TruePoindexter, on 29 November 2012 - 11:24 AM, said:
I'm going to have to ask the devils advocate question here - but do they need to be stronger?
Most of my mechs I run currently are either energy weapons only or a specific weapon system combined with energy weapons. I'm doing quite well for someone who the vast majority of the time PUGs (yes yes I know...) and aside from ER PPC's being too much and PPC's probably needing a slight boost in projectile velocity/effect they're quite effective.
It's always great to have a reasoned discussion!
I think they do need to be better. Especially so when you start considering sustained dps versus ballistics. If (and that's a big IF) energy weapons have any significant advantages over missiles or ballistics right now, 90% of that is only due to the current state of the game and will disappear with time.
Given the current ammo allotments, taking 3 tons of ammo for any ballistic weapon will for all intents give you a ballistic weapon that requires no real firing discipline, and can sustain it's maximum dps for the duration of contact. Trying to achieve the same thing with any main energy weapon (large laser, PPC, ER, etc...) is much much harder to do, if not impossible. That means that, regardless of your stance on firing discipline, ballistics currently have a major advantage over energy weapons in any engagement lasting more than 5 to 10 seconds.
Also, considering that lasers have a much greater damage spread across multiple hit locations, and they tend to fall flat against ballistics as well even during shorter engagements.
Missile weapons have extremely very high dps values on their own, aside from the ability to lock on to a target. Plain SRM's lack any kind of homing ability, but that is offset against an extremely high alpha value (multiple SRM6 at close range is effectively an IWIN button) combined with an extremely low weight cost.
All in all, energy weapons are still very weak compared to non-energy weapons, and gimped DHS aren't doing us any favors.