Welcome to the community Doxy!
I hope to see you on the battlefield! Just ask anything here and we will do our best to try and help you with the game. Or try and help you with any accomodations.
You also have my vote for MechWarrior of the year!


A question from disabled gamer
Started by Doxy, May 09 2012 06:29 AM
66 replies to this topic
#61
Posted 09 May 2012 - 11:22 AM
#62
Posted 09 May 2012 - 02:53 PM
Mason West, on 09 May 2012 - 07:18 AM, said:
They said you could change the controls to your liking i believe.
also i thought he had one good hand so i thought he could still use the joystick
Im sorry i didnt mean to offend anybody
also i thought he had one good hand so i thought he could still use the joystick
Im sorry i didnt mean to offend anybody

My apologies I did not mean to make it sound as if I was jumping all over you but in retrospect after reading what I posted I can see why.

I just get somewhat irritated by the attitude of "we're the majority what we say goes" mentality especially when it comes to controller or other peripheral support for the games we love to play. I myself have RSI, or repetitive stress injury (aka tennis elbow or also called carpal tunnel), in both arms which using a traditional keyboard/mouse setup makes incredibly painful (quite literally) to use. I'm able to manage at work with my workstation all dialed in but after 8 hours at work the last thing I wish to do is more keyboard/mouse.
So after trying many different combinations (that Logitech trackball I'll have to look into) the only way I can game for any length of time is using a vanilla Xbox 360 controller. Granted, I'm not anywhere near as competitive as I used to be (played BF2/COD4 way back when on a competitive gaming clan) but I get by and I'm still able to have fun. But I'll never forget being told "lololol console n00b" when I was asking around a forum about Dragon Age, or for that matter ANY game, gamepad support on the PC.

When I found out that Mechwarrior was coming back, and being a old-timer from way back when during the Kesmai days to even the last Mechwarrior games released, and dreaded getting the same treatment here. So I'm VERY glad that there will be other options for input that will be supported and I almost can't wait to plug in my gamepad and play with the rest of you.

#63
Posted 09 May 2012 - 03:07 PM
patricia silverfox, on 09 May 2012 - 02:53 PM, said:
My apologies I did not mean to make it sound as if I was jumping all over you but in retrospect after reading what I posted I can see why.

I just get somewhat irritated by the attitude of "we're the majority what we say goes" mentality especially when it comes to controller or other peripheral support for the games we love to play. I myself have RSI, or repetitive stress injury (aka tennis elbow or also called carpal tunnel), in both arms which using a traditional keyboard/mouse setup makes incredibly painful (quite literally) to use. I'm able to manage at work with my workstation all dialed in but after 8 hours at work the last thing I wish to do is more keyboard/mouse.
So after trying many different combinations (that Logitech trackball I'll have to look into) the only way I can game for any length of time is using a vanilla Xbox 360 controller. Granted, I'm not anywhere near as competitive as I used to be (played BF2/COD4 way back when on a competitive gaming clan) but I get by and I'm still able to have fun. But I'll never forget being told "lololol console n00b" when I was asking around a forum about Dragon Age, or for that matter ANY game, gamepad support on the PC.

When I found out that Mechwarrior was coming back, and being a old-timer from way back when during the Kesmai days to even the last Mechwarrior games released, and dreaded getting the same treatment here. So I'm VERY glad that there will be other options for input that will be supported and I almost can't wait to plug in my gamepad and play with the rest of you.

I cant wait at all


#64
Posted 09 May 2012 - 04:01 PM
Welcome Doxy, you sure are determined. And pardon me for asking. But how do you type so well w/o mistakes? Its going to be something obvious that I dident think of I have a feeling lol. Anyway I look forward to seeing you on the battlefield

Edited by BeforeLife, 09 May 2012 - 04:08 PM.
#65
Posted 09 May 2012 - 04:42 PM
Dragon voice recognition is my bet. (Or something like it)
#66
Posted 14 May 2012 - 08:48 AM
patricia silverfox, on 09 May 2012 - 02:53 PM, said:
My apologies I did not mean to make it sound as if I was jumping all over you but in retrospect after reading what I posted I can see why.

I just get somewhat irritated by the attitude of "we're the majority what we say goes" mentality especially when it comes to controller or other peripheral support for the games we love to play. I myself have RSI, or repetitive stress injury (aka tennis elbow or also called carpal tunnel), in both arms which using a traditional keyboard/mouse setup makes incredibly painful (quite literally) to use. I'm able to manage at work with my workstation all dialed in but after 8 hours at work the last thing I wish to do is more keyboard/mouse.
So after trying many different combinations (that Logitech trackball I'll have to look into) the only way I can game for any length of time is using a vanilla Xbox 360 controller. Granted, I'm not anywhere near as competitive as I used to be (played BF2/COD4 way back when on a competitive gaming clan) but I get by and I'm still able to have fun. But I'll never forget being told "lololol console n00b" when I was asking around a forum about Dragon Age, or for that matter ANY game, gamepad support on the PC.

When I found out that Mechwarrior was coming back, and being a old-timer from way back when during the Kesmai days to even the last Mechwarrior games released, and dreaded getting the same treatment here. So I'm VERY glad that there will be other options for input that will be supported and I almost can't wait to plug in my gamepad and play with the rest of you.

I worked with a woman at my last job who had severe RSI yet was a modeller/designer, because she used a trackball. Apparently they are incredibly easy on RSI injuries.
Thus, I highly, highly recommend you try one

If anyone out there has a disability and wants a certain control type to be implimented - please post about it in the suggestions area. All (well written, well thought out and organized) suggestions are catalogued and sent to the devs by me.
#67
Posted 14 May 2012 - 09:55 AM
Doxy, on 09 May 2012 - 08:19 AM, said:
I even bought it to try, but it was such a mess to use.
Tried to use it in an fps game and it didn't work for me at all.
Tried to use it in an fps game and it didn't work for me at all.
In MWO I think they plan to use Track IR/Freetrack (hopefully) and so in the least, you can still use it for it's intended purpose of head tracking. I can see it being messy to use for other purposes because it's not a fine a control as a trackball and button presses. Wouldn't want to map "eject" to turning your head left because the next time you have an itch on your cheek you may be ejecting

Lettuce Prey, on 09 May 2012 - 09:03 AM, said:
yes on the goggles.
it seems that would almost be required for something that uses head motion since when you turn your head you are no longer facing the screen.
or at least it seems that way.
i have seen these systems available and have almost bought them for no other reason than to see how they solve that problem.
It works by moving the few at a higher rate than you turn your head. You can configure it for example, to move your view 90* to the right when you move your head 15*. It can also work on a curve. For example, when looking at things in your forward arch you usually want the view to be very steady so it doesn't detract from your ability to aim. When looking at things behind you, it's OK if it's snappier and a little wobbly because you just need a quick look at your back-side. In this case, you could curve the sensitivity so the more you turn your head the faster your view accelerates in that direction.
What I can't wait for is the 4000p glasses. They have a separate display for each eye so 3D is easy to implement with no gimmicks, they use lenses to trick your eyes into feeling like they're looking at a 100" screen from 15' away so there's no eyestrain, and they fill your field of vision and follows you as you turn your head so you could use 1:1 head tracking...assuming there would be a way that would work with multiple cameras etc... Hmm... a camera mounted ABOVE your head with the LEDs pointing up could work....... hmmmm.....
Edited by WithSilentWings, 14 May 2012 - 10:07 AM.
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