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Petition For The Addition Of Team Death Match Mode


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#341 ElLocoMarko

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Posted 07 December 2012 - 03:47 PM

View PostSolis Obscuri, on 28 November 2012 - 04:25 PM, said:

LoL. I remember the last time an opposing team tried to rush straight up the middle of the map... we stomped those poor ******* so hard it almost wasn't funny.

I was so glad I brought my brawler Hunchie... :huh:


Was this before LRM's became useless? Because I think the core problem is that you just can't kill them fast enough now a days because artillary is obsolete. Last night most my team followed me into the enemy base where we had a good exchange of fire with at least 4 enemies before the cap... AND NO ONE DIED on either team. That's just wrong. It seems like DPS is down. Yes our enemies lacked good focused fire and aim. But even if they were finely tuned killing machines they still would have only gotten only a couple of us because that cap bar moves quick when you pile on the point.

#342 ICEFANG13

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Posted 07 December 2012 - 07:34 PM

Really the match lasting an hour is your best defense? What a fool. Because the matches only last a quarter of the time, trying to score points in various games in not the same at all as capturing a base. In games like hockey or football/soccer, sometimes all that is scored is a point. In sudden death overtime, its the exact same thing, are you saying that overtime doesn't count and the players should kill each other?

A majority oppose your view, therefore, you will never escape us 'trolls', who are the only ones that aren't trolling in here.

Edited by ICEFANG13, 07 December 2012 - 07:35 PM.


#343 Agent of Change

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Posted 07 December 2012 - 08:15 PM

View PostICEFANG13, on 07 December 2012 - 07:34 PM, said:

Really the match lasting an hour is your best defense? What a fool. Because the matches only last a quarter of the time, trying to score points in various games in not the same at all as capturing a base. In games like hockey or football/soccer, sometimes all that is scored is a point. In sudden death overtime, its the exact same thing, are you saying that overtime doesn't count and the players should kill each other?

A majority oppose your view, therefore, you will never escape us 'trolls', who are the only ones that aren't trolling in here.


Also capping the base makes your opponent feel dumb which is a bit of a bonus. A strong counterpoint to making your opponent feel obliterated, I'm providing a service here with legitimate what if's and an easily counterable strategy... if only some people would counter it.

Edited by Agent of Change, 07 December 2012 - 08:15 PM.


#344 ICEFANG13

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Posted 07 December 2012 - 08:22 PM

Countering a base rush is so easy, just so easy. I can't believe the OP can't defend it.

#345 Rejarial Galatan

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Posted 05 January 2013 - 08:40 PM

<shudders> I get sick for a month, and come back. I check my forum stuff, and to people <you know who I am pointing at here> STILL hasnt figured out that Base Capping is a VALID tactic and that, when you boil this down to its basics, and boil ANY war down for that matter to its utter basics. You get the SAME basic objectives. Kill em all. <death match>. Win by attrition. <demoralize and strip them of every asset with which they can fight, other wise known as conquer or conquest>. Take the enemies base. <suspiciously, THIS is base capping...>

#346 Dirus Nigh

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Posted 05 January 2013 - 09:05 PM

No learn how to defend your base.

The base cap forces players to play a dynamic game. Players have to understand how to follow an offensive plan while maintaining the ability to switch to defense. Learn how to adapt to multiple possibles, then turn them to your advantage.

#347 Rejarial Galatan

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Posted 05 January 2013 - 09:33 PM

removing base capping is KINDA like taking base ball players off of First Base, Second and Third bases because, essentially those players are CAPPING the bases, or making it impossible for players in the NBA to defend their own basket, same thing <sort of>

#348 Marj

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Posted 26 March 2013 - 07:10 PM

View PostAgent of Change, on 07 December 2012 - 08:14 AM, said:



I wasn't implying anything, i was saying you seem to really like the idea of tdm from past experience but many of us are telling you it will not be what you say it is from our own experiences. You may be free to roam the whole map and engage anywhere in TDM but tell me how that encourages anything but an 8 man deathstar rolling around the map?

"It doesn't" you'll say, "people will want to try different things", but they won't. They will have 8 man deathstars that no longer have to even worry about speed limitations because there is nothing behind them to worry about so they will then roll together under ECM cover and your choices at that point are threefold: 1. try to fight them as a group and it turns into a face punch fest, 2. try to get the to separate or engage in pieces and get picked apart, or 3. surrender because you didn't bring all or the heavy nasty toys they did.

So really it comes down to one choice in mwo, if TDM comes out as a mode that mode will become a deathstar fest of the nastiest weight and weapon combinations available with maybe one scout, because there will be no viable reason not to. i'm sure you'll continue to argue that it won't be that way but let's put it this way:

if you stay near your friends and have a better chance of survival why would you wander off?


The thing the 'deathstar' needs to worry about is the fast LRM mechs hitting their backs while being tagged by scouts. Or the fast direct fire snipers running from cover to cover. Or the poptarts. Or the fast harassers drawing their attention while the other team's assaults sneak into brawl range. Seriously, you think taking 8 DDC's would win in TDM? That no-one would go "hey, I don't have to stand on this imaginary square anymore, I can manouvre!" "I don't have to brawl, I can use speed to evade the assaults!". "Mediums are useful, the can pin a fast heavy in place while my bigger mechs come to kill it!".

No, you do not understand what TDM brings to MWO. If it was as you describe no one would be asking for it!

Edited by Marj, 26 March 2013 - 07:13 PM.


#349 Teralitha

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Posted 26 March 2013 - 07:16 PM

View PostRejarial Galatan, on 05 January 2013 - 09:33 PM, said:

removing base capping is KINDA like taking base ball players off of First Base, Second and Third bases because, essentially those players are CAPPING the bases, or making it impossible for players in the NBA to defend their own basket, same thing <sort of>


That makes zero sense in relation to mechwarrior.





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