Agent of Change, on 02 December 2012 - 12:17 AM, said:
This is exactly what every "high end" competitive game in any form has devolved into. It's why there were only a couple of chassis with a couple of builds ever scene in the "High end" competitive matches in MW4. The definition of a very competitive game is to squeeze out every potential ounce of advantage and wield it like a club, if the format is TDM then tht is what it will look like, I won't have to speculate because I can look at any other competitive game and see them math-hammered to the point where you will only see the most powerful things being used because to do otherwise is to cede and advantage to your opponent.
That is a fact, if you do not use every advantage you will lose to someone who does. Much as I hate to admit it if you look at what the Goonswarm is running you will see what a straight TDM will look like, they win at all costs, maximum DPS maximum advantage. In a straight TDM you remove all other considerations other than face smash the enemy, i mean that's the literal name of the game at that point.
However were we to speculate on what "competitive play" in MWO will look like I imagine based on the Dev design philosophy i have seen, it will not be a TDM, it will be scenarios with multiple objectives (face smashing being one) but things that legitimately allow role warfare and tactical approaches past biggest gun/most damage will be required to win consistently.
Drawing your speculations from anything other than another mechwarrior title at the competitive level of play will only yield you false assumptions about how a high lvl competitive match is played in a mechwarrior game. It is not like any other game other than another mechwarrior type game.
Yes I know about goonswarm. Ive seen them play. Ive seen them lose too, even with their cheesy baserush tactic. If PGI is smart, the high end competitive play, whether it be TDM or some other capture mechanic, they will place a tonnage limit on those matches.
And yes I agree, many people will indeed try to maximize their damage, however, and I can tell you from experience, that the team with the better coordinated strategy and manuevering will win. I think you have already witnessed what a skilled jenner pilot can do to an assault. So its really not fair to speculate that every match will devolve to assaults fighting assaults or whatever.
I also disagree that the high end game will only see 'a few' chassis ever used in it. Speaking again of MW4 league play, I did see some teams that used their favorites often, but each team had different favorites, and had their own strategies to make them work.
Just as an example, back in MW4 planetary league play(NBT) my team took a ship full of what was considered by all to be the least favorable chassis, and sailed that ship to a clan homeworld, and launched a planetary assault with those 'crap" mechs, and took the planet from the clans, just to prove that strategy and skill trumps all. Not only did we take the clan homeworld, but we spent the next 8 months defending it from assualt after assualt after assault by the clans and their uber clan technology to take it back. Those clans even went so far as to cherry pick the best pilots from all the clan teams together in their effort to remove us from their homeworld. It took them 8 months, and 7 planetary assault fleets to finally drain us of our resources and knock us off the planet. Oh, and btw, we were pirates.
Strategy..... tactics... skill. Trumps better technology better mechs and better weapons. That is my point here. Dont assume.
Edited by Teralitha, 02 December 2012 - 01:34 AM.