


Ask The Devs 27!
#241
Posted 02 December 2012 - 02:04 PM

#242
Posted 02 December 2012 - 02:19 PM
1. Are you hoping to have servers in other countries by launch (which is estimated as Q1 2013, right?). I'm in australia so this is most relevant to me but I'm sure many others would like to know about thier region.
2. If yes on servers. Will they all link back to the one CW metagame once that launches.
The trouble is we all want a lower ping, but we don't really want to be cut off from the overall war.
#243
Posted 02 December 2012 - 02:46 PM
Are (or were) there plans to add Triple Strength Myomer sometime next year?
According to the Sarna Wiki, it does become available at some point during 3050, but is risky to use.
Thank you (if this question is answered).
#244
Posted 02 December 2012 - 02:59 PM
#245
Posted 02 December 2012 - 03:27 PM
Lonestar1771, on 02 December 2012 - 02:59 PM, said:
Because lots of chassis with few variants is lots more work (costing both time and money). Making the core chassis is 95% of the work, not statting the variants. More chassis with fewer variants each would be fewer mechs to play with since you have to assume they are already making mechs as quickly as they can.
#246
Posted 02 December 2012 - 03:31 PM
In the component inventory you could select the mech you wish to equip rather than have to select the mech, then the equipment... ...will save much time for those who switch on XL engine between a few mechs..
#247
Posted 02 December 2012 - 04:13 PM
Farix, on 29 November 2012 - 06:02 PM, said:
Have you tried hitting the spacebar?
#248
Posted 02 December 2012 - 04:24 PM
McScum, on 30 November 2012 - 02:47 AM, said:
I was thinking about Clan tech ... and how badly people would want this ... and well generating money for PGI ....
Clan Invasion being imminent, it is really not hard to imagine that there are some traces of Clans to be found around the universe ... think of Clan Skunkworks, aftermarket or merc stuff ... some technology that is being developed ... As we all know many would sell their closest familly members for a Timberwolf or a Stormcrow ... or even a decent (larger) UAC's ... so why not use this....
Make a lottery, once a month, where players can win.. for example... a Timberwolf... that recon stumbled upon on a mission to recon an abandoned Clan testing facility .. not only that but think also of other things like "unavailable" weapons and modules.... SSRM6?
Prizes don't have to be just clan tech but can be "hero mechs" or anything desirable in the game ...
so basically ...
1. you announce a lottery and prizes...
2. players can use a button in the main menu to pay, lets say, 500MC for a ticket and join the draw... only once!
3. you randomly select winners and publish the results on the forum
4. prize is automatically added to the winners inventory...
5. for worries about P2W ... maybe the "test equipment" found could have a somewhat "lesser" stats as in real life.. for example ... Timberwolf with engine/turn rate limitation..
I dont think this should be difficult to achieve right? Lottery should be no problem ... new mechs however could be a problem - don't know how difficult it is to add them to the game...
Also I wouldn't think that this is a P2W neither ... u need a great amount of luck for this ...
So what do you think?
I'll crosspost this to general and try to make a poll to see the reactions ... who knows

I don't think PGI wants to get involved in online gambling.
Paying money for MC to have a chance to win something of value is gambling under the laws of many locales. PGI doesn't have the lawyers or budget to implement this.
#249
Posted 02 December 2012 - 04:30 PM
#250
Posted 02 December 2012 - 04:31 PM
Amadeaus, on 29 November 2012 - 07:44 PM, said:
http://www.sarna.net/wiki/Arrow_IV
Have you checked your knee?
#251
Posted 02 December 2012 - 04:40 PM
#252
Posted 02 December 2012 - 05:19 PM
What role does Comstar (the devs) play in MWO both on the forums and in the game?
Will we ever learn what www.static.mwomercs.com actual purpose is?
#254
Posted 02 December 2012 - 05:34 PM
Edited by Warlune, 02 December 2012 - 05:36 PM.
#255
Posted 02 December 2012 - 05:58 PM
Are there plans to rebalance the CPLT-K2?
#256
Posted 02 December 2012 - 07:29 PM

Thanks!
Loving the game.
Mav
edit: and.. and .. and.. !

Edited by MavRCK, 02 December 2012 - 10:51 PM.
#257
Posted 02 December 2012 - 07:43 PM
Can we get Laura from NGNG as our B****in' Betty voice instead of what it is right now?
I'd pay MC for that.
Regular Betty crackles a bit, and it tends to sound choppy.
And now to answer the question of the person before me:
MavRCK, on 02 December 2012 - 07:29 PM, said:
Thanks!
Loving the game.
Mav
Actually, you can already bind the mouse wheel, but you need to edit the game files themselves to do it. There is currently no way to bind it using the in-game bindings.
go to:
[drive letter that you installed it on] :\ [folder you installed it in] \ MechWarrior Online\USER\Profiles\[insert your MWO game name here, include spaces if you have them in your name]
then look for the file named:
actionmaps.xml
Open it using either Notepad, or Notepad++ (Notepad++ is a free version which is much easier to work with than Notepad, and has more functionality, so I use it instead.)
Now, I could tell you exactly how to modify it, but you could also just copy and paste what I have posted below into that file, then open up MWO again and modify what you don't like.
if it says ' index="0" ', then that means that it is the primary keybind for that function.
For example, I have weapon group 3 bound to the 'E' key and 'mousewheel up' on my configuration, while weapon group 5 is bound to the 'F' key and 'mousewheel down'.
You should be able to extrapolate from there.
(Also, for the record, I didn't find out how to do this on my own -- there is a thread in the forums where someone else posted how to do this.)
<ActionMaps Version="10"> <actionmap name="mech"> <action name="m_toggle_night_vision"> <rebind device="keyboard" input="np_6" index="2" defaultInput=""/> </action> <action name="m_toggle_thermal_vision"> <rebind device="keyboard" input="np_add" index="2" defaultInput=""/> </action> <action name="m_toggle_4x_zoom_mode"> <rebind device="keyboard" input="np_subtract" index="1" defaultInput=""/> </action> <action name="m_freelook"> <rebind device="keyboard" input="tilde" index="0" defaultInput="lctrl"/> </action> <action name="m_wg6"> <rebind device="keyboard" input="mouse3" index="2" defaultInput=""/> </action> <action name="m_wg5"> <rebind device="keyboard" input="mwheel_down" index="0" defaultInput="5"/> <rebind device="keyboard" input="f" index="2" defaultInput=""/> </action> <action name="m_wg4"> <rebind device="keyboard" input="mouse4" index="2" defaultInput="mouse5"/> </action> <action name="m_wg3"> <rebind device="keyboard" input="mwheel_up" index="1" defaultInput="3"/> <rebind device="keyboard" input="e" index="2" defaultInput="mouse4"/> </action> <action name="m_wg1"> <rebind device="keyboard" input="mouse1" index="2" defaultInput=""/> </action> <action name="attack1"> <rebind device="keyboard" input="" index="0" defaultInput="mouse1"/> </action> <action name="m_toggle_ecm_mode"> <rebind device="keyboard" input="np_3" index="1" defaultInput=""/> </action> <action name="m_toggle_zoom_mode"> <rebind device="keyboard" input="np_enter" index="2" defaultInput="mouse3"/> </action> </actionmap> </ActionMaps>
Edited by Spirit of the Wolf, 02 December 2012 - 07:47 PM.
#258
Posted 02 December 2012 - 08:06 PM
Edited by Serevn, 02 December 2012 - 08:08 PM.
#259
Posted 02 December 2012 - 08:13 PM
#260
Posted 02 December 2012 - 08:42 PM
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