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Battlemech 11:?



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#141 Sassori

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Posted 09 May 2012 - 08:11 PM

With no melee possible, the Axe on the Axeman is wasted tonnage that would be better spent on firepower, heat sinks, armor, ammo, etc.

#142 Rejarial Galatan

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Posted 09 May 2012 - 08:13 PM

not like that hand has a weapon in it anyway, but, if anything, have a variant where the ax isnt there, and a weapon that we CAN use is. The Axman is still a good choice for a heavy imho.

#143 Jack Gallows

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Posted 09 May 2012 - 08:30 PM

Axeman with no axe is....lame.

I'd rather see that or the Hatchetman if they'd let us actually use melee, otherwise I'd not want them to waste time.

#144 Cifu

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Posted 09 May 2012 - 08:30 PM

View PostOdanan, on 09 May 2012 - 07:19 PM, said:

IF this so called command computer is somehow implemented in the game, yes, it would be a great addition. Otherwise, it's just an awful design (a huge target, with few armor and badly chosen weapons).


1.: Do not want to Min/Max right in the start. The Cyclops a very good desing, and have a great heritage. Just as the Urbie, but that an another story.
2.: You can rebuild the Mech in the Mechlab. The Dragon is not too usefull in the basic loadout in the heavy section too, but you can do anything, to make it a formidable weapon...

#145 Vashts1985

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Posted 09 May 2012 - 08:33 PM

i really want it to be the marauder, but isnt that one of the designes that came from macross/robotech?

#146 Jack Gallows

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Posted 09 May 2012 - 08:35 PM

View PostVashts1985, on 09 May 2012 - 08:33 PM, said:

i really want it to be the marauder, but isnt that one of the designes that came from macross/robotech?


Yes, it is. So far we don't know how they wish to handle the Unseen/Reseen

Edited by Jack Gallows, 09 May 2012 - 09:16 PM.


#147 Aethon

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Posted 09 May 2012 - 08:41 PM

My money is on Orion for heavy. If it's an assault, I'd guess either Cyclops, Zeus, Battlemaster, Banshee, or Victor...too hard to pick there.

The heavy category was really gutted by all the unseen crap...Warhammer, Marauder, Archer, Rifleman, Crusader, Ostroc, Ostsol, Thunderbolt, etc. There really isn't much more in there that was available at 3050, so the only ones really left that aren't melee or ComStar mechs (not widely available until after the Battle of Tukayyid) are really the Grasshopper, Orion, Caesar, Cataphract, Merlin, and Hammerhands. I think Orion or Grasshopper will come next, with Orion being the more significant/famous of the two, for various reasons.

I'm going to laugh if Battlemech 11 = Mackie, though.

#148 Sassori

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Posted 09 May 2012 - 08:43 PM

I'm still gambling on unseen/reseen being available in the cash shop sometime after release. Just seems like, tailor made for massive profit.

#149 AH Warhawk

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Posted 09 May 2012 - 08:53 PM

I hope the Highlander in MWO looks similar to the MW4 Version of the Highlander or the Battletech Highlander II version. That would look awesome. That mech has such an intimidating appearance.

#150 Hardac

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Posted 09 May 2012 - 09:10 PM

View PostAndrew Start, on 09 May 2012 - 08:53 PM, said:

I hope the Highlander in MWO looks similar to the MW4 Version of the Highlander or the Battletech Highlander II version. That would look awesome. That mech has such an intimidating appearance.


I would not mind seeing the Highlander in here and FD has done one before.

#151 Felicitatem Parco

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Posted 09 May 2012 - 09:12 PM

View PostAethon, on 09 May 2012 - 08:41 PM, said:

The heavy category was really gutted by all the unseen crap...Warhammer, Marauder, Archer, Rifleman, Crusader, Ostroc, Ostsol, Thunderbolt, etc.


The following Mechs were artistically redesigned and are currently legally available for use in BattleTech, assuming you use the new artwork instead of the old artwork: The only Unseen are the ones you don't see here in the redesign list.

Edited by Prosperity Park, 09 May 2012 - 09:13 PM.


#152 Cifu

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Posted 09 May 2012 - 09:25 PM

View PostProsperity Park, on 09 May 2012 - 09:12 PM, said:


The following Mechs were artistically redesigned and are currently legally available for use in BattleTech, assuming you use the new artwork instead of the old artwork:[list]

...

The only Unseen are the ones you don't see here in the redesign list.


Honestly, do you think for example the Warhammer is become so popular, when look like this?

Posted Image

I believe the fans of the Warhammer, Marauder, Rifleman, Archer, Battlemaster, etc. are fan for the original designs. The reseen versions are simply won't have that kind of... good look.

If you see, the PGI won't even try to make a redesign of those mech's, because the fans tear them apart, when they got such designs like the above, instead of the old, popular looking mech. And i believe they right about this. You probably cannot make a design what really close to the Warhammer, to satisfy the fans of the mech, but far from the original design enough to the Harmony Gold won't sue you...

I'm a big fan for example the original Locust, but the reseen version is simply... ugly.

Edited by Cifu, 09 May 2012 - 09:48 PM.


#153 Haakon Valravn

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Posted 09 May 2012 - 09:28 PM

Marauder. It is inevitable.

ETA: Don't much care for the unseen Marauder. It was a rip-off. The reseen is much better.

Edited by Haakon Valravn, 09 May 2012 - 09:55 PM.


#154 EitherWay

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Posted 09 May 2012 - 09:36 PM

so those are the mechs that are expected to be added, or it HAS to be one of those? So would it be to much hope for an Ebon Jaguar/Cauldron Borne?

#155 Cifu

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Posted 09 May 2012 - 09:50 PM

View PostEitherWay, on 09 May 2012 - 09:36 PM, said:

so those are the mechs that are expected to be added, or it HAS to be one of those? So would it be to much hope for an Ebon Jaguar/Cauldron Borne?


That a Clan mech. We are in the Inner Sphere, at the time 3049. may 10. (10/05/3049), so won't expect any clan mech for at least one more year...

(If you won't familiar with the IP: the Clans begin to invade the IS in 3050 march)

Edited by Cifu, 09 May 2012 - 09:54 PM.


#156 Six6VI

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Posted 09 May 2012 - 09:52 PM

Thinking that mediums are the workhorses, my guess is we'll see 3 lights, 4 mediums (ill say Blackjack is the next medium), 3 heavies (Orion being the next heavy) and 2 assaults.

#157 EitherWay

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Posted 09 May 2012 - 09:54 PM

View PostCifu, on 09 May 2012 - 09:50 PM, said:


That a Clan mech. We are in the Inner Sphere, at the time 3049. may 10. (10/05/3049), so won't expect any clan mech for at least one more year...

Maybe in a later update ... I havent looked at history a lot but i will check more on this time later thanks :)

#158 Cifu

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Posted 09 May 2012 - 09:56 PM

View PostEitherWay, on 09 May 2012 - 09:54 PM, said:

Maybe in a later update ... I havent looked at history a lot but i will check more on this time later thanks B)


Sarna.net, believe me, you can spend lots of time there. :)

#159 JadeTimberwolf

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Posted 09 May 2012 - 10:40 PM

View PostHaakon Valravn, on 09 May 2012 - 09:28 PM, said:

Marauder. It is inevitable.

ETA: Don't much care for the unseen Marauder. It was a rip-off. The reseen is much better.


Actually no it wasn't a rip-off, FASA had bought premission from the original creators of Macross (not Robotech) to use their designs, Harmony Gold later bought the rights to Macross but did not want the contract with FASA or get that contract which it is I am not exactly sure, they saw how much FASA was making off of their design as far as they were concerned they sued them for copy-right infringement even though they didn't exactly steal the design. Mind you I am recalling this from an imperfect memory so some details may be incorrect.

#160 Creed Buhallin

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Posted 09 May 2012 - 10:50 PM

View PostChristopher Dayson, on 09 May 2012 - 08:43 PM, said:

I'm still gambling on unseen/reseen being available in the cash shop sometime after release. Just seems like, tailor made for massive profit.

And this is exactly why I'm NOT expecting to see them, even the legally "Reseen" ones.

According to Sarna, the rights to the Reseen are still held by the original owners, and licensed to Catalyst. That may or may not have translated to PGI to use in MWO. But even if it did, IMHO it'd be risky for them to use them. Why? Licenses to use someone else's IP are almost always for a set duration. World of Tanks has been a HUUUGE hit, and MWO is going to be in the same vein, with a very solid IP behind it. If it does even half as well, that's some serious cash. What do you suppose would happen when it was time to renegotiate the license? Game's doing great, making good money, and the owner wants a bucket of cash to renew the license... and they've got PGI over a barrel, because we all know that gamers are the most calm, reasoned people about having in-game stuff taken away from them, right?

That's largely speculation, but it's at least informed speculation. As sad as it is to say, I don't think it's a risk I would take if I were in charge of the project.





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