

Ask The Devs 27!
#161
Posted 30 November 2012 - 05:08 PM
#162
Posted 30 November 2012 - 05:12 PM
Edited by Prosperity Park, 30 November 2012 - 05:13 PM.
#163
Posted 30 November 2012 - 05:24 PM
#164
Posted 30 November 2012 - 05:45 PM
I feel like its a mistake to let the playerbase decide. They tend to abuse latitude given.
#165
Posted 30 November 2012 - 05:52 PM
#166
Posted 30 November 2012 - 06:01 PM
#167
Posted 30 November 2012 - 07:12 PM
Edited by gregsolidus, 01 December 2012 - 02:23 PM.
#168
Posted 30 November 2012 - 07:15 PM
gregsolidus, on 30 November 2012 - 07:12 PM, said:
It's intended. Doubtful the restriction will ever be lifted.
#169
Posted 30 November 2012 - 07:51 PM
With Phase II of Matchmaking being implemented, can we expect the ability to begin forming our Merc Corps soon and wearing our tags?
Is there any plan to implement Level 3 tech in the future? Such as Laser AMS, Compact Heatsinks, Hardened Armor? If So, will these types of items be premium content, available only via MC?
#171
Posted 30 November 2012 - 08:27 PM
#172
Posted 30 November 2012 - 08:36 PM
Rejarial Galatan, on 30 November 2012 - 07:54 PM, said:
It's a finite addition, you can't shoot someone who is behind your back, but you're teammates can LRM them. Its a very modest perk. Besides! Sneaking behind someone is fun, and further more remember: this game prioritized gameplay over what we perceive as sci fi realism, or even canon. For example, did you know, normally 1/12 mechs explode?
#173
Posted 30 November 2012 - 08:58 PM
2. Lets say the worst possible thing happens and PGI goes under and can no longer develop Mechwarrior online and host all the servers. Is it a possibility in that circumstance that a standalone server package can be easily released for people to host their own servers and continue to play 8v8 mech stomping actions with friends etc?
3. Am i ever going to be able to just convert MC to cbills without having to buy a mech to sell?
#174
Posted 30 November 2012 - 10:56 PM
rolly, on 30 November 2012 - 05:00 PM, said:
Please ignore this question, devs.
Jenner isn't OP any more than Atlas is. The only things that could be construed as problems are the netcode issues and hit detection. Once those are fixed, fast lights won't be nearly as difficult to kill as they are now. Plus, Jenner isn't a scout 'Mech. It's designed to be a guerrilla fighter, going behind enemy lines and sowing havoc.
#175
Posted 01 December 2012 - 12:15 AM
Are there plans to make paint permanently buyable?
#176
Posted 01 December 2012 - 12:46 AM
Edited by Tvae, 01 December 2012 - 12:46 AM.
#177
Posted 01 December 2012 - 01:42 AM
(1)-that said, and with all due respect, may i ask if we may be seeing some word on fixes and optimization to redress the small performance hits that began with the move to engine 3.4, and have continued to occur in small increments each patch since? possibly along the lines of "hopeful to push out a fix soonish", or "going to be a while".
i understand that performance tuning and tweaking is one of the hardest things to roadmap or metric out to a timetable, but at the current rate some users may simply be forced to stop until such tuning arrives starting next patch, and i expect to drop below a usable framerate around mid december if the small drops per patch continue. also let me thank the assuredly weary staff, who are working on it as we speak in the backgound, for their efforts.
(2)-in related inquiry, and knowing that at some point you will be locking them down for security reasons, can we get some sort of statement on the duration of our ability to resort to the custom user.cfg as a workaround? at present it feels like the magic safety blanket without which some would already be unable to find a stable playable performance setting, and with progress the fear stands that it may vanish leaving the game unusable until the performance tuning/fixes can come online in an official way only.
my apologies for any lack of clarity, brevity, or seeming harshness. i want to be clear that none of this post is intended in such a way, instead being purposed to hopefully inspire some worried and slightly sad individuals losing their ability to enjoy the title as before, to having more cause for hope in a substantiated fashion. (to wit, not angry, not bashing in any way. just hoping for some rays of sunshine that mwo may be/return to playable for some through christmas and new years performance wise.)
#178
Posted 01 December 2012 - 02:50 AM
Edited by Serevn, 01 December 2012 - 02:55 AM.
#179
Posted 01 December 2012 - 03:24 AM
may we have a reconnect function? please? the number of ctd instances for me in the last two weeks averages 2 a day when i play maybe 15 to 20 drops. you already have the mech tied to the game, will/can the team provide a "reconnect" button that would replace the "launch" button for the mech currently locked into the game. a corollary to that would be to prevent any other mech launch while the mech is still in-game.
is there an eta on the fix for ctd? since the next to last patch, they are really bad.
is extending the range of the tag to 600m (with maybe a pilot module that would extend that to say 700m) an option? it would improve the scissors to ECM's paper,
is there a timeframe for the enhanced damage from the ppc? will it generates enough charge in the mech core (torso/head) to degrade/damage sensors or other equipment?
will you allow community members to create maps? right now, with the limits on gameplay and environment, these very small maps (caustic is small, just not as small) kind of increase boredom. with the econ as it is, variety might be best served with maps created by the community to give us enough volume that we can discover more unit play ideas (other than 3 line, 7 line, g-line sort of things..
(edit for spelling)
Edited by cmopatrick, 01 December 2012 - 03:26 AM.
#180
Posted 01 December 2012 - 03:26 AM
Thontor, on 30 November 2012 - 11:28 AM, said:
As far as I know the only issue with jump jets is that you only need one, any more than that doesn't make any difference.
Is that what you are referring to?
Yup. You need 1, so you save on weight.

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