Jump to content

Petition For The Addition Of Team Death Match Mode


349 replies to this topic

#321 Rocket2Uranus

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 359 posts

Posted 07 December 2012 - 07:40 AM

Game is still in beta.
I believe they plan on making more maps/more game modes.

:) so you no have to worry.

#322 Teralitha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,188 posts

Posted 07 December 2012 - 07:51 AM

View PostAgent of Change, on 07 December 2012 - 06:51 AM, said:


As soon as there was no actual MM, as soon as it was possible this is what MWO became, even with bases which coincidentally actively encourages fast mechs, the majority of groups are doing something like this. A straight TDM does not encourage anything more interesting and deep than what the current mode does, in fact it encourages less by removing at least one motivating element from the equation. But you are entrenched in your 'grass is greener' it was never broken before mindset so you won't listen to us when we tell you we have seen this happen before in TDM and it is not the answer.


The motivating element of attacking or defending a base is actually forcing teams to do it. It LIMITS you. With TDM there is no element forcing you to go to a specific point on a map to attack or defend it. You are free to traverse the entire map as you please, and engage the enemy from anywhere on the whole map. You cannot roam freely when there are bases. You are forced to attack or defend a base. This is more limiting than TDM. Also your last comment suggests that I myself have no experience with TDM and that only you do. Which is false. If I had no experience with TDM, I wouldnt believe so strongly in it being a better mode of play.

#323 Agent of Change

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,119 posts
  • LocationBetween Now and Oblivion

Posted 07 December 2012 - 08:14 AM

View PostTeralitha, on 07 December 2012 - 07:51 AM, said:


The motivating element of attacking or defending a base is actually forcing teams to do it. It LIMITS you. With TDM there is no element forcing you to go to a specific point on a map to attack or defend it. You are free to traverse the entire map as you please, and engage the enemy from anywhere on the whole map. You cannot roam freely when there are bases. You are forced to attack or defend a base. This is more limiting than TDM. Also your last comment suggests that I myself have no experience with TDM and that only you do. Which is false. If I had no experience with TDM, I wouldnt believe so strongly in it being a better mode of play.



I wasn't implying anything, i was saying you seem to really like the idea of tdm from past experience but many of us are telling you it will not be what you say it is from our own experiences. You may be free to roam the whole map and engage anywhere in TDM but tell me how that encourages anything but an 8 man deathstar rolling around the map?

"It doesn't" you'll say, "people will want to try different things", but they won't. They will have 8 man deathstars that no longer have to even worry about speed limitations because there is nothing behind them to worry about so they will then roll together under ECM cover and your choices at that point are threefold: 1. try to fight them as a group and it turns into a face punch fest, 2. try to get the to separate or engage in pieces and get picked apart, or 3. surrender because you didn't bring all or the heavy nasty toys they did.

So really it comes down to one choice in mwo, if TDM comes out as a mode that mode will become a deathstar fest of the nastiest weight and weapon combinations available with maybe one scout, because there will be no viable reason not to. i'm sure you'll continue to argue that it won't be that way but let's put it this way:

if you stay near your friends and have a better chance of survival why would you wander off?

#324 ICEFANG13

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,718 posts

Posted 07 December 2012 - 08:20 AM

It's still a terrible idea, so I'm still against it.

#325 Alois Hammer

    Member

  • PipPipPipPipPipPipPipPip
  • 1,296 posts
  • LocationHooterville

Posted 07 December 2012 - 08:26 AM

View PostICEFANG13, on 07 December 2012 - 08:20 AM, said:

It's still a terrible idea, so I'm still against it.


It's still a terrible idea and there's still no factual evidence in support of the OP's bald-faced opinion regarding it.

Yes, still quite against it and will remain so until the OP can come up with a real argument beyond "I don't like it, and here are my assumptions on why I'm right and all of you are wrong."

#326 ICEFANG13

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,718 posts

Posted 07 December 2012 - 08:42 AM

Did you know that waiting a week makes his opinion better? Bring back the poll, and lets take a look at some numbers.

#327 Agent of Change

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,119 posts
  • LocationBetween Now and Oblivion

Posted 07 December 2012 - 08:59 AM

View PostICEFANG13, on 07 December 2012 - 08:42 AM, said:

Did you know that waiting a week makes his opinion better? Bring back the poll, and lets take a look at some numbers.


No we already determined that the poll was irrelevant because the overwhelming amount of people who voted clearly failed to comprehend the op's insights and somehow still disagreed with him. We clearly can't trust anyone's judgement as we are all clearly not sophisticated enough to grasp how TDM will make everything sunshine and roses in MWO.

or it could be the OP is wrong and won't admit it because he has committed his epeen to his argument.

#328 Amber Meltdown

    Member

  • Pip
  • 15 posts
  • LocationNW NORAM

Posted 07 December 2012 - 09:23 AM

I'm sure (ok, I hope I'm sure) that capping is only part of the long term strategic game development. I expect that additional (and hopefully larger) maps will help but also additional tactical objectives in conjunction with capping. S&D objectives on a larger map with opposing defend said objectives would add a lot. For example the city. Expand that map. Add a couple strategic objectives such as a research facility with layering. One or two team members only are equipped with data recorders which take up torso weapon hardpoints. Primary objective: Retrieve data and return to drop zone for extraction; Secondary objective: Destroy facility; Tertiary objective: Capture base and/or destroy enemy mechs.

Completing tertiary only ends match without achieving primary or secondary. If primary is completed match ends. Best win/cbill/xp could require completion in order of 1A (data collection)+2+3B (destroy enemy mechs which would imply completion of 1B).

#329 Volthorne

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,929 posts
  • LocationCalgary, Canadia

Posted 07 December 2012 - 09:33 AM

Oh gods, this is STILL going?

#330 ICEFANG13

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,718 posts

Posted 07 December 2012 - 09:35 AM

OP bumped it, since our opinions change in one week from, "this is terrible" to, "this is brilliant" apparently.

Edited by ICEFANG13, 07 December 2012 - 09:35 AM.


#331 Agent of Change

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,119 posts
  • LocationBetween Now and Oblivion

Posted 07 December 2012 - 09:38 AM

View PostICEFANG13, on 07 December 2012 - 09:35 AM, said:

OP bumped it, since our opinions change in one week from, "this is terrible" to, "this is brilliant" apparently.



Maybe he was hoping that everyone's sense of reason had suddenly dropped sharply. It's kinda irrelevant since I don't see the Assault mode going anywhere, PGI has in no way proposed or announced a TDM mode, and the general opinion is against it.

Basically this whole thread is ******* into the wind.

#332 Teralitha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,188 posts

Posted 07 December 2012 - 10:34 AM

Just would like to see others opinions besides the same few trolls that just cant let go of their silly shortsighted views. but no... the same trolls are still around even after a week. All the sensible posters made their points(all in favor of TDM being a better mode btw) and left. What happened then was a few trolls just had to keep blindly argueing the same faulty points over and over as if somehow it makes them right.

The fact still remains. TDM is better than baserush online. Nothing anyone has said here has or will ever make that fact untrue.

Edited by Teralitha, 07 December 2012 - 10:36 AM.


#333 Volthorne

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,929 posts
  • LocationCalgary, Canadia

Posted 07 December 2012 - 10:41 AM

View PostTeralitha, on 07 December 2012 - 10:34 AM, said:

Deathstar online is better than baserush online.


Fixed that to represent your actual view point.

"You may fire when ready".

Edited by Volthorne, 07 December 2012 - 10:41 AM.


#334 Alois Hammer

    Member

  • PipPipPipPipPipPipPipPip
  • 1,296 posts
  • LocationHooterville

Posted 07 December 2012 - 11:33 AM

View PostTeralitha, on 07 December 2012 - 10:34 AM, said:

Just would like to see others opinions besides the same few trolls that just cant let go of their silly shortsighted views.


As opposed the OT (Original Troll) who started the thread, and just can't let go of his silly shortsighted view?

View PostTeralitha, on 07 December 2012 - 10:34 AM, said:

The fact still remains. TDM is better than baserush online. Nothing anyone has said here has or will ever make that fact untrue.


The only fact here is the fact that the above is your opinion, and not a fact. And none of your arguments make your opinion into anything more than just that- an opinion.

#335 Amber Meltdown

    Member

  • Pip
  • 15 posts
  • LocationNW NORAM

Posted 07 December 2012 - 11:46 AM

Well personally I enjoy playing the current Assault mode and hope it doesn't go away. I'm just also looking forward to whatever else they throw into the mix.

#336 Dukov Nook

    Member

  • PipPipPipPipPipPip
  • 212 posts
  • LocationFlorida

Posted 07 December 2012 - 11:48 AM

We also need to remove the endzones from football fields

Goals from Hockey, Soccer, and lacross.

And CTF games should forever more be abandoned in the gaming universe.

Or, you know, you could just learn that 'assault' means, 'defend your base and take the other guys'.

#337 Teralitha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,188 posts

Posted 07 December 2012 - 11:56 AM

View PostDukov Nook, on 07 December 2012 - 11:48 AM, said:

We also need to remove the endzones from football fields

Goals from Hockey, Soccer, and lacross.

And CTF games should forever more be abandoned in the gaming universe.



None of those are the same as base capping... you know that right? LOL Any of those play styles would actually be an improvement to MWO.

Ill be the Atlas goalee, you can be the commando puck that I kick around...

Edited by Teralitha, 07 December 2012 - 12:08 PM.


#338 Dukov Nook

    Member

  • PipPipPipPipPipPip
  • 212 posts
  • LocationFlorida

Posted 07 December 2012 - 11:58 AM

View PostTeralitha, on 07 December 2012 - 11:56 AM, said:



None of those are the same as base capping... you know that right? LOL Any of those play styles would actually be an improvement to MWO. Bring on CTF!


No?

Are you not trying to get to a zone, and being blocked from getting there by an opposing force?

It's exactly the same.

#339 Amber Meltdown

    Member

  • Pip
  • 15 posts
  • LocationNW NORAM

Posted 07 December 2012 - 12:14 PM

Please oh please can we start equipping the defensive line with ERPPC in the NFL? :) I might actually take up watching (US) football if we did!

#340 Teralitha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,188 posts

Posted 07 December 2012 - 01:50 PM

View PostDukov Nook, on 07 December 2012 - 11:58 AM, said:


No?

Are you not trying to get to a zone, and being blocked from getting there by an opposing force?

It's exactly the same.


Its not the same because those games last as long as an hour, and dont end by by reaching those zones, just adds points on a scoreboard. I wish we had hour long matches....





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users