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Please Take Off The Training Wheels With The Repairs And Re-Arming


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#141 cmopatrick

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Posted 29 November 2012 - 03:43 PM

as much as i hate to admit it, right now the game is in far less than ready for a meta-game type econ to be strictly enforced. there are too many arcade style players who want nothing to do with canon or timeline, much less a universe realistic, big picture, immersive, rp sim. until there are more options (ie., solid mm, more maps, unit mech ownership, & selectable option restrictions) really going, i don't see this ever taking root. pgi would have to take a deliberate step away from their current emphasis on getting more players by limiting sim value and planning to reduce it even more (3rd psn, anyone?).

well thought out, but i don't see it happening soon... hope i'm wrong, but i guess i have my reasons to be a wee bit skeptical.

#142 GalaxyBluestar

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Posted 29 November 2012 - 03:51 PM

there are only really two problems with the economy

one is the repurchase flaw for armour and heatsinks, when you buy them they should be like any other item you brought them you store them. however in this game you pay somewhere in the region of 500-800K for a change in standard armour to FF but instead of keeping what you purchase you have to pay ALL OVER AGAIN if you want to change back. so where did my standard parts go!? were they nicked cause i certainly didn't sell them and got money for them, it's as though it just dissapears and that's a real CON!

secondly i'm pretty much in agrement with the OP but it's not good at the moment when everything's very unstable. it's got to balance somewhere and if you run a kitted out mech now then you have to win just to pay half the repairs. you lose and it's easy to go negative 20K sometimes up to 50K if the enemy really want componant destruction bonuses. i don't know how expensive the light mechs are but runnng assaults is like running a Rolls Royce, and if your game lags as much as mine then brawlling and running at speed makes the game unplayable, so toning down the repair bills would be nice. we don't want to have 3-5 trial mech matches just to get our custom up and running again.

i think brilig siad it best when mentioning the current economy at the moment i do all my cbill wages in trials becaus more often than not you're on the losing side sending you backwards. if anything was implemented now it would ruin the viability and diversity of the game and in order to make it better we need more encouragement to test lots of different componants of the game. pushing prices harder would ruin that and it's not in anyone's intrest to make testing this game more difficult than it already is. wait till the game runs better and has some different gaming modes. at the moment would you take you're tricked and expensive sniping atlas to the city where faster close range mechs have greater advantage? you don't have a choice for now maps are random so no doubt you'd rack up a 150K repair bill and god help you if you lost and were taken out first.

Edited by GalaxyBluestar, 29 November 2012 - 04:01 PM.


#143 ShadowDarter

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Posted 30 November 2012 - 04:57 AM

Ok im seeing a lot responses both negitive and positve, but my question to everyone how can we make a full on, pay for repairs and re-arming system work; In a way that will offer PGI the chances to keep MWO alive and healthy..

( Note: remember folks there has to be a few things in the ecconomy, C-bill sinks, Cash flow for PGI and various others. so lets keep in mind these things before looking at any idea posted.)

#144 Noth

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Posted 30 November 2012 - 04:59 AM

View PostShadowDarter, on 30 November 2012 - 04:57 AM, said:

Ok im seeing a lot responses both negitive and positve, but my question to everyone how can we make a full on, pay for repairs and re-arming system work; In a way that will offer PGI the chances to keep MWO alive and healthy..

( Note: remember folks there has to be a few things in the ecconomy, C-bill sinks, Cash flow for PGI and various others. so lets keep in mind these things before looking at any idea posted.)


You either reduce the repair and rearm costs to make it the same what we have currently with the 75% repair/rearm, or you up the income from matches to make it similar. Something as basic as repairing and rearming should not be breaking when you lose.

#145 Darwins Dog

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Posted 30 November 2012 - 05:22 AM

I look at the "training wheels" as a contract giver sweetening the deal. Sort of offering to pay some repair/rearm costs for you. It may not be what's actually happening, but it works for my mind.

While I normally agree with the idea of switching between the standard mechs and the really nice ones depending on the situation, st this point it doesn't work. The situation never really changes. Once other missions are in place with higher potential rewards, then this will make a lot of sense. At this point I run my super tech build when I am in a group, and my regular tech build is for pugs.

#146 ShadowDarter

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Posted 30 November 2012 - 05:26 AM

View PostDarwins Dog, on 30 November 2012 - 05:22 AM, said:

I look at the "training wheels" as a contract giver sweetening the deal. Sort of offering to pay some repair/rearm costs for you. It may not be what's actually happening, but it works for my mind.

While I normally agree with the idea of switching between the standard mechs and the really nice ones depending on the situation, st this point it doesn't work. The situation never really changes. Once other missions are in place with higher potential rewards, then this will make a lot of sense. At this point I run my super tech build when I am in a group, and my regular tech build is for pugs.


im not asking about the game now, but the one that could be. What are the possibilities, and could they work for for both the Players and Devs, At the same time im asking this to be kept balenced for both parties.

#147 Mercules

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Posted 30 November 2012 - 06:04 AM

View PostNoth, on 30 November 2012 - 04:59 AM, said:


You either reduce the repair and rearm costs to make it the same what we have currently with the 75% repair/rearm, or you up the income from matches to make it similar. Something as basic as repairing and rearming should not be breaking when you lose.



The problem with your statement as that repairing and rearming ISN'T breaking you when you lose... unless you have super expensive things on your mech. Artemis ammo is incredible expensive... but it also makes killing an opposing mech more likely as the missiles bunch together more, each shot has more effect. If you are using Artemis you will want to be certain your missiles are hitting. If you are PUGging with no spotter to give you feedback as to if the target is in cover or going to be locked for a long time or short time, you should probably not use Artemis.

We went through this in Close Beta. There was a period of time when even a nick on something meant you had to pay full cost to repair it. People stripped XL engines out of mechs, used cheaper weapons, and were still kicking butt.


I now this sounds elitist, but it isn't. This is common sense. I can't afford to run this mech. Solution, don't run that mech OR change the way you run it. I picked on Artemis LRMs because I see COUNTLESS people waste Salvo after Salvo upon me ineffectively. I'll pop out, let them get lock, duck into cover before the missiles arrive. Lather-rinse-repeat. If they are shooting at me, they are not shooting at my teammates. Pop them with a long range weapon, they target me, duck into cover.

This isn't totally a "L2P Noob" thing either, but really... come on. Learn not to waste resources. Your mech wouldn't be almost a 1/3 of it's total cost to rearm if you didn't launch on everything you saw the minute it was targeted for a second. You wouldn't need 15 tons of ammo on a 65 ton mech.





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