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Ask The Devs 27!


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#161 Undead Bane

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Posted 30 November 2012 - 05:08 PM

Will we get santa's cap for our atlasses on Christmas/new year?

#162 Felicitatem Parco

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Posted 30 November 2012 - 05:12 PM

Will the electronic-scrambling effect of normal PPCs be transferred to the shooter if normal PPCs are fired at a target within 90m?

Edited by Prosperity Park, 30 November 2012 - 05:13 PM.


#163 Ashnod

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Posted 30 November 2012 - 05:24 PM

How pink will rhonda snord's highlander be when you finally release it as a hero mech? And will it have awesome speaker's on the outside that you can blast music with like lore describes it having?

#164 Salesninja

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Posted 30 November 2012 - 05:45 PM

Is there plans to implement weight or chassis restrictions in 8 man drops in the future, or possibly the planetary metagame?

I feel like its a mistake to let the playerbase decide. They tend to abuse latitude given.

#165 Tuku

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Posted 30 November 2012 - 05:52 PM

In your new 4 or 8 man matchmaking rules it leaves 5-6-and 7 man teams out in the cold. May I ask why this is?This is the reasion we wanted more than 4 man matchmaking because we wanted to be able to handle those in between groups without having to break groups into 2 groups of 3 or whatever and all play togeather.

#166 Shelshoq

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Posted 30 November 2012 - 06:01 PM

will we be able to buy the rights of the unseen mechs by we i mean the fan base?

#167 gregsolidus

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Posted 30 November 2012 - 07:12 PM

Will you ever reconsidering not locking Jump Jets to specific variants? While I understand the basic rationale of trying to keep variants unique it seems like an arbitrary line in the sand given how many mechs share variants with similar hardpoints and roles, being able to hop over obstructions doesn't really make the the CTF-3D all that more unique from the HBK-4P or similarly energy focused variants.

Edited by gregsolidus, 01 December 2012 - 02:23 PM.


#168 Noth

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Posted 30 November 2012 - 07:15 PM

View Postgregsolidus, on 30 November 2012 - 07:12 PM, said:

Will it ever be possible to equip Jump Jets on any variant of a mech we choose? Is this restriction intentional for the sake of balance or is this due to the Jump Jet system not being functionally complete?


It's intended. Doubtful the restriction will ever be lifted.

#169 DarkJaguar

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Posted 30 November 2012 - 07:51 PM

Will there be a size limit to Mercenary Organizations like there is to friends lists?

With Phase II of Matchmaking being implemented, can we expect the ability to begin forming our Merc Corps soon and wearing our tags?

Is there any plan to implement Level 3 tech in the future? Such as Laser AMS, Compact Heatsinks, Hardened Armor? If So, will these types of items be premium content, available only via MC?

#170 Rejarial Galatan

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Posted 30 November 2012 - 07:54 PM

View PostThomas Covenant, on 29 November 2012 - 09:44 PM, said:


Its a module "360 retention"

that is beyond unacceptable, as a 360 radar is a BASIC piece of equipment, might as well make engines, or armor modules then as well.

#171 Kellen Wolf

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Posted 30 November 2012 - 08:27 PM

Any word on Joystick support? I know there are some work arounds, (none of which work for me and my logitech), as it stands the JS is nowhere near as responsive or quick as the mouse and keyboard.

#172 Thomas Covenant

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Posted 30 November 2012 - 08:36 PM

View PostRejarial Galatan, on 30 November 2012 - 07:54 PM, said:

that is beyond unacceptable, as a 360 radar is a BASIC piece of equipment, might as well make engines, or armor modules then as well.


It's a finite addition, you can't shoot someone who is behind your back, but you're teammates can LRM them. Its a very modest perk. Besides! Sneaking behind someone is fun, and further more remember: this game prioritized gameplay over what we perceive as sci fi realism, or even canon. For example, did you know, normally 1/12 mechs explode?

#173 Tekadept

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Posted 30 November 2012 - 08:58 PM

1. Is the Metagame planned to be deployed sometime in 2013 or is all the bug fixes and MC generating content getting in the way of that timeline and its likely to be pushed back to 2014??

2. Lets say the worst possible thing happens and PGI goes under and can no longer develop Mechwarrior online and host all the servers. Is it a possibility in that circumstance that a standalone server package can be easily released for people to host their own servers and continue to play 8v8 mech stomping actions with friends etc?

3. Am i ever going to be able to just convert MC to cbills without having to buy a mech to sell?

#174 PapaKilo

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Posted 30 November 2012 - 10:56 PM

View Postrolly, on 30 November 2012 - 05:00 PM, said:

9.) Will you be addressing the current imbalance of Jenner's (which are designed as scout mechs) as the uber OP mech?

Please ignore this question, devs.

Jenner isn't OP any more than Atlas is. The only things that could be construed as problems are the netcode issues and hit detection. Once those are fixed, fast lights won't be nearly as difficult to kill as they are now. Plus, Jenner isn't a scout 'Mech. It's designed to be a guerrilla fighter, going behind enemy lines and sowing havoc.

#175 CrazyCatDaddy

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Posted 01 December 2012 - 12:15 AM

Does the Sensor Module stack with BEAGLE?

Are there plans to make paint permanently buyable?

#176 Tvae

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Posted 01 December 2012 - 12:46 AM

Is there any chance of seeing the Grand Dragon any time soon, given that it's near identical to the Dragon except for loadout?

Edited by Tvae, 01 December 2012 - 12:46 AM.


#177 steelblueskies

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Posted 01 December 2012 - 01:42 AM

not a question, but could you please pass along a sincere personal thanks to yourself, mr elkman, mr inouye, mr dziegielewski, mr bradley, and any other i may have specifically missed for taking the time and effort to get into the new informational swing. it inspires hope, even when one may disagree on specifics.

(1)-that said, and with all due respect, may i ask if we may be seeing some word on fixes and optimization to redress the small performance hits that began with the move to engine 3.4, and have continued to occur in small increments each patch since? possibly along the lines of "hopeful to push out a fix soonish", or "going to be a while".

i understand that performance tuning and tweaking is one of the hardest things to roadmap or metric out to a timetable, but at the current rate some users may simply be forced to stop until such tuning arrives starting next patch, and i expect to drop below a usable framerate around mid december if the small drops per patch continue. also let me thank the assuredly weary staff, who are working on it as we speak in the backgound, for their efforts.

(2)-in related inquiry, and knowing that at some point you will be locking them down for security reasons, can we get some sort of statement on the duration of our ability to resort to the custom user.cfg as a workaround? at present it feels like the magic safety blanket without which some would already be unable to find a stable playable performance setting, and with progress the fear stands that it may vanish leaving the game unusable until the performance tuning/fixes can come online in an official way only.

my apologies for any lack of clarity, brevity, or seeming harshness. i want to be clear that none of this post is intended in such a way, instead being purposed to hopefully inspire some worried and slightly sad individuals losing their ability to enjoy the title as before, to having more cause for hope in a substantiated fashion. (to wit, not angry, not bashing in any way. just hoping for some rays of sunshine that mwo may be/return to playable for some through christmas and new years performance wise.)

#178 Serevn

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Posted 01 December 2012 - 02:50 AM

Are you currently seriously working on community/ faction warfare? If so, how much of a priority is it? And can we expect it to start being implemented in the early months of 2013?

Edited by Serevn, 01 December 2012 - 02:55 AM.


#179 cmopatrick

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Posted 01 December 2012 - 03:24 AM

a couple questions:

may we have a reconnect function? please? the number of ctd instances for me in the last two weeks averages 2 a day when i play maybe 15 to 20 drops. you already have the mech tied to the game, will/can the team provide a "reconnect" button that would replace the "launch" button for the mech currently locked into the game. a corollary to that would be to prevent any other mech launch while the mech is still in-game.

is there an eta on the fix for ctd? since the next to last patch, they are really bad.

is extending the range of the tag to 600m (with maybe a pilot module that would extend that to say 700m) an option? it would improve the scissors to ECM's paper,

is there a timeframe for the enhanced damage from the ppc? will it generates enough charge in the mech core (torso/head) to degrade/damage sensors or other equipment?

will you allow community members to create maps? right now, with the limits on gameplay and environment, these very small maps (caustic is small, just not as small) kind of increase boredom. with the econ as it is, variety might be best served with maps created by the community to give us enough volume that we can discover more unit play ideas (other than 3 line, 7 line, g-line sort of things..

(edit for spelling)

Edited by cmopatrick, 01 December 2012 - 03:26 AM.


#180 Elizander

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Posted 01 December 2012 - 03:26 AM

View PostThontor, on 30 November 2012 - 11:28 AM, said:

What weight issue is that?

As far as I know the only issue with jump jets is that you only need one, any more than that doesn't make any difference.

Is that what you are referring to?


Yup. You need 1, so you save on weight. :)





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