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A question from disabled gamer


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#21 Vexgrave Lars

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Posted 09 May 2012 - 07:42 AM

What about voice coms? The OCZ device might work, but voice recognition has improved significantly over the years, perhaps that's one way to go?

I think whats missing here is what do you have, hardware/software?, and what can you do? (move). What is your budget?

Its hard to give advice without knowing all the details.

You have 90,000+ creative, determined, evil scientist here that would love to help you enjoy this game. We can build anything, design anything and give you centuries of geeksperience, just help us understand the root problems.

By the way, making the game WORK for Doxy will be nice... finding a way to make it work well is the sought result, isn't it?

*Note : Garth... Kick Arse man.. perhaps considering the number of vets that will likely be playing this, some with combat related disabilities you may want to get the interface designers to now consider what they can do to be more enabling to persons who are so afflicted, with most of the basic heavy lifting of getting to beta out of the way.

Edited by Vexgrave Lars, 09 May 2012 - 07:53 AM.


#22 SuomiWarder

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Posted 09 May 2012 - 07:45 AM

All indications from the Devs so far indicate that a mouse based system is what they mainly use. Thus any eye based mouse replacement ( ihave seen a few different types made specifically for people with hand disabilities) should function in place of the mouse. Throttle is set and remains constant.

While MWO should not be the reaction based twitch trigger fest most first person shooters are, you will need to come up with a system to handle the few buttons that need to be mashed on occasion. Mainly turning (as the 'mouse' is your turret). After that I canthink of little that is essential to play although there are things like jump jet activation, radar settings, and ejecting unused ammo to avoid heat explosions that will crop up.

A "REO" (rare electronic officer) might be handy if available to play with you. You bark "Radar Passive" and they reply Yes Sir while hitting the keyboard. ALthough I assume that b y now you have a system to deal with keyboatf needs.

#23 Atlai

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Posted 09 May 2012 - 07:52 AM

View PostAlexander Fury, on 09 May 2012 - 07:36 AM, said:


My vote for Mechwarrior of the Year!!

Yeah hes got my vote!

View PostGarth Erlam, on 09 May 2012 - 07:39 AM, said:

Absolutely, there will be a variety of options for playing. The current system is that you hold forward or backward for 1-2 seconds and it sets the throttle - with 'Mechs like the Atlas, this is pretty damn smooth. Stay tuned for more control options, if nothing works for you we'll see what we can come up with.

Coolest........Devs...................ever!!!

#24 Felicitatem Parco

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Posted 09 May 2012 - 07:52 AM

Mechwarrior 4 and previous titles had a system where the number keys represented 10% increments of throttle with a couple other keys for finer control, but the point was you just hit a button once and it set your throttle like a boat. Your Mech would continue to walk at that throttle setting until changed by pushing a different button on the keyboard.

#25 Tannhauser Gate

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Posted 09 May 2012 - 07:54 AM

Great question, Doxy.

Yeah, as several here have said, MWO will almost certainly have a throttle control that holds speed even after you release it. It will probably have some function mapping so you can configure your ideal control setup.

Since the game isnt out yet, we cant be 100% sure unless a dev can spill a few beans for us on this topic.

btw, Welcome to the forums and the community, Doxy. Please ask any questions you like. We are here to help eachother.

Edit: Garth beat me to it. Well done, sir. Yeah, best devs ever....

Edited by LakeDaemon, 09 May 2012 - 08:02 AM.


#26 Doxy

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Posted 09 May 2012 - 07:55 AM

View PostMason West, on 09 May 2012 - 07:14 AM, said:

Im sorry dude that must suck!
wait how are you gonna play anyway? not to be mean but do you have to play with your face?!?

Hehe it's all right. been gaming for 8 years now.
I have fingers =] they just don't work. I use a logitech trackball mouse. 1 hand to move the trackball+scroll wheel, another to press 3 side buttons.
1 of those side buttons usually set to W to move forward.
The only games i don't play are hardcore fps games like COD. Altho i played all battlefield series game and did quite well in them =]
But tend to stick to rpgs/mmorpgs =]

#27 Orzorn

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Posted 09 May 2012 - 07:56 AM

Welcome to the forums.

It might help us out a bit to give us some information about your set up and how exactly you play. You mentioned a G13 that you use for macros. Do you have any other peripherals, and how do you use them? If we knew, we might be able to suggest different or additional peripherals to help you out.

Edit: Ah, I was ninja'd by you!

Well, as some mentioned, there are mouse control options for one's eyes.
http://www.pcbility.com/index.asp

This is a software solution that uses an additional webcam.

http://www.tobii.com...hardware/pceye/

This is a hardware solution that uses a special monitor mounted camera. I don't see any prices listed, but the article I read said it could be in the thousands for some packages.

I could also suggest TrackIR as an awesome additional device. It doesn't really help with your issue, but it is an awesome device that you can use.

I wish there was something like a trackball version of the Razor Naga Epic as the additional buttons would be nice.

Edited by Orzorn, 09 May 2012 - 08:05 AM.


#28 Felicitatem Parco

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Posted 09 May 2012 - 07:56 AM

View PostLakeDaemon, on 09 May 2012 - 07:54 AM, said:

btw, Welcome to the forums and the community, Doxy. Please ask any questions you like. We are here to help eachother.

... until you find yourself on the other end of my layshzers...

Edited by Prosperity Park, 09 May 2012 - 07:57 AM.


#29 Doxy

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Posted 09 May 2012 - 07:58 AM

View PostGarth Erlam, on 09 May 2012 - 07:39 AM, said:

Absolutely, there will be a variety of options for playing. The current system is that you hold forward or backward for 1-2 seconds and it sets the throttle - with 'Mechs like the Atlas, this is pretty damn smooth. Stay tuned for more control options, if nothing works for you we'll see what we can come up with.

Thanx, that pretty much what i wanted to know. That is similar to World of Tanks sytem and im very used to that.

#30 Vexgrave Lars

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Posted 09 May 2012 - 08:00 AM

Doxy, Can you turn your head? Can you change your head elevation, nod yes and no?

Edited by Vexgrave Lars, 09 May 2012 - 08:00 AM.


#31 Atlai

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Posted 09 May 2012 - 08:05 AM

View PostDoxy, on 09 May 2012 - 07:55 AM, said:

Hehe it's all right. been gaming for 8 years now.
I have fingers =] they just don't work. I use a logitech trackball mouse. 1 hand to move the trackball+scroll wheel, another to press 3 side buttons.
1 of those side buttons usually set to W to move forward.
The only games i don't play are hardcore fps games like COD. Altho i played all battlefield series game and did quite well in them =]
But tend to stick to rpgs/mmorpgs =]

Dude thats awesome! and trust me your not missing much with COD :(

#32 Doxy

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Posted 09 May 2012 - 08:07 AM

View PostOrzorn, on 09 May 2012 - 07:56 AM, said:

Welcome to the forums.

It might help us out a bit to give us some information about your set up and how exactly you play. You mentioned a G13 that you use for macros. Do you have any other peripherals, and how do you use them? If we knew, we might be able to suggest different or additional peripherals to help you out.

As i said in the post above yours, i use a logitech cordless trackball mouse with both of my hands.
But when i need to use WASD, i use my right hand on a g13 mini-joystick, which usually is set as WASD and my left hand on a trackball to controll the camera.
I tried multiple devices already, and this setup is the only thing that works.
Hoping in the near future they'll perfect neuro interface controll devices such as http://www.emotiv.com/ =]

View PostVexgrave Lars, on 09 May 2012 - 08:00 AM, said:

Doxy, Can you turn your head? Can you change your head elevation, nod yes and no?

hehe yeah, i can move my head

#33 Garth Erlam

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Posted 09 May 2012 - 08:08 AM

How many buttons are you working with? I would say you could get by with:
Forward (press + release)

Backward (press + release)
Fire Group 1-x (I only ever use three groups, and often take it down to two)
Target Enemy
(Also I'd recommend a 'Mech with no arms, so that the Mouse controls the torso entirely and more fluidly. Catapult would be a great choice.)

Beyond that you're looking at things that help, but aren't necessary - heat override can be avoided by not, err, overheating yourself, heh. Jumpjets can be pretty tricky, so you might want to avoid them (Cata K2 looks better and better eh?), as you'll constantly be using that button the entire match.

I know you have a trackball (Mouse) for movement, that leaves you scroll up, scroll down, scroll wheel press, + 3 buttons. So Forward, Back, fire group 1, fire group 2, Target enemy. Even with that set up alone you're rocking! Again I'll see what else we can do, but you seem to have a setup already that would work.

Oh and PS, you're a total badass.


#34 Doxy

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Posted 09 May 2012 - 08:08 AM

Ohh and thanx for your warm welcome and advices.
Looking forward to summer OB to try this out as i love mechs to death =]

#35 Tannhauser Gate

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Posted 09 May 2012 - 08:10 AM

Are you thinking TrackIR?

#36 Vexgrave Lars

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Posted 09 May 2012 - 08:13 AM

Posted Image

My first thoughts.. yes you could also add buttons at least two.. to the left and right of the laser.

#37 Atlai

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Posted 09 May 2012 - 08:16 AM

View PostGarth Erlam, on 09 May 2012 - 08:08 AM, said:

How many buttons are you working with? I would say you could get by with:
Forward (press + release)
Backward (press + release)
Fire Group 1-x (I only ever use three groups, and often take it down to two)
Target Enemy
(Also I'd recommend a 'Mech with no arms, so that the Mouse controls the torso entirely and more fluidly. Catapult would be a great choice.)

Beyond that you're looking at things that help, but aren't necessary - heat override can be avoided by not, err, overheating yourself, heh. Jumpjets can be pretty tricky, so you might want to avoid them (Cata K2 looks better and better eh?), as you'll constantly be using that button the entire match.

I know you have a trackball (Mouse) for movement, that leaves you scroll up, scroll down, scroll wheel press, + 3 buttons. So Forward, Back, fire group 1, fire group 2, Target enemy. Even with that set up alone you're rocking! Again I'll see what else we can do, but you seem to have a setup already that would work.

Oh and PS, you're a total badass.

How can we not love you guys? i think ill just eject myself if we ever meet in battle...were not worthy!

#38 Lettuce Prey

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Posted 09 May 2012 - 08:17 AM

View PostMason West, on 09 May 2012 - 07:32 AM, said:

I didnt mean it that way im curious!?! im really not trying to be mean im sorry!!!!


i am part of the group that took action to get people with disabilities the right to participate in normal everyday activity, so issues like this one mean something to me.

here is a link to a text page with a description of the specific action i was involved in, the sit in on the 4th floor of the federal building in San Francisco.
i contibuted by being there, and converted one of the air conditioners in califono's office into a refridgerator for the people that had medication that needed to be cooled since we were going to be there for an unknown amount of time.

http://www.dredf.org...e/histover.html

so why do i bring all this into this conversation?

there is an abundance of ignorance about people with disabilities and just how helpless we are NOT.
we can participate and we do not ask for special treatment, just ask to not be told we cant be here.

so with that in mind i see the question about the controls for the game not as a demand that the game be made/converted for access, just a request for information so that the people on the user end of the client can find some way to adapt.


to the OP:
please dont let me put words in your mouth or make this out to be something its not.
it's just that this is a hot button kind of subject for me and one that i can easily "get on my soapbx" about.
starting with the action mentioned above (from the late '70's), i have worked with people trying to get things to function for disabled people without causing allot of changes in the lives of the people that are not aware of and have no intrest in the lives of disabled people.

#39 Doxy

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Posted 09 May 2012 - 08:19 AM

View PostLakeDaemon, on 09 May 2012 - 08:10 AM, said:

Are you thinking TrackIR?

I even bought it to try, but it was such a mess to use.
Tried to use it in an fps game and it didn't work for me at all.

#40 Doxy

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Posted 09 May 2012 - 08:24 AM

View PostGarth Erlam, on 09 May 2012 - 08:08 AM, said:

How many buttons are you working with? I would say you could get by with:
Forward (press + release)
Backward (press + release)
Fire Group 1-x (I only ever use three groups, and often take it down to two)
Target Enemy
(Also I'd recommend a 'Mech with no arms, so that the Mouse controls the torso entirely and more fluidly. Catapult would be a great choice.)

Beyond that you're looking at things that help, but aren't necessary - heat override can be avoided by not, err, overheating yourself, heh. Jumpjets can be pretty tricky, so you might want to avoid them (Cata K2 looks better and better eh?), as you'll constantly be using that button the entire match.

I know you have a trackball (Mouse) for movement, that leaves you scroll up, scroll down, scroll wheel press, + 3 buttons. So Forward, Back, fire group 1, fire group 2, Target enemy. Even with that set up alone you're rocking! Again I'll see what else we can do, but you seem to have a setup already that would work.

Oh and PS, you're a total badass.

Aha! =] great news. Exactly what i need =]
Think thats all i personally need. Auto forward/backward function and im a happy camper.





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