Jump to content

Mech Customisation - Disappointed... I think.


63 replies to this topic

#1 Woodstock

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 1,166 posts
  • LocationKrakow

Posted 08 May 2012 - 03:23 AM

Hey

After seeing the pics of the mech lab showing a customised Hunchback. With an AC/5 and 5 med lasers. I am a little disappointed. It looks identical. Where are all the med lasers?

http://uk.ign.com/im...c-18954/3636067

Please someone with better eye sight correct me if I am just being blind.

But it appears that customising your weapons on your mech has no outward effect on the appearance of your mech.

Please devs say it isn't so!

There should be 3 extra laser style weapons and a MG depicted ... but they aren't there!

Maybe the small laser in the head has been replaced with a med laser ... but that still leaves 2 med lasers and an MG.

I mean ... okay ... you might say that this is a lot of work for the designers ... but when I pull my trigger and fire off those 5 med lasers ... where will the beams come from?

Will they emerge from random points around my mech? Surely not! They should come from the weapon. But if the weapon is not shows ... what happens then? The same applies for the muzzle flash of the MG.

Someone please show me that my fears are baseless and I should just go back to patiently waiting for this game to come out.

Edited by woodstock, 08 May 2012 - 03:29 AM.


#2 pursang

    Member

  • PipPipPipPipPipPipPipPip
  • 1,877 posts
  • LocationSurrey BC, Canada

Posted 08 May 2012 - 03:26 AM

Yeah, I think people have been a little spoiled by MW:LL. What people don't seem to realize, is that making it so that the 'Mech physically changes every time you change some small detail on it (considering the amount of weapons and 'Mechs involved) is a lot of work. MW:LL managed to pull it off because they don't have a MechLab, so they can just create a few variants that look different from each other.

Also:

workinprogress.jpeg

Just sayin'.

Edited by pursang, 08 May 2012 - 03:27 AM.


#3 Nathiel Surefire

    Member

  • PipPipPipPipPipPipPip
  • 670 posts
  • LocationQuantum State

Posted 08 May 2012 - 03:27 AM

I haven't seen an official response on the subject by a developer yet, so you'll have to wait until one of them pipes up about it. Regardless, I'd speculate that the reason you don't see it is that the video is taken in a pre-beta build and the feature hasn't been implemented yet. I say this because it seems that every time he switches parts in the lab, you get a quick refresh of the mech's part that you just customized, which I'd take to be loading in the new model of said part. We'll have to wait and see if that's the case though...

Edit: Ninja'd a bit

Edited by Nathiel Surefire, 08 May 2012 - 03:27 AM.


#4 Exillian

    Member

  • PipPipPipPipPip
  • 156 posts

Posted 08 May 2012 - 03:28 AM

Yeah I've noticed that O.o...when he equipped the A/C 20, since it packs a punch I asummed it would be huge, maybe the right torso is the gun? I do agree of the lack of laser guns when extras are equipped :S well it doesn't bother me that much, not like we'll be able to see them in a fight anyway.

#5 Chuckie

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,739 posts
  • LocationHell if I don't change my ways

Posted 08 May 2012 - 03:31 AM

I think for the stage the game is at it looked fantastic.. !

Personally I can't wait to see more.

#6 EDMW CSN

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,073 posts
  • LocationOutreach

Posted 08 May 2012 - 03:32 AM

MWO =/= MWLL.
The reason why MWLL can change mech looks is largely due to the lack of a mech lab.
You just used whatever the devs gave you including impossible to build designs like the Fafnir E which had 4 LB-20Xs.

#7 Helmer

    Member

  • PipPipPipPipPipPipPipPipPip
  • Stone Cold
  • 3,272 posts
  • LocationColumbus, Ga

Posted 08 May 2012 - 03:32 AM

As stated previously it may be because it's still in an early stage, however, I would not expect too much in the way of visual changes. Yes, there will be some as stated here

"Will weapon changes be visually represented? –Helmer

[DAVID] Yes they will, though some weapons may end up looking very similar. For instance, if a laser is fully embedded into a ’Mech’s torso, so that all you see is the lens, that lens is probably going to look the same for a Small, Medium, or Large Laser. Though the beam fired by the laser will be indicative of the type of laser installed there."



The amount of work required to physically represent every single variation and weapon configuration is staggering. I would not look to everything fully being implemented.



Cheers.

#8 Adridos

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 10,635 posts
  • LocationHiding in a cake, left in green city called New A... something.

Posted 08 May 2012 - 03:33 AM

They just haven't implemented it yet, Woodstock. :huh:

They said we will get those different looks and that mean we will get them for sure. :blink:

#9 Woodstock

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 1,166 posts
  • LocationKrakow

Posted 08 May 2012 - 03:38 AM

Why wouldn't be able to see them in a fight?

What about the look of the enemies mechs? Immersion?

As for the comment about being spoiled by MW:LL ,.. I never played it ... but the mech lab will limit how much work needs to be done. i.e. you cant replace a missile weapon with a beam weapon unless a variant allows it. And you have limited hardpoints. So you cant take out a ppc and replace it with 12 med lasers.

So what we are talking here is ... the addition of a few generic weapons. adding 1 or 2 beam weapons to an arm/ torso/shoulder. Imagine you have a hollander. You take out the Gause rifle and for some crazy reason you replace it with a pair of ac/5's. The mech would look stupid with one barrel!

#10 Woodstock

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 1,166 posts
  • LocationKrakow

Posted 08 May 2012 - 03:43 AM

Well yes Pre-Beta ... grumble grumble grumble ... Fair point.

To Helmer - I read that too and I found it pretty vague. I put it down to the pre beta stuff ... But I would have preferred for them to have given a fully example. Not just referring to weapons fully embedded in the torso. But also giving example of other situations. For example Their own mech customisations ... the afore mentioned AC/5-5med laser hunchie.

I'm prob over reacting ... thanks for easing my mind guys.

#11 pursang

    Member

  • PipPipPipPipPipPipPipPip
  • 1,877 posts
  • LocationSurrey BC, Canada

Posted 08 May 2012 - 03:43 AM

Yeah? Welcome to the life of a MechWarrior. It's been like this for what, almost twenty years now? You have to have a certain something while playing games that applies here, I think:

Quote

The phrase "suspension of disbelief" came to be used more loosely in the later 20th century, often used to imply that the burden was on the reader, rather than the writer, to achieve it. This might be used to refer to the willingness of the audience to overlook the limitations of a medium, so that these do not interfere with the acceptance of those premises. These fictional premises may also lend to the engagement of the mind and perhaps proposition of thoughts, ideas, art and theories.[1]


http://en.wikipedia....on_of_disbelief

Replace "reader" with "player" and "writer" with "developer" and there you have it!

#12 Mason Grimm

    Com Guard / Technician

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,886 posts
  • Facebook: Link
  • LocationToronto, ON

Posted 08 May 2012 - 03:43 AM

Gentlemen (and any ladies that may be hiding from Prosperity's evil clutches),

The game is still being worked on; as far as we know they haven't even developed the awesome Marauder yet so until they do the game is a WIP (Work in Progress). They are getting all the core code down and functional and little things like aesthetics of different weapons etc. is more of "tuning" and "tweaking" than base code.

The game is in a PRE-Beta stages!!!!! Let us remember that before we take our ball and head home.

#13 Woodstock

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 1,166 posts
  • LocationKrakow

Posted 08 May 2012 - 03:44 AM

P.S.

I would be willing to have less mechs on release if it meant they were done to this high standard (i.e. - showing all mounted weapons)

#14 Redshift2k5

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 11,975 posts
  • LocationNewfoundland

Posted 08 May 2012 - 03:45 AM

If the video is a final mechlab build then I am dissapointed. We'll see.

In the case of changing one weapon to another, with embedded weaponry, there will be little/no outward difference. Only the last exposed inch of barrel, or the last lens, maybe.

But, in the video we see them adding whole new weapons (and proof that the stock Hunchback variant has additional energy hardpoints in the arms, and an additional ballistic hardpoint in the right chest!). The Hunchback clearly shows a laser housed in each arm, and they are attached to the outside of the armor (in a housing) but not 'embedded'), and we certainly do not see a new laser being added anywhere in that arm, and you certainly can't have BOTH lasers coming out of the same modeled laser beam barrel.

#15 pursang

    Member

  • PipPipPipPipPipPipPipPip
  • 1,877 posts
  • LocationSurrey BC, Canada

Posted 08 May 2012 - 03:47 AM

Don't make me break out Captain Obvious! You won't like me when I break out Captain Obvious.

#16 Preacherman

    Rookie

  • 1 posts

Posted 08 May 2012 - 03:47 AM

Personally i think it looks great, can't wait to get dirtside and kill something..

#17 Woodstock

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 1,166 posts
  • LocationKrakow

Posted 08 May 2012 - 03:48 AM

Take my ball home???? God no!!! You will be prying my dead hands off my joystick before I give up on this game!

:huh:

Big love = big (possibly unrealistic) expectations though :blink:

View PostRedshift2k5, on 08 May 2012 - 03:45 AM, said:

If the video is a final mechlab build then I am dissapointed. We'll see.

In the case of changing one weapon to another, with embedded weaponry, there will be little/no outward difference. Only the last exposed inch of barrel, or the last lens, maybe.

But, in the video we see them adding whole new weapons (and proof that the stock Hunchback variant has additional energy hardpoints in the arms, and an additional ballistic hardpoint in the right chest!). The Hunchback clearly shows a laser housed in each arm, and they are attached to the outside of the armor (in a housing) but not 'embedded'), and we certainly do not see a new laser being added anywhere in that arm, and you certainly can't have BOTH lasers coming out of the same modeled laser beam barrel.



Video ... I missed something didn't I? .... I only saw the screen shots.

Anyone got a link.

#18 pursang

    Member

  • PipPipPipPipPipPipPipPip
  • 1,877 posts
  • LocationSurrey BC, Canada

Posted 08 May 2012 - 03:51 AM

Ja.

http://www.ign.com/v...loper-breakdown

*Poof!* Magic.

#19 Kaemon

    Member

  • PipPipPipPipPipPipPipPip
  • 1,924 posts
  • LocationMN

Posted 08 May 2012 - 03:53 AM

It would be nice to be able to visually tell what weapons a mech had, I hope they can implement a bit of this after Go Live as they continually refine the game.

The vague statements regarding this make sense really, if the game has issues with bugs or game balance, those take precedence over gfx customization, unlike some other online games (I won't mention them) that seem to think all players care about is shiny gfx when the game itself is a steaming pile of poorly coded poo.

I'm ok with this approach (not the poo games, that makes me crazy), but yes, I want to RLH from a Centurion with a Pontiac A/C, and moreso, I want to be able to visually tell he has it, instead of just getting hit and then saying 'oh, crap, that's a big um'.

Edited by Kaemon, 08 May 2012 - 03:54 AM.


#20 Woodstock

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 1,166 posts
  • LocationKrakow

Posted 08 May 2012 - 04:02 AM

okay .... so I watch the vid and there were zero physical changes to how the mech looked.
I
hope this is a PRE-BETA thing because this directly contradicts what they said to helmers question.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users