

Ask The Devs 27!
#101
Posted 30 November 2012 - 02:52 AM
#102
Posted 30 November 2012 - 02:59 AM
Ashnod, on 30 November 2012 - 02:36 AM, said:
Oh man what if there was a zero environment level. You take life support damage and betty warns you of your decreasing oxygen supply? I'm gunna pull a Nostrodamas and say there will be a no atmosphere level at some point.
Will there be a "dark" night level at at some point, or was that considered too restrictive or something? I noticed not even the inside of caves get dark enough to need night vision. (or even benefited by it really)
Edited by Thomas Covenant, 30 November 2012 - 03:05 AM.
#103
Posted 30 November 2012 - 03:31 AM
Unrelated to my last question, I still experience memory leaks with the game. I can only play 2 games before having to restart my client. I know it's been around since closed beta and it doesn't make sense to see it still being a problem. What is current status of this issue? Are the devs trying to figure it out? Has it been put on hold for other features?
Edited by Reavermyst, 30 November 2012 - 03:34 AM.
#104
Posted 30 November 2012 - 03:51 AM
Q: Are there any plans (that does not involve MC) for Master level mechs in mechlab, or they will just pile up EXP?
(http://mwomercs.com/...d-out-variants/)
#105
Posted 30 November 2012 - 04:13 AM
#106
Posted 30 November 2012 - 04:21 AM
Do you have an ETA on the new mech lab design? The one that lets us change everything and pay once at the end?
Will you be adding a broader range of colours to the camo spec palette?
Can we please be allowed to recolour our founders mechs.
Edited by Wizard Steve, 03 December 2012 - 07:05 AM.
#107
Posted 30 November 2012 - 04:26 AM
2. Wolud it be psosible to add a splelchekcer to the froums?

#108
Posted 30 November 2012 - 04:34 AM
https://secure.eveonline.com/PLEX/
Benefits:
1) poor players can use wangs, mech bays etc PGI gets full $$$ for MC purchases
2) IRL rich players can buy cbills with "tradable MC cards" allowing them to purchase mechs, mods, weapons etc
3) PGI doesnt have to calculate/implement MC costs on every little aspect of the game, players can buy MC, sell it for cbills and effectively use $$/MC to buy anything ingame.
Doesnt need to be done via game client, could be a part of the website since it already tracks MC + Cbills in profile.
I've played a few MMO's this way, where *I* didnt spend any money on the game, but the items/subscriptions i consumed were paid for by "someone" to the tune of several hundred dollars normally.
It also completely blocks out farmers, since there is no $$$ going out of the system into players hands, its all one way $$$ >>> PGI.
Edited by Asmosis, 30 November 2012 - 04:36 AM.
#109
Posted 30 November 2012 - 04:59 AM

How about public test server so there would be larger 'sample size' when testing new patch, like something similar to what WoT guys do? I think we really need this, as many of new features seem to be tested only superficially or not at all.
Do you have plans for hotkeys assigned to some basic commands/responses etc. ("Enemy spotted", "Attack my target", "Fall back", "Roger", "Negative" and something like that)?
Are we going to have destructable environment? Any details and/or ETA?
Any plans to change/fix zoom module to make it actually usefull (like 1.5 - 2 x current zoom level instead flat 4x)?
Can we expect some changes to convergence system? Like manual setting or makeing it fix on distance to current target.
Do you like current XP and money reward system and is it final or are you going to change it somehow? Many players don't seem to be happy with what we have now.
And one question on critical hits: can we expect to have more effects besides weapon/equipment destruction? I'm thinking about, for example, jamming of arms/torso (so you can't move them or have only decreased mobility becouse of servo/actuator damage) or some troubles with aiming when targeting computer gets hit.
#110
Posted 30 November 2012 - 05:48 AM
#111
Posted 30 November 2012 - 05:49 AM
I mean... is the possibility for community created content (maps, mechs, sounds, textures) on your radar?
#112
Posted 30 November 2012 - 05:53 AM
#113
Posted 30 November 2012 - 06:38 AM
How long does the effect last?
To maintain missile lock on a NARC'd target does line of sight also need to be maintained?
Does the NARC effect still guide missiles already in flight even if lock has been lost?
Edited by Lord Jay, 30 November 2012 - 07:41 AM.
#114
Posted 30 November 2012 - 06:45 AM
#116
Posted 30 November 2012 - 06:59 AM
#117
Posted 30 November 2012 - 07:00 AM

#118
Posted 30 November 2012 - 07:05 AM
#119
Posted 30 November 2012 - 07:12 AM
#120
Posted 30 November 2012 - 07:17 AM
Please can we have an option to change the name of our mech after we purchase it and for that name to be displayed in game?
The ER PPC is a very rare weapon in MWO due to is terrible heat output. Are their any known plans to give it some love (lower slightly its heat cost)
Can we ever see mechs expelling spent shell cartridges?
Will ejections ever make it into the game?
Can we have mechs make a splash when they run through water (I imagine a 70 mech doing 65 kph through a lake would cause more than ripples).
Edited by Squid von Torgar, 30 November 2012 - 07:18 AM.
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