Ask The Devs 27!
#61
Posted 29 November 2012 - 07:17 PM
#62
Posted 29 November 2012 - 07:27 PM
ECM comes out soon, i noticed the jenner was removed from the list of mechs that'll be able to equip it. i dont disagree but i also do not agree with this. but why was it removed?
#63
Posted 29 November 2012 - 07:29 PM
Why did you nerf FF taking it from 36ppt to 35.84?
#64
Posted 29 November 2012 - 07:44 PM
http://www.sarna.net/wiki/Arrow_IV
#65
Posted 29 November 2012 - 07:47 PM
Again, my questions are:
Hero mechs, perhaps I am not getting it, but it seems the more of these are released the more paying players, or more specifically teams, will have an increasing strategic selection that is not really moving in line with the "free to play players even level with paying players" goal. More adaptability = higher ceiling for team potential.
Ammo cost. If we have to pay for ammo, then wont that making paying members able to roll out with builds that are not feasable for free to play members?
As always I am greatful.
#66
Posted 29 November 2012 - 08:00 PM
#67
Posted 29 November 2012 - 08:19 PM
Racing stickers?
Invasion Stripes?
#68
Posted 29 November 2012 - 08:30 PM
How would these mechs progress beyond basic?
Edited by Tvae, 29 November 2012 - 08:32 PM.
#69
Posted 29 November 2012 - 08:47 PM
Will there be changes to the repair system such that surviving battered, yet intact allows one to retain a greater net reward than the current system?
Edited by Prosperity Park, 29 November 2012 - 08:48 PM.
#70
Posted 29 November 2012 - 09:00 PM
Any plans on placing in a PROPER radar or give solid reasons why this game is so lacking in canon accurate 360 degree radar systems?
#71
Posted 29 November 2012 - 09:06 PM
#72
Posted 29 November 2012 - 09:12 PM
Edited by Will9761, 29 November 2012 - 09:27 PM.
#73
Posted 29 November 2012 - 09:44 PM
Rejarial Galatan, on 29 November 2012 - 09:00 PM, said:
Any plans on placing in a PROPER radar or give solid reasons why this game is so lacking in canon accurate 360 degree radar systems?
Its a module "360 retention"
#74
Posted 29 November 2012 - 09:45 PM
#75
Posted 29 November 2012 - 09:45 PM
slash b slash, on 29 November 2012 - 02:17 PM, said:
Silly questions like this clutter wonderful threads like these. The real question is do the programmers majority wear boxers or briefs? And if it turns out to be briefs are they tighty whitey types or colors?
Oh yeah and it snows in the cave on forest colony snow, right through the rock... are you aware of this?
Edited by DerelictTomcat, 29 November 2012 - 09:46 PM.
#76
Posted 29 November 2012 - 09:48 PM
#77
Posted 29 November 2012 - 09:50 PM
http://www.kickstart...p-into-the-game
Several up and coming games and studios have flagged support for it, and I can not think of a feature that would do more to immerse an individual into the setting.
Edited by Prezimonto, 29 November 2012 - 09:51 PM.
#78
Posted 29 November 2012 - 10:00 PM
2. When are the big orange, unrealistic/unimmersive base capping squares going to be replaced with walls, buildings, and turrets? (or dropships) And realistically, the bases area themselves will need to be larger(not the capping area) because mechs are big. Unlrealistic for a whole team of mechs to be crunched together in a cluster at the start of a match. With a bigger base they could be dropped with more space between them, and no chance of bumping or friendly knockdowns and fire before you even move.. TBH I would prefer an actual structure that needs to be destroyed (an HQ or Coms Tower) to "cap" a base. Having a mech sit on a square is silly. make them actually have to engage something.(like a dropship) or destroy something(like a coms and/or HQ building)
Edited by Teralitha, 29 November 2012 - 10:06 PM.
#79
Posted 29 November 2012 - 10:01 PM
#80
Posted 29 November 2012 - 10:09 PM
balance out the missile and other ac weapons instead of just heat and reload times.
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