#21
Posted 08 May 2012 - 04:36 PM
#22
Posted 08 May 2012 - 04:49 PM
Helmer, on 08 May 2012 - 04:02 PM, said:
Cheers.
Yep, I noticed this too. And you know what else I noticed? That those flamers didn't set any vegetation on fire. OUTRAGEOUS!
#23
Posted 08 May 2012 - 04:55 PM
#24
Posted 08 May 2012 - 05:09 PM
#25
Posted 08 May 2012 - 05:18 PM
#26
Posted 08 May 2012 - 05:23 PM
Breeze, on 08 May 2012 - 04:49 PM, said:
Yep, I noticed this too. And you know what else I noticed? That those flamers didn't set any vegetation on fire. OUTRAGEOUS!
Not sure if this helps or not. From Big Bryan Ekman himself _http://mwomercs.com/...post__p__232480 (seriously, what does that guy eat? Rude forum users?!)
"We do not support terrain deformation (the ground you walk on). The trees are not fully finalized. We are optimizing the game to have physics based trees."
Not sure if "finalizing trees" includes burning , but let's hope!
Cheers.
#27
Posted 08 May 2012 - 05:42 PM
#28
Posted 08 May 2012 - 05:50 PM
Helmer, on 08 May 2012 - 05:23 PM, said:
Not sure if this helps or not. From Big Bryan Ekman himself _http://mwomercs.com/...post__p__232480 (seriously, what does that guy eat? Rude forum users?!)
"We do not support terrain deformation (the ground you walk on). The trees are not fully finalized. We are optimizing the game to have physics based trees."
Not sure if "finalizing trees" includes burning , but let's hope!
Cheers.
Burning....Trees? Hmm...I can see it now...
-"Whats that Commander? I just need these last few tree patches then i'll be done, I'll be back in combat in just a minute...Commander? Guys?...
Oh well *FRRRRSSSSSSSSHHHHH* hehehehehe"
Those are Flamer sounds, deal with it.
#29
Posted 08 May 2012 - 05:54 PM
#30
Posted 08 May 2012 - 05:57 PM
Jjrob1989, on 08 May 2012 - 05:42 PM, said:
#31
Posted 08 May 2012 - 06:06 PM
Jjrob1989, on 08 May 2012 - 05:42 PM, said:
My thoughts are going by critical slots, and using the critical slots and weight by TT a Large Laser and 2 flamers can fit in an area once filled by a PPC.
#33
Posted 08 May 2012 - 06:08 PM
I'd love to see that utility for teamwork brought into it. Figure dual flamers into an LBX10, tearing apart armor with combined weapons.
#34
Posted 08 May 2012 - 06:13 PM
that says nothing about the weight or the slots in the arm itself, purely the number of weapons allowed.
Edited by Jjrob1989, 08 May 2012 - 06:14 PM.
#35
Posted 08 May 2012 - 06:14 PM
Edited by Coralld, 08 May 2012 - 06:15 PM.
#36
Posted 08 May 2012 - 07:06 PM
#38
Posted 08 May 2012 - 07:21 PM
#39
Posted 08 May 2012 - 07:40 PM
#40
Posted 08 May 2012 - 07:41 PM
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