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Petition For The Addition Of Team Death Match Mode


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#281 Agent of Change

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Posted 01 December 2012 - 11:08 PM

View PostCSR Moses Lanknau, on 01 December 2012 - 10:39 PM, said:

actualy the game mode is like ctf, totaly abstract ... what u capture? by walking into a square? what exactly again? garbarge!

the games predecessors had a lot of examples where its was solved way more practical, way more realistic ... like attacking or defending a mobile convoi, or attaking/defending static buildings like a factory, airfield or dropship, spy out the defense of a base, kill the enemy leader ... something like that ... not just an orange square ...



This is a fair criticism and we are going to see more game modes and more types of objectives. Why this was released (sorry went into OB) with only the one mode is beyond me, but that's spilled milk at this point. Until we have more and varied missions the capping mechanic is a reasonable stand in for an alternate primary objective to a straight up brawl.

It allows for one sided matches to be won, it creates a need for spatial and tactical awareness. I have no doubt it could be done better but hte primary focus of development thus far has been balancing and increasing content, we should have a new mission this month. AS to the different was to cap i've heard numerous arguments on this and frankly i agree with the devs that for this mission the "occupy" setup works for now. it allows even mechs with no weapons (due to fighting) to contribute in a way other than as a meatshield.

#282 Teralitha

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Posted 01 December 2012 - 11:13 PM

View PostAgent of Change, on 01 December 2012 - 11:02 PM, said:


By what standards is it broken? Can you specify the brokeness, or some how expound on how the mechanic is breaking the game?



Ok... let me rephrase... I mean to say that the current game mode is ... incomplete. All other problems I have with it can be resolved by adding another game mode called TDM.

And actually there is 1 bug(that I am sure of) with it but the circumstances to recreate the bug is uncommon and I already reported it. It involves salvage rewards being given to the team that lost in uncommon situations where the time has run out.

Edited by Teralitha, 01 December 2012 - 11:19 PM.


#283 Agent of Change

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Posted 01 December 2012 - 11:33 PM

View PostTeralitha, on 01 December 2012 - 11:13 PM, said:



Ok... let me rephrase... I mean to say that the current game mode is ... incomplete. All other problems I have with it can be resolved by adding another game mode called TDM.

And actually there is 1 bug(that I am sure of) with it but the circumstances to recreate the bug is uncommon and I already reported it. It involves salvage rewards being given to the team that lost in uncommon situations where the time has run out.


I can agree that the overall game is incomplete as the current game mode is not enough on it's own to sustain long term interest. I disagree that a TDM mode would fix anything or be particularly desirable as it only further restricts the options available to you in game. As some one said earlier a TDM mode will inevitably devolve into the most min-maxed abusive High DPS builds are run by everyone on your team or you lose, with the tactics boiled down into move forward smash enemy. I don't mean to say that isn't already happening but when the only objective is damage output that's gonna be the only thought in building mechs.

I do not particularly want a TDM mode and i know many do not, however it would not hurt me to put one in as long as they left assault they way it is and if necessary tweak the cap mechanic, and gave me the opportunity to opt out of TDM. These are largely because i find any mission with a singular possible win condition to be fairly dull, ideally i'd just like to see a variety of scenarios with varied multiple win conditions.

#284 Teralitha

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Posted 01 December 2012 - 11:56 PM

View PostAgent of Change, on 01 December 2012 - 11:33 PM, said:


I can agree that the overall game is incomplete as the current game mode is not enough on it's own to sustain long term interest. I disagree that a TDM mode would fix anything or be particularly desirable as it only further restricts the options available to you in game. As some one said earlier a TDM mode will inevitably devolve into the most min-maxed abusive High DPS builds are run by everyone on your team or you lose, with the tactics boiled down into move forward smash enemy. I don't mean to say that isn't already happening but when the only objective is damage output that's gonna be the only thought in building mechs.

I do not particularly want a TDM mode and i know many do not, however it would not hurt me to put one in as long as they left assault they way it is and if necessary tweak the cap mechanic, and gave me the opportunity to opt out of TDM. These are largely because i find any mission with a singular possible win condition to be fairly dull, ideally i'd just like to see a variety of scenarios with varied multiple win conditions.


Look... there is a reason why people consider TDM for the high end of competitive level play. It is because it DOES NOT devolve into -

""As some one said earlier a TDM mode will inevitably devolve into the most min-maxed abusive High DPS builds are run by everyone on your team or you lose, with the tactics boiled down into move forward smash enemy.""

There is a number of players here and now, who played MW4 in a TDM highly competitive league style setting for several years. And every single one of them will tell you that assumption about TDM in mechwarrior is absolute garbage. The above quote is 100% speculation and assumption, and has zero relation to the truth.

The truth is, the highest level of competitive play in any mechwarrior game of any version, will take place in a team death match with 1 life, with a tonnage limit.

This is not to say that competition wont be had in assault mode. It just wont be the high end of it. Kinda like the difference between playing college football, and playing in the NFL different. Both are/will be very popular.

Edited by Teralitha, 01 December 2012 - 11:58 PM.


#285 WolfPlayer

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Posted 01 December 2012 - 11:59 PM

View PostTeralitha, on 28 November 2012 - 05:45 PM, said:

And remaining players can disengage and hide til the time runs out even now... so you really have no case.


They cant disengage and hide until the time runs out, as the enemy can cap their base and win. Rushing an enemy base as a win condition takes away assault mechs strength, because they cant return to their base to prevent a loss or rush theirs to win as well as faster mechs.

Without the bases teams would just pick a easily defensible point and camp the corner of the map. The bases are the only reason you "have" to be somewhere or do something. In MW4 it was all about the assault mechs, as they had the most DPS and armor, and since moving was pointless as you can not outrun lasers, and getting behind the first dashi just put you in the crosshairs of the dashi behind him.

Some games end early as each team takes a different path to the others base and few shot are fired, but instead of waiting 20 mins for a timer to run out you only wait 3 while the capping happens. This is about 1 in 20 games, the rest of the time if there is a team rushing, either the team rushing the base meets a full, ready, waiting 8 mechs who take them out as they get close to the base (if they scouted the rushers path), or the rushing team gets to their base, and half the other team wonders back and gets killed 2 at a time.

The best part is the lone light mech rushing the base while the rest fight in the middle somewhere, the other team either loses, or splits 2,3, or 4 of their mechs off to defend the base, and the lone light has just turn the game into 7v4 using strategy that would be stupid for team death match. In a team deathmatch game who would care if a light ran to the back of the map by itself?
A single mech can not take the base fast, and a single light can go back and stop the countdown, so its not a sure win either.

Besides all that, most games have most players just slugging it out in the middle with few if any worrying about capping, other then the initial reason to leave the base in the first place.

Having multiple win conditions means there are other ways to win besides more weapons and more armor wins.

#286 Teralitha

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Posted 02 December 2012 - 12:15 AM

View PostWolfPlayer, on 01 December 2012 - 11:59 PM, said:

In MW4 it was all about the assault mechs, as they had the most DPS and armor, and since moving was pointless as you can not outrun lasers, and getting behind the first dashi just put you in the crosshairs of the dashi behind him.


I guess you never played MW4 in a planetary league. It was nothing like you just described. All league matches were limited by varying tonnages depending on the match type.

But yes the open public games could have those situations unless the server host instituted some rules to prevent it. I would just like to mention I killed hundreds of thousands of daishi's(and other assaults) in pub games using a raven/osiris/hellspawn/chimera/bushwacker/couger/kitfox/strider/shadowcat/stormcrow/arcticwolf/hunchback/uziel/wolfhound/dragon/argus/catapult/hollander/ the list goes on and on...

In league play assault mechs were actually pretty rare due to tonnage limits. You should have looked into joining a team participating in a league, you might have had a much more enjoyable experience

Edited by Teralitha, 02 December 2012 - 12:20 AM.


#287 Agent of Change

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Posted 02 December 2012 - 12:17 AM

View PostTeralitha, on 01 December 2012 - 11:56 PM, said:

""As some one said earlier a TDM mode will inevitably devolve into the most min-maxed abusive High DPS builds are run by everyone on your team or you lose, with the tactics boiled down into move forward smash enemy.""

There is a number of players here and now, who played MW4 in a TDM highly competitive league style setting for several years. And every single one of them will tell you that assumption about TDM in mechwarrior is absolute garbage. The above quote is 100% speculation and assumption, and has zero relation to the truth.


This is exactly what every "high end" competitive game in any form has devolved into. It's why there were only a couple of chassis with a couple of builds ever scene in the "High end" competitive matches in MW4. The definition of a very competitive game is to squeeze out every potential ounce of advantage and wield it like a club, if the format is TDM then tht is what it will look like, I won't have to speculate because I can look at any other competitive game and see them math-hammered to the point where you will only see the most powerful things being used because to do otherwise is to cede and advantage to your opponent.

That is a fact, if you do not use every advantage you will lose to someone who does. Much as I hate to admit it if you look at what the Goonswarm is running you will see what a straight TDM will look like, they win at all costs, maximum DPS maximum advantage. In a straight TDM you remove all other considerations other than face smash the enemy, i mean that's the literal name of the game at that point.

However were we to speculate on what "competitive play" in MWO will look like I imagine based on the Dev design philosophy i have seen, it will not be a TDM, it will be scenarios with multiple objectives (face smashing being one) but things that legitimately allow role warfare and tactical approaches past biggest gun/most damage will be required to win consistently.

#288 Teralitha

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Posted 02 December 2012 - 01:16 AM

View PostAgent of Change, on 02 December 2012 - 12:17 AM, said:


This is exactly what every "high end" competitive game in any form has devolved into. It's why there were only a couple of chassis with a couple of builds ever scene in the "High end" competitive matches in MW4. The definition of a very competitive game is to squeeze out every potential ounce of advantage and wield it like a club, if the format is TDM then tht is what it will look like, I won't have to speculate because I can look at any other competitive game and see them math-hammered to the point where you will only see the most powerful things being used because to do otherwise is to cede and advantage to your opponent.

That is a fact, if you do not use every advantage you will lose to someone who does. Much as I hate to admit it if you look at what the Goonswarm is running you will see what a straight TDM will look like, they win at all costs, maximum DPS maximum advantage. In a straight TDM you remove all other considerations other than face smash the enemy, i mean that's the literal name of the game at that point.

However were we to speculate on what "competitive play" in MWO will look like I imagine based on the Dev design philosophy i have seen, it will not be a TDM, it will be scenarios with multiple objectives (face smashing being one) but things that legitimately allow role warfare and tactical approaches past biggest gun/most damage will be required to win consistently.


Drawing your speculations from anything other than another mechwarrior title at the competitive level of play will only yield you false assumptions about how a high lvl competitive match is played in a mechwarrior game. It is not like any other game other than another mechwarrior type game.

Yes I know about goonswarm. Ive seen them play. Ive seen them lose too, even with their cheesy baserush tactic. If PGI is smart, the high end competitive play, whether it be TDM or some other capture mechanic, they will place a tonnage limit on those matches.

And yes I agree, many people will indeed try to maximize their damage, however, and I can tell you from experience, that the team with the better coordinated strategy and manuevering will win. I think you have already witnessed what a skilled jenner pilot can do to an assault. So its really not fair to speculate that every match will devolve to assaults fighting assaults or whatever.

I also disagree that the high end game will only see 'a few' chassis ever used in it. Speaking again of MW4 league play, I did see some teams that used their favorites often, but each team had different favorites, and had their own strategies to make them work.

Just as an example, back in MW4 planetary league play(NBT) my team took a ship full of what was considered by all to be the least favorable chassis, and sailed that ship to a clan homeworld, and launched a planetary assault with those 'crap" mechs, and took the planet from the clans, just to prove that strategy and skill trumps all. Not only did we take the clan homeworld, but we spent the next 8 months defending it from assualt after assualt after assault by the clans and their uber clan technology to take it back. Those clans even went so far as to cherry pick the best pilots from all the clan teams together in their effort to remove us from their homeworld. It took them 8 months, and 7 planetary assault fleets to finally drain us of our resources and knock us off the planet. Oh, and btw, we were pirates.

Strategy..... tactics... skill. Trumps better technology better mechs and better weapons. That is my point here. Dont assume.

Edited by Teralitha, 02 December 2012 - 01:34 AM.


#289 Shiney

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Posted 02 December 2012 - 05:16 AM

Sure, there's not a lot of tactical diversity and yes we do need more game modes, but getting rid of this game mode is silly.

#290 Agent of Change

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Posted 02 December 2012 - 07:07 AM

View PostTeralitha, on 02 December 2012 - 01:16 AM, said:


Drawing your speculations from anything other than another mechwarrior title at the competitive level of play will only yield you false assumptions about how a high lvl competitive match is played in a mechwarrior game. It is not like any other game other than another mechwarrior type game.

Yes I know about goonswarm. Ive seen them play. Ive seen them lose too, even with their cheesy baserush tactic. If PGI is smart, the high end competitive play, whether it be TDM or some other capture mechanic, they will place a tonnage limit on those matches.

And yes I agree, many people will indeed try to maximize their damage, however, and I can tell you from experience, that the team with the better coordinated strategy and manuevering will win. I think you have already witnessed what a skilled jenner pilot can do to an assault. So its really not fair to speculate that every match will devolve to assaults fighting assaults or whatever.

I also disagree that the high end game will only see 'a few' chassis ever used in it. Speaking again of MW4 league play, I did see some teams that used their favorites often, but each team had different favorites, and had their own strategies to make them work.

Just as an example, back in MW4 planetary league play(NBT) my team took a ship full of what was considered by all to be the least favorable chassis, and sailed that ship to a clan homeworld, and launched a planetary assault with those 'crap" mechs, and took the planet from the clans, just to prove that strategy and skill trumps all. Not only did we take the clan homeworld, but we spent the next 8 months defending it from assualt after assualt after assault by the clans and their uber clan technology to take it back. Those clans even went so far as to cherry pick the best pilots from all the clan teams together in their effort to remove us from their homeworld. It took them 8 months, and 7 planetary assault fleets to finally drain us of our resources and knock us off the planet. Oh, and btw, we were pirates.

Strategy..... tactics... skill. Trumps better technology better mechs and better weapons. That is my point here. Dont assume.


I'
m not drawing inference from other MW games alone I'm drawing inference from all competetive video games, some of my examples were directly from MW4 because it's the 'closest'' analog. As to the Goons swarm you seem dedicated to the idea that teams rush. I brought up the goons because in my opinion (*and experience) they do not "base rush". they may come towards your base but it is only to wipe you out. I have not yet been ina game with the goons that their opponents were not wiped out to a man and that they were running some combination of the the most recent "OP" builds. And they often do it by having a spread of different mechs, I rarely see a goon in an atlas.

You may not like it, I don't like it, but this is the nature of competitive gaming. You can claim skill, tactics , and strategy trump equipment and I would agree because i think you are right, however all things being equal (and the most likely will be unless you make the assumption you are just better than everyone else out there) equipment makes the difference. Equal skill and tactics the most effective weapon is gonna win the stand up fight. I think part of the misunderstanding is that when i say "big gun" you assume atlas it's an understandable mixup. When I say big gun I mean currently most effective mech. this is my prediction base don experience knowledge of human nature and MWO at current:

If we had a TDM match tomorrow the most effective teams would run some combination of the following build and almost nothing else - Guass-cats, Streak-cats, Striker Jenners, Dakka-Phracts, LRM boats, brawlers atlai, Laser boat Cicada.
Now the fact there is some variety there means that more balance here than there was in MW4 however the fact is that any TDM of kill focused team is going to chase the 'Meta' religiously, that is what gives you the edge on equal opponents and allows you to crush inferior opponents, but it's always gonna come down to what ever builds are the most effective with little variety at the very top.

#291 Cel

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Posted 02 December 2012 - 07:33 AM

Just gonna drop my 2 cents here and try to make it short, if you agree that's cool. If you don't, whatever.

I hate base capping, I think it deters from the main point of the game : mech vs mech. However, I still see base capping as necessary. When you have one team completely pushing forward, how do you split their force? you go base cap. They may take the bait or they may not. If they don't, they may not have enough time to run back and stop the cap after they destroy your team. Choices.
Posted Image

But I don't like the role that bases play when it comes to teams that completely avoid each other and simply play the "base cap" race.

My suggestion was one of two things: add a 2-3 minute timer before you are allowed to capture bases, giving enough time to both teams to prepare a suitable defense, or counter-assault strategy.

or

Make it one base that you can capture, and it would be in the middle of the map. Just imagine how much more interesting the game would be if caustic valley had a base in the volcano, and everyone had to fight inside of it to capture it. (or around the ridges as usual) But also with a timer, so one team doesn't just rush and hold base for the cheese win. This would give both teams enough time to prepare for the fight.

Sometimes games get won by teams with 2 disconnects or afk'ers because of base caps, that doesn't seem very fair to the guys with the bigger team, but it was already not fair for the small team to begin with, so more power to them.

Anyways, they're not going to change assault mode when they're already planning on introducing new game modes. If they want to please the deathmatch player base, they would add it as a new mode - not change an existing one. So all this arguing is interesting, but ultimately .... and quite possibly... pointless.

Edited by Cel, 02 December 2012 - 07:40 AM.


#292 Teralitha

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Posted 02 December 2012 - 11:32 AM

If you only had 1 base in the center of the map that both teams fight over, that would be not much different than TDM where you have to kill the entire enemy team to win, except all the combat and all the tactics and strategy are limited to a single point on the map as opposed to all over the whole map with TDM, or at only 2 points with current mode.

Edited by Teralitha, 02 December 2012 - 11:33 AM.


#293 ICEFANG13

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Posted 02 December 2012 - 11:43 AM

Not true, there are infinite points of contention, just like TDM, there are just 2 more important ones. Bring back the poll, and we can use pure numbers to see.

#294 Alois Hammer

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Posted 02 December 2012 - 12:03 PM

View PostTeralitha, on 01 December 2012 - 10:11 PM, said:

Such people are unreasonable. And must be dealt with in unreasonable ways. Reasonable people are caught in the crossfire, and Im sorry. The unreasonable people are described as group 1.


So "Group 1" is led by Teralitha? Must be, as you are without doubt the most unreasonable person in this discussion. Your arguments are at best the equivalent of Yosemite Sam in his fort shooting cannonballs at Bugs Bunny's fort, with flags reading "We" and "They" respectively above each fort.

The only rational alternative explanation is ignorance- the possibility that you're blissfully unaware of the difference between your opinion that the game mode is broken, and any demonstrable fact. This is supported by your out-of-hand dismissal of a poll that failed to serve your ulterior purposes with the claim it was "unrelated." Translation: "It said I was wrong, so it must be wrong because it's impossible for me to be wrong."

Bottom line: Your credibility is like Donald Trump's humility- rapidly approaching zero.

The only other remaining possiblity, if true, would grant you the Crown of the Troll King™.

EDIT: And you know, re-reading that explanation of how the removed poll was an IQ test proving who was smart (everyone who agreed with the OP) and who wasn't (everyone...) I'm inclined to think the OP really is deserving of a crown, and the only question is whether that was the goal or just a happy coincidence.

Edited by Alois Hammer, 02 December 2012 - 12:13 PM.


#295 Teralitha

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Posted 02 December 2012 - 12:23 PM

View PostICEFANG13, on 02 December 2012 - 11:43 AM, said:

Not true, there are infinite points of contention, just like TDM, there are just 2 more important ones. Bring back the poll, and we can use pure numbers to see.


The poll is useless. It was nothing but ignorant speculation converted into numbers.

#296 Teralitha

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Posted 02 December 2012 - 12:30 PM

View PostAlois Hammer, on 02 December 2012 - 12:03 PM, said:

The only rational alternative explanation is ignorance- the possibility that you're blissfully unaware of the difference between your opinion that the game mode is broken, and any demonstrable fact. This is supported by your out-of-hand dismissal of a poll that failed to serve your ulterior purposes with the claim it was "unrelated." Translation: "It said I was wrong, so it must be wrong because it's impossible for me to be wrong."


This statement perfectly describes many of the people that seem to love base capping as is, and hate changing it. they are blissfully unaware that the system is flawed.... and dismiss anything out of hand that suggests there is something wrong.

While this statement - "It said I was wrong, so it must be wrong because it's impossible for me to be wrong"
Is actually true for me.

In case you didnt notice, there are actually quite a few ppl that have commented in this topic that agree with me completely. They just arent as vocal as I am about the issue and havent had anyone troll them specifically, like I have.

Edited by Teralitha, 02 December 2012 - 12:31 PM.


#297 Alois Hammer

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Posted 02 December 2012 - 12:33 PM

View PostTeralitha, on 02 December 2012 - 12:23 PM, said:


The poll is useless. It was nothing but ignorant speculation converted into numbers.


Take the numbers part out and this sounds like a description of the original post.

#298 ICEFANG13

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Posted 02 December 2012 - 01:44 PM

OP must be the most lacking in intelligence person I have ever seen in my life ever. Please tell me how the few that agree with you (and actually bring up valid points) out number the people who disagree (who bring up more valid points, because you do not, and we are a heavy majority). I mean, honestly, this guy can't be for real, he has to be a troll. You say the poll is worthless, why don't you just make it one answer (I agree with the OP) and even then, the amount of views or posts in this thread would be so much higher than that poll. So a majority are stupid and wrong for no reason? Well let me lay it out for you:

Its not changing, and you will have to deal with it. You get nothing, you lose, good day sir!

#299 Stalephreak

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Posted 02 December 2012 - 05:35 PM

View PostICEFANG13, on 02 December 2012 - 01:44 PM, said:

OP must be the most lacking in intelligence person I have ever seen in my life ever. Please tell me how the few that agree with you (and actually bring up valid points) out number the people who disagree (who bring up more valid points, because you do not, and we are a heavy majority). I mean, honestly, this guy can't be for real, he has to be a troll. You say the poll is worthless, why don't you just make it one answer (I agree with the OP) and even then, the amount of views or posts in this thread would be so much higher than that poll. So a majority are stupid and wrong for no reason? Well let me lay it out for you:

Its not changing, and you will have to deal with it. You get nothing, you lose, good day sir!

I would like to apoligize on behalf of HJ for Tera's post. He really does feel this way, and does feel that his time spent in previous mechwarriors does make him more intelligent that "everybody" on the planet. I'm not going into detail, but I will go so far as to repeat that even the majority of HJ that was on our comms disagreed with him on this. I'm relatively new to the group, so I'm sure somebody will probably remind me that I don't have the authority to make the apology for his lack of understanding of debate structure and statistics, but I'm going to make it anyway. This really is just the way that he is, and I cannot emphasize how embarrassing this thread has been.

Tera, I'd like to remind you that it's awfully boring at the, ah-hem, "top" of the heap.

#300 Stalephreak

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Posted 02 December 2012 - 05:51 PM

View PostAgent of Change, on 01 December 2012 - 12:02 PM, said:


Actually to be fair it's not all we need to know, but the next quote might just be.



There it is, this says it all. So Tera... that's not how polls work. You have functionally in a sentence rendered every argument you have made in this thread irrelevant and most likely irreparably damaged your credibility in the eyes of anyone who gets what you did.

The poll which i can only assumed asked the question implied by your title and supported by your OP went badly against your personal opinion. This is the definition of a crippling bias, and bad argument structure. The poll was in your head originally germain to your position, however when it went against you it was suddenly irrelevant? And your position is that the majority of the forumites who voted were too slow to grasp your blindingly obvious and deeply significant position on a matter of opinion?

See there's the issue right there you assume there is a right and a wrong here, there is only a matter of opinion and enjoyment and to assume that your position is "right" is the very pinnacle of idiotic arrogance, only further compounded by the school yard rhetorical tactics of resorting to accuse people of a failure to understand and insults when you don't get full agreement. Get over yourself, take your fingers out of your ears and have a rational discussion. Again we are talking about matters of enjoyment and opinion not whether the earth revolves around the sun, there are no hard facts or "right answers". The only way to resolve this to any satisfaction is to try to understand the opposite side and either accept the differences or move on.


Wait a moment. I agreed with you until you said that name calling wasn't a valid tactic. It's used by reputable conjurers of the dead, fortune tellers, magicians, and other various "leaders" the world over. People like Derren Brown who say otherwise are complete bumbling idiots.

Edited by Stalephreak, 02 December 2012 - 05:52 PM.






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