused by tons of antimatter losing containment to the comparatively tiny release of energy caused by a BT's fusion engine being breached, right?

Edited by Arctic Fox, 10 May 2012 - 09:04 AM.


#75 Ilithi Dragon

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Posted 10 May 2012 - 11:22 AM

View PostArctic Fox, on 10 May 2012 - 08:52 AM, said:


I already (sort of) explained my comparison a while back, didn't I? A Type III nuclear weapon in the BattleTech universe is a 50-kiloton weapon. A direct hit in space by one of these causes 100 points of capital-scale damage. A Heavy Mass Driver shot delivers 140 points, so its impact is more or less equivilant to about 1.4 50-kiloton nuclear weapons. From that we can more or less derive the energy output of other weapons.

Actually, it's not a perfect comparison, since only about half the actual energy of the nuclear weapons goes into the target, but that can be accounted for as well.

EDIT: Actually, this was the original comparison to the MAC. One could more easily directly say that one kiloton is equivilant to 4 points of capital-scale damage, assuming half the energy of BattleTech's nuclear weapons go into the target.


Actually, it would be less than half, even for a direct surface hit, unless the warhead penetrated well into the ship before detonating. Even if it hit a flat hull kilometers across in each direction, less than half the energy would be absorbed by the target, as a lot of the energy would be reflected or re-emitted back out into space before all its work had been delivered to the target, and since these ships aren't Borg Cubes, the profile of the ship would catch less than half the sphere of energy released. 5 points of capital-scale damage per kiloton, or about 0.837 TJ per capital-scale damage point, would be more accurate based on this comparison.

That gives the HMD, at 140 capital-scale damage, a kinetic energy equivalent to about 117 TJ, or 28 kilotons.

A Heavy Naval Gauss does 30 points of capital-scale damage, a kinetic energy equivalent to about 25 TJ, or about 6 kilotons.
A Medium Naval Gauss does 25 points of capital-scale damage, a KE equivalent to about 20.93 TJ or 5 KT.
A Light Naval Gauss does 15 points of capital-scale damage, a KE equivalent to about 12.56 TJ or 3 KT.

A Heavy Naval PPC does 15 points of capital-scale damage, and so delivers about 12.5 TJ of energy.
A Medium NPPC does 9 points of capital scale damage, or about 7.53 TJ of energy
A Light NPPC does 7 points of capital scale damage, or about 5.86 TJ of energy

A NAC/40 does 40 points of capital-scale damage, and so delivers about 33.48 TJ of kinetic energy, the equivalent of about 8 KT.

A NL55 (naval large laser) does 5.5 points of capital-scale damage, or about 4.19 TJ (just over a KT worth of energy).


Now, it is very much worth noting that the Covenant ships appear to be decidedly vulnerable to weapons yields in the dozens of megaton range, as the Battle of Onyx saw several Covenant ships destroyed and damaged by a minefield consisting of 14 HORNET mines, each with a yield of 30 megatons. 16 ships entered the minefield, with 12 destroyed outright and 4 crippled. That puts the bending-over-backwards maximum energy to destroy a Covenant ship (we will assume of the Destroyer variety, as they seemed to the majority of the ships in that the fleet, though the exact composition of the 16 remaining Covenant Seperatist ships at that time is not listed clearly in the Halo wiki article) at 26.25 megatons, or 109.83 PetaJoules, assuming all 16 ships absorbed 100% of the energy from those 14 mines, which is extremely unlikely. At most, they would have absorbed half of it under absolutely ideal conditions, and more likely a quarter or less of the energy was absorbed by the Covenant ships. So 7.5 MT / 31.38 PJ - 13.13 MT / 54.94 PJ to out-right destroy a Covenant Destroyer. We'll go with the lower energy figure for a mission-kill, since much more energy than required to mission-kill the ship would have been absorbed across the length of it. So that's 31.38 PJ, or about 7.5 MT, to mission-kill a Covenant Destroyer, with shields. Single shots that concentrate energy into a much smaller area also appear to be able to achieve mission-kill results from a critical-hit penetration with much lower energy yields, particularly against unshielded Covenant ships, though with shields the minimum energy for a mission-kill against a Covenant Destroyer even with shots that delivery large amounts of energy in a concentrated area is likely still in the 1 megaton / 4-5 PJ range (though this may be further reduced by the use of rapid-fire high-energy shots to overwhelm the Covenant shields).



View PostArctic Fox, on 10 May 2012 - 08:52 AM, said:

Where do you get that BattleTech reactors are limited from generating large amounts of power? As I was saying, any energy system, antimatter included, is limited in its ability to produce power by the capabilities of the reactor. If BattleTech ships used antimatter, they would be limited by exactly the same factors. Your whole argument seems to be dependent on the notion that all of BattleTech's systems except transit drives have pathetic energy output, so, again, what do you base that on?


Well, compared to what M/AM-powered systems are capable of, they do. The McKenna class WarShip is equipped with 12 NL55s and 48 Heavy NPPCs (it also has 12 NAC/40s and 6 AR-10 launchers, but they don't draw the majority of their output from the ship's reactors). That is a single-shot output of (12 x 4.19 TJ) + (48 * 12.5 TJ) = 650.28 TJ. Sarna doesn't list cycle times on these weapons, but assuming 3 seconds to cycle the equivalent of a full salvo (probably longer than that, especially when you factor in heat management over prolonged battles), that's 216.76 TeraWatts. Round that up to 300 TeraWatts for all ship systems not including drive engines, for the sake of a conservative and round number. To achieve 300 TeraWatts of energy output, a fusion reactor would have to convert 300,000,000,000,000 J / 90,000,000,000,000,000 = 0.00333 kg, or 3.33 grams of matter to energy per second. Since at maximum theoretical efficiency, a fusion reaction converts 1% of the fuel mass into energy, a fusion reactor would have to 'burn' 333 grams of fuel per second. Allowing for less than maximumum theoretical reaction efficiency, a BT fusion reactor would have to 'burn' about 0.35 kilograms of fuel a second to maintain the McKenna's full weapons output.

Per your own figures on the Whirlwind class Destroyer's tuns-per-burn-day, a Whirlwind will burn 0.457 kg of fuel a second under constant acceleration of 1g. This is within the bounds of the 0.35 kg of fuel per second to maintain the McKenna's systems output, including full weapons capabilities, and excluding main drive expenditures. The fuel burn rate listed for engine outputs is in the same range as those listed for weapons outputs, which is well within the capabilities of an advanced fusion reactor (or, more likely, multiple fusion reactors on ships that big).

Compared to M/AM power, however, these energy amounts are miniscule. With the same amount of fuel consumed, a M/AM-powered starship can achieve 100 times the energy output. Compared to advanced M/AM-powered civilizations, like the TNG-era Federation in Star Trek, low- to mid-TeraJoule energy outputs for capital ships is pathetic. A single Federation photon torpedo has a M/AM warhead with a standard yield four to five HUNDRED times the output of all of the McKenna's energy weapons, and the Federation throws them around like candy. Capital ship energy weapons throw out dozens to hundreds of PetaJoules per shout, about a thousand times greater than the McKenna's energy weapons.

Now, the McKenna's armaments are nothing to sneeze at for a fusion-powered civilization, and they're pretty respectable for an advanced, fusion-powered civilization that isn't breaching into absurd fuel burn rates, but compared to a M/AM-powered civilization, they are pretty paltry (though, point in their favor, the Covenant's weapons outputs and shield/hull endurance are pretty damned paltry for a M/AM-powered civilization, such that they're not all that much better than a decent fusion-powered reactor system).

This is in stark contrast to the performance of their main drive engines, which burn 0.457 kg of fuel and get the work of 457 kg worth of fuel. As Catamount noted, it is much more parsimonious to say that their engines simply employ some sort of mass reduction or other 'magical' system to get more acceleration out of the fuel they burn than they otherwise should.


View PostArctic Fox, on 10 May 2012 - 08:52 AM, said:

As for Covenant technology that (seemingly) violates established physics. Look no further than energy shields (conservation of momentum), inertial compensation (likewise) and faster than light travel (relativity). Any more?


There is nothing about shield technology that violates conservation of momentum - incoming particles are deflected or their energy absorbed and channeled elsewhere (though shields usually do the deflecting bit rather than the absorbing bit). A ship struck by a MAC round should not be hurled sideways unless the ship that fired the MAC round is hurled backwards. Since MAC rounds do not impart significant negative acceleration on a UNSC ship, we should not expect to see significant acceleration imparted to a Covenant ship when a MAC round stricks its shields.

Inertial compensation does not violate established physics, as there is nothing in established physics that prohibits the manipulation of gravitational fields to negate inertial effects - we just don't know how such manipulation would be done.

Furthermore, faster-than-light travel is not expressly forbidden by Relativity - what is forbidden is acceleration to and beyond lightspeed. There is nothing in Relativity that says something like slipspace can't exist, nor in other physics, just that we have no knowledge of how it might work or to manipulate it or even determine if it does or does not exist.


View PostArctic Fox, on 10 May 2012 - 08:52 AM, said:

Oh, and surely you can't compare the devestation that will be caused by tons of antimatter losing containment to the comparatively tiny release of energy caused by a BT's fusion engine being breached, right?


Actually, tons of anti-matter losing containment wouldn't be quite so energetic an event as most people tend to think. An anti-proton will only annihilate when it comes into contact with a proton - it will not undergo any annihilation upon contact or interaction with a neutron or an electron. The same goes for an anti-neutron or a positron. Losing anti-matter containment would be a very major problem, but the reaction rate of a bucket of anti-deuterium slush with a metal wall would be pretty low - it would be energetic, and given enough time you'd eventually annihilate the whole mass of anti-deuterium, but it would not be anywhere near instantaneous, unless you dumped in another bucket full of regular deuterium slush.

#76 Garth Erlam

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Posted 10 May 2012 - 11:34 AM

Doesn't the covenant have pretty heavy auto-aim on their side?

#77 Atlai

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Posted 10 May 2012 - 11:39 AM

View PostGarth Erlam, on 10 May 2012 - 11:34 AM, said:

Doesn't the covenant have pretty heavy auto-aim on their side?

You mean this game doesent!?!? i thought this was the next installment in the award winning, record breaking, storyline supreme Mechassault series!

#78 Adridos

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Posted 10 May 2012 - 12:07 PM

View PostGarth Erlam, on 10 May 2012 - 11:34 AM, said:

Doesn't the covenant have pretty heavy auto-aim on their side?

Yes, they do. But some old company in the Star League era called Macrosoft made a simulation of people versus possible alien species beyond Periphery. They found out that even people with industrial mechs could take on the most "elite" alien fighters. They simply suck in a firefight. :D

#79 Ryokochan

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Posted 10 May 2012 - 12:18 PM

View PostHawk3y394, on 09 May 2012 - 03:37 PM, said:

The way I understand lasers is that as they are beams of light, if you can see a target you can kill it. Covenant shields don't do anything to stop light, plus if you throw some fun things like LAMs on those Covenant ships I have a feeling they kill it pretty fast. Also if the SLDF found High Charity it would be no contest, the Covenant would be completely ripped apart. add in adaptability and quick reverse engineering, how does a mech powered by an antimatter reactor sound?


Sounds Awesome (pun intended lol) :D Another thing a lot of people tend to forget is laser blooming can be controled to an extent. One reason NASA got funding for the Keplar Space Telescope was the Air Force wanted to use the mirrors on a Anti-ICBM laser sat that would do BT small laser damage at 5000km range( the chem-fueled laser generator was bench tested a decade ago ). The SLDFs Capital lasers are range restriected only by the size of the optics used to focus them.

#80 Serpentine

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Posted 10 May 2012 - 12:22 PM

As much as I want the Covenant to win, you'll have to remeber that they were at different time periods... 1000+ years difference.

But.. is anyone here thinking of SLDF vs. Foreunners? I wanna see a War Sphinx take on a BattleMech.





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