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Ask The Devs 27!


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#101 Do Legs

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Posted 30 November 2012 - 02:52 AM

Is there any plans to sell chassis only (without any equipment). After some playing (buying several mechs) I got plenty of stuff I don't use or ever wanted. Suggestion ('Create new mech') is already posted some time ago.

#102 Thomas Covenant

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Posted 30 November 2012 - 02:59 AM

View PostAshnod, on 30 November 2012 - 02:36 AM, said:

Q2: Whats your plan's for critical hit's on systems like actuator's sensor's, life support etc? how much will be able to be hit and what should we expect to see happened when there damaged / destroyed?


Oh man what if there was a zero environment level. You take life support damage and betty warns you of your decreasing oxygen supply? I'm gunna pull a Nostrodamas and say there will be a no atmosphere level at some point.

Will there be a "dark" night level at at some point, or was that considered too restrictive or something? I noticed not even the inside of caves get dark enough to need night vision. (or even benefited by it really)

Edited by Thomas Covenant, 30 November 2012 - 03:05 AM.


#103 Reavermyst

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Posted 30 November 2012 - 03:31 AM

Will there be an option to control "head movement?" I know this doesn't necessarily apply to everyone, but I personally experience difficulty controlling light mechs since my camera clips through the cockpit during torso turns. The First person camera seems to move in a weird way with the mech's torso for me.

Unrelated to my last question, I still experience memory leaks with the game. I can only play 2 games before having to restart my client. I know it's been around since closed beta and it doesn't make sense to see it still being a problem. What is current status of this issue? Are the devs trying to figure it out? Has it been put on hold for other features?

Edited by Reavermyst, 30 November 2012 - 03:34 AM.


#104 Amerante

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Posted 30 November 2012 - 03:51 AM

Maybe this time!

Q: Are there any plans (that does not involve MC) for Master level mechs in mechlab, or they will just pile up EXP?
(http://mwomercs.com/...d-out-variants/)

#105 Fiona Marshe

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Posted 30 November 2012 - 04:13 AM

When are the AC2, AC5 and Gauss Rifle getting their Minimum Range coded into the game?

#106 Wizard Steve

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Posted 30 November 2012 - 04:21 AM

Will we be able to add custom decals/banners to our mechs?

Do you have an ETA on the new mech lab design? The one that lets us change everything and pay once at the end?

Will you be adding a broader range of colours to the camo spec palette?

Can we please be allowed to recolour our founders mechs.

Edited by Wizard Steve, 03 December 2012 - 07:05 AM.


#107 Rushin Roulette

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Posted 30 November 2012 - 04:26 AM

1. Are there any plans for adding a report function ingame? A tool to klick on a players name with a small dropdownlist with basic report reasons (intentional teamkiller, suicider, bot, insulting language) would be great.

2. Wolud it be psosible to add a splelchekcer to the froums? :wub:

#108 Asmosis

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Posted 30 November 2012 - 04:34 AM

Q: Have you considered something like EVE onlines PLEX system? it allows players who wouldnt otherwise spend a dime on the game to "spend" a reasonably high amount of $$$ on MC

https://secure.eveonline.com/PLEX/

Benefits:
1) poor players can use wangs, mech bays etc PGI gets full $$$ for MC purchases
2) IRL rich players can buy cbills with "tradable MC cards" allowing them to purchase mechs, mods, weapons etc
3) PGI doesnt have to calculate/implement MC costs on every little aspect of the game, players can buy MC, sell it for cbills and effectively use $$/MC to buy anything ingame.

Doesnt need to be done via game client, could be a part of the website since it already tracks MC + Cbills in profile.

I've played a few MMO's this way, where *I* didnt spend any money on the game, but the items/subscriptions i consumed were paid for by "someone" to the tune of several hundred dollars normally.

It also completely blocks out farmers, since there is no $$$ going out of the system into players hands, its all one way $$$ >>> PGI.

Edited by Asmosis, 30 November 2012 - 04:36 AM.


#109 Krzysztof z Bagien

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Posted 30 November 2012 - 04:59 AM

Any chance for game servers outside America? Any ETA maybe? Would love to have two-digit ping :wub:

How about public test server so there would be larger 'sample size' when testing new patch, like something similar to what WoT guys do? I think we really need this, as many of new features seem to be tested only superficially or not at all.

Do you have plans for hotkeys assigned to some basic commands/responses etc. ("Enemy spotted", "Attack my target", "Fall back", "Roger", "Negative" and something like that)?

Are we going to have destructable environment? Any details and/or ETA?

Any plans to change/fix zoom module to make it actually usefull (like 1.5 - 2 x current zoom level instead flat 4x)?

Can we expect some changes to convergence system? Like manual setting or makeing it fix on distance to current target.

Do you like current XP and money reward system and is it final or are you going to change it somehow? Many players don't seem to be happy with what we have now.

And one question on critical hits: can we expect to have more effects besides weapon/equipment destruction? I'm thinking about, for example, jamming of arms/torso (so you can't move them or have only decreased mobility becouse of servo/actuator damage) or some troubles with aiming when targeting computer gets hit.

#110 Elizander

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Posted 30 November 2012 - 05:48 AM

How are the in-game tooltips, equipment stats and helpfiles coming along for the mechlab?

#111 Mr Mondragon

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Posted 30 November 2012 - 05:49 AM

Do you guys consider "crowd-sourcing" a possibility for creating content for MWO?

I mean... is the possibility for community created content (maps, mechs, sounds, textures) on your radar?

#112 Rylyn

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Posted 30 November 2012 - 05:53 AM

This is purely personal but when I was in the Navy, I was in a squadron called the VAQ-141 "ShadowHawks" so is there any plan on bringing in the Shadow Hawk mech? For those that say its a 500 year old Mech, anything can be made relevant with current technology.

#113 Lord Jay

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Posted 30 November 2012 - 06:38 AM

Can you please explain how NARC works in detail?
How long does the effect last?
To maintain missile lock on a NARC'd target does line of sight also need to be maintained?
Does the NARC effect still guide missiles already in flight even if lock has been lost?

Edited by Lord Jay, 30 November 2012 - 07:41 AM.


#114 Dieselpunk

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Posted 30 November 2012 - 06:45 AM

Hero Mechs... Besides the Ilya, what else is in the works and when will we see them?

#115 Dieselpunk

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Posted 30 November 2012 - 06:58 AM

View PostElizander, on 30 November 2012 - 05:48 AM, said:

How are the in-game tooltips, equipment stats and helpfiles coming along for the mechlab?


Along with this question... Any thoughts on having a 3D Mechlab?

#116 KuruptU4Fun

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Posted 30 November 2012 - 06:59 AM

From what buzz is going on in the community ECM is going to be overpowered from the get go. It's also been stated that the TAG system is it's counter. Are you looking at fundamentally changing TAG (like making it a module). So that more mechs can use it against ECM. Or are there any other systems like NARC that you are planning on improving to add to the list of counters negating it?

#117 bug3at3r

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Posted 30 November 2012 - 07:00 AM

Will you bear my children?
Posted Image

#118 Darklord

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Posted 30 November 2012 - 07:05 AM

Did you ever consider putting invisible walls in for the out of bounds area to stop players from running off and committing suicide?

#119 Buck Cake

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Posted 30 November 2012 - 07:12 AM

Do you plan to make fists useful/usable in the game?

#120 Squid von Torgar

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Posted 30 November 2012 - 07:17 AM

Are there any plans to add in environmental sounds to the maps (Like a howling wind sound on Frozen City, The sound of the waterfall on Forest Colony, a hissing at the Caldera on Caustic, sounds of overflying Aerospace on River City)?

Please can we have an option to change the name of our mech after we purchase it and for that name to be displayed in game?

The ER PPC is a very rare weapon in MWO due to is terrible heat output. Are their any known plans to give it some love (lower slightly its heat cost)

Can we ever see mechs expelling spent shell cartridges?

Will ejections ever make it into the game?

Can we have mechs make a splash when they run through water (I imagine a 70 mech doing 65 kph through a lake would cause more than ripples).

Edited by Squid von Torgar, 30 November 2012 - 07:18 AM.






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