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Something Doesn't Feel Right


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#1 Urzuxo

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Posted 29 November 2012 - 09:01 PM

There is something with this game that isn't in place. It doesn't feel right, probably because I have no idea what I'm doing:

-You don't get much confirmation that you're doing the right thing, when shooting someone. The only thing that happens is that your marker turns red. And that's it. Am I doing much damage? I have no idea.
-Even after watching the youtube help videos, I hardly have any idea what I'm doing. This game is far too un-intuitive.
-Where am I supposed to go? No really, how are you supposed to position yourself? It feels like there is no viable cover in this game, since if you do take cover, you block your own weapons and just shoot in your own cover. The only thing you can use the enviorment for, is to peek out, shoot, hide.
-Heat sinks. So... on that desert map, my weapons were able to fire once every 2-3 secs but due to the heat limit I could only fire them literally once every 20 sec. That doesn't feel right.
-What the hell am I doing?!

Also, this game must have a solid 60 fps. I run BF3 on high with 60 but on this game I can't seem to get a solid 40 on even the lowest settings. Without a good framerate, seeing/tracking/aiming becomes difficult.

My 2 cents. I was looking forward to this game but ... either something is wrong with the game or something is wrong with me, because I just don't understand the game.

(PS: I am a Mech Commander and Warrior vet, playing a lot of BF3 lately)

Edited by Urzuxo, 29 November 2012 - 09:05 PM.


#2 The Cheese

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Posted 29 November 2012 - 09:05 PM

Proper tutorials are reportedly in the works. In the mean time, there are plenty of helpful players who will be glad to show you the ropes. Just gotta ask.

If you can get on the Team Speak servers, it'll help out a lot. Typing mid-battle doesn't tend to go so well.

#3 p00k

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Posted 29 November 2012 - 09:08 PM

View PostUrzuxo, on 29 November 2012 - 09:01 PM, said:

-You don't get much confirmation that you're doing the right thing, when shooting someone. The only thing that happens is that your marker turns red. And that's it. Am I doing much damage? I have no idea.

press R to target your opponent. after a few seconds you'll be able to see a graphical representation of how much hp they have where, and thus how much damage you're doing

View PostUrzuxo, on 29 November 2012 - 09:01 PM, said:

-Where am I supposed to go? No really, how are you supposed to position yourself? It feels like there is no viable cover in this game, since if you do take cover, you block your own weapons and just shoot in your own cover. The only thing you can use the enviorment for, is to peek out, shoot, hide.

that's how cover works. you hide behind it, then peek out, then take cover again. that's how cover works in every game

View PostUrzuxo, on 29 November 2012 - 09:01 PM, said:

-Heat sinks. So... on that desert map, my weapons were able to fire once every 2-3 secs but due to the heat limit I could only fire them literally once every 20 sec. That doesn't feel right.

add more heatsinks. welcome to mechwarrior games. heat has always been a limitation

#4 gregsolidus

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Posted 29 November 2012 - 09:09 PM

Someone help this guy before he leaves.
Also: http://mwomercs.com/...orum/94-guides/

Edited by gregsolidus, 29 November 2012 - 09:11 PM.


#5 kesuga7

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Posted 29 November 2012 - 09:16 PM

It just takes getting used to :(
When i first started i just jumped in with no help or tutorials and lets just say i was a bit lost
I kept pressing the number 5 on my keyboard thinking i was doing amazing damage..... :P

Edited by kesuga7, 29 November 2012 - 09:17 PM.


#6 Jetset Quasar

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Posted 29 November 2012 - 09:16 PM

Welcome to a game that actually takes skill and brains to play

#7 Urzuxo

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Posted 29 November 2012 - 09:27 PM

View PostThe Cheese, on 29 November 2012 - 09:05 PM, said:

Proper tutorials are reportedly in the works.

Very good news indeed!

View Postp00k, on 29 November 2012 - 09:08 PM, said:

that's how cover works. you hide behind it, then peek out, then take cover again. that's how cover works in every game

Not really, many games give you the ability to hide portions of your avatar in cover. Think of it as the difference between leaning around a corner, and running out, shooting, running back in again.

View PostDawn Treader, on 29 November 2012 - 09:16 PM, said:

Welcome to a game that actually takes skill and brains to play

And with a game like that it is of utmost importance to teach the player how to properly play the game.

Edited by Urzuxo, 29 November 2012 - 09:28 PM.


#8 gregsolidus

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Posted 29 November 2012 - 09:34 PM

View PostUrzuxo, on 29 November 2012 - 09:27 PM, said:

Not really, many games give you the ability to hide portions of your avatar in cover. Think of it as the difference between leaning around a corner, and running out, shooting, running back in again.

Every game that isn't Gears of War would have been more apt.

#9 Konflict

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Posted 29 November 2012 - 09:48 PM

We need little red damage numbers floating off the top of Mechs when we damage them.

#10 MrPenguin

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Posted 29 November 2012 - 09:53 PM

View PostKonflict, on 29 November 2012 - 09:48 PM, said:

We need little red damage numbers floating off the top of Mechs when we damage them.

No.

#11 Zanathan

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Posted 29 November 2012 - 10:00 PM

View PostUrzuxo, on 29 November 2012 - 09:01 PM, said:

-You don't get much confirmation that you're doing the right thing, when shooting someone. The only thing that happens is that your marker turns red. And that's it. Am I doing much damage? I have no idea.


As someone mentioned you need to use R to lock on targets which allows you to see the state of their mech (damage wise) and also their weapon load out. If you are locking on them and fire you can see which parts you have hit and how much damage it has sustained.

For targets that you haven't locked on it is difficult to tell other then the visuals like parts breaking, armour melting, etc but they are not good indicators of how much you've done. Locking targets is your friend.

View PostUrzuxo, on 29 November 2012 - 09:01 PM, said:

-Even after watching the youtube help videos, I hardly have any idea what I'm doing. This game is far too un-intuitive.
-Where am I supposed to go? No really, how are you supposed to position yourself? It feels like there is no viable cover in this game, since if you do take cover, you block your own weapons and just shoot in your own cover. The only thing you can use the enviorment for, is to peek out, shoot, hide.


Where to go depends on your team, most have the follow the sheep mentality and it does owrk sometimes - stay close together (although not too close) and support each other. Going rambo will get you killed quickly.

Sometimes try to determine what the team is planning on doing. e.g. capping base or holding a particular area and picking targets off, etc.

Do not stand in open areas - you're asking to get missles rained on your or snipers taking you out.

View PostUrzuxo, on 29 November 2012 - 09:01 PM, said:

-Heat sinks. So... on that desert map, my weapons were able to fire once every 2-3 secs but due to the heat limit I could only fire them literally once every 20 sec. That doesn't feel right.


I am going to assume you are using trial mechs and do not have your own yet. A few things to note with them:

- They use default load outs from lore so it isn't the best
- They are generally not optimised for heat
- You cannot customise a trial mech

So until you can get your own mech it's not goign to be the best for heat management but it is still manageable with proper weapon grouping.

So have you customised your weapon groups? Or are you firing all weapons at once you time you attack?

View PostUrzuxo, on 29 November 2012 - 09:27 PM, said:

Also, this game must have a solid 60 fps. I run BF3 on high with 60 but on this game I can't seem to get a solid 40 on even the lowest settings. Without a good framerate, seeing/tracking/aiming becomes difficult.


There are known problems with performance at the moment. From what I have read it is too CPU reliant and is not utilising the GPU enough. So those with low spec CPUs will suffer.

They are looking into the issue though.

View PostUrzuxo, on 29 November 2012 - 09:27 PM, said:

Not really, many games give you the ability to hide portions of your avatar in cover. Think of it as the difference between leaning around a corner, and running out, shooting, running back in again.


Unfortunately a 35+ tonne mech does not have the flexibility of hiding only parts of it easily but then again this is how the mechwarrior series have been. Generally speaking you can hide most of your mech behind something while you shoot but you have to keep in mind the location of your weapons. If you are trying to fire from your right arm when only your left arm is exposed .. well, it's obvious you are only going to be able to shoot anything other then the object you're hiding behind.

View PostMrPenguin, on 29 November 2012 - 09:53 PM, said:

No.


LOL .. I agree, this isn't an RPG game.

#12 p00k

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Posted 29 November 2012 - 10:03 PM

View PostUrzuxo, on 29 November 2012 - 09:27 PM, said:


Not really, many games give you the ability to hide portions of your avatar in cover. Think of it as the difference between leaning around a corner, and running out, shooting, running back in again.



not really, the only games that do that are the tom clancy/metal gear style ones. first person shooters/sims generally don't. from wolfenstein 3d to bf3 which you say you play. cover is just cover. only the "i'm a specops commando guerrilla warfare ninja" games do. yes you don't have to expose your entire avatar in bf3; you don't here either. again, cover is cover. buildings are not magical one-way valves that only permit lasers to travel away from you

#13 gregsolidus

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Posted 29 November 2012 - 10:03 PM

View PostZanathan, on 29 November 2012 - 10:00 PM, said:

LOL .. I agree, this isn't an RPG game.

Even if it was the damage never changes so showing it wouldn't do much.

#14 Dudeman3k

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Posted 29 November 2012 - 10:04 PM

swear to god, if i hear another "just DL Teamspeak 3" im going to post a link with a Trojan.

PEOPLE SHOULD NOT HAVE TO DL A 3rd PARTY VOIP TO ENJOY A GAME!!!! gamers do so becuase they are competitive, new players and casual players are not, and if you're saying they NEED it to have fun, then MWO is screwed.

#15 Star Colonel Mustard Kerensky

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Posted 29 November 2012 - 10:12 PM

View PostDudeman3k, on 29 November 2012 - 10:04 PM, said:

swear to god, if i hear another "just DL Teamspeak 3" im going to post a link with a Trojan.

PEOPLE SHOULD NOT HAVE TO DL A 3rd PARTY VOIP TO ENJOY A GAME!!!! gamers do so becuase they are competitive, new players and casual players are not, and if you're saying they NEED it to have fun, then MWO is screwed.

You don't NEED to, but it helps a great deal. Being able to talk to someone with a voip is a hell of a lot easier than trying to help someone with a forum post.

#16 Zanathan

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Posted 29 November 2012 - 10:18 PM

View PostDudeman3k, on 29 November 2012 - 10:04 PM, said:

swear to god, if i hear another "just DL Teamspeak 3" im going to post a link with a Trojan.

PEOPLE SHOULD NOT HAVE TO DL A 3rd PARTY VOIP TO ENJOY A GAME!!!! gamers do so becuase they are competitive, new players and casual players are not, and if you're saying they NEED it to have fun, then MWO is screwed.


Firstly I exclusively PUG. I do lose a lot but I still enjoy the game. Must be the PvPer in me since back in the day with FPS I didn't care if I died a lot, it's part of the game, I just love fighting other players. Winning feels great but losing isn't the end of the world, even if there is a losing streak.

Having said that some folks don't like to lose and it's all about winning. This game is designed for team gameplay and requires team work to win. So teams who coordinate well obviously have an advantage over teams that are just blindly shooting everything in sight.

So your choices are:
- Don't use VOIP but risk losing (but if you are having fun regardless of the game results then power to you)
- Use VOIP and have a greater chance of winning

Unfortunately most players fall into the "I want to win but I refuse to play as a coordinated team and use VOIP" then they are asking for it themselves.

I would seriously recommend they reassess what they want out of a game. If you want to be able to solo everyone then perhaps a less team coordinated game - there are dozens of other FPS titles other there. Not trying to be an a-r-s-e, just trying to point out the reality of this game.

Edited by Zanathan, 29 November 2012 - 10:20 PM.


#17 Kurayami

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Posted 29 November 2012 - 10:23 PM

you need to learn maxims of maximally effective mercenaries.
like maxim 27 :"Don't be afraid to be the first to resort to violence"
maxim 34: "If you’re leaving scorch marks, you need a bigger gun."
and maxim 37: "There is no "overkill". There is only "open fire" and "I need to reload."

#18 Dudeman3k

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Posted 29 November 2012 - 10:29 PM

View PostZanathan, on 29 November 2012 - 10:18 PM, said:


Firstly I exclusively PUG. I do lose a lot but I still enjoy the game. Must be the PvPer in me since back in the day with FPS I didn't care if I died a lot, it's part of the game, I just love fighting other players. Winning feels great but losing isn't the end of the world, even if there is a losing streak.

Having said that some folks don't like to lose and it's all about winning. This game is designed for team gameplay and requires team work to win. So teams who coordinate well obviously have an advantage over teams that are just blindly shooting everything in sight.

So your choices are:
- Don't use VOIP but risk losing (but if you are having fun regardless of the game results then power to you)
- Use VOIP and have a greater chance of winning

Unfortunately most players fall into the "I want to win but I refuse to play as a coordinated team and use VOIP" then they are asking for it themselves.

I would seriously recommend they reassess what they want out of a game. If you want to be able to solo everyone then perhaps a less team coordinated game - there are dozens of other FPS titles other there. Not trying to be an a-r-s-e, just trying to point out the reality of this game.


lol, so what your saying is: MWO is not for the casual gamer, thus the F2P model was a huge mistake on PGI's part???

F2P is meant to be "enjoyed" by the casual gamer. and a casual gamer will not DL a program for a program, just to enjoy a F2P game. Sorry guy. Now wheres PGI going to get it's money?? from the mere 4,000 who still stubbornly chose to stay?? (I've already payed, so I might as well stick around)

#19 p00k

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Posted 29 November 2012 - 10:33 PM

View PostDudeman3k, on 29 November 2012 - 10:29 PM, said:

F2P is meant to be "enjoyed" by the casual gamer. and a casual gamer will not DL a program for a program, just to enjoy a F2P game. Sorry guy. Now wheres PGI going to get it's money?? from the mere 4,000 who still stubbornly chose to stay?? (I've already payed, so I might as well stick around)

the casual gamer who doesn't use teamspeak can still have fun, provided that fun isn't linked to an overriding desire to win all the time

when the casual gamer decides being victorious is a prerequisite to him having fun, he has conceded his desire to be competitive. and is thus no longer a "casual" gamer. and should thus have no issue with getting teamspeak

#20 TheCaptainJZ

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Posted 29 November 2012 - 10:33 PM

Very useful specification information: http://mwomercs.com/...s-excel-inside/





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