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Ask The Devs 27!


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#241 MD9445

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Posted 02 December 2012 - 02:04 PM

Haven't heard anything about Community Warefare in a while. Can you comment on anything along that line, for example, 'We are about X% finished, and we look to be testing it in 1st Quater of 2013?' And if you copy my quotes, I'll find you with my jenner boss... :D

#242 JediShoki

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Posted 02 December 2012 - 02:19 PM

I know this has been asked in other ways but I wanted to ask specifically:

1. Are you hoping to have servers in other countries by launch (which is estimated as Q1 2013, right?). I'm in australia so this is most relevant to me but I'm sure many others would like to know about thier region.

2. If yes on servers. Will they all link back to the one CW metagame once that launches.

The trouble is we all want a lower ping, but we don't really want to be cut off from the overall war.

#243 Raven IIC

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Posted 02 December 2012 - 02:46 PM

Hi,
Are (or were) there plans to add Triple Strength Myomer sometime next year?
According to the Sarna Wiki, it does become available at some point during 3050, but is risky to use.

Thank you (if this question is answered).

#244 Lonestar1771

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Posted 02 December 2012 - 02:59 PM

Q: Why go with minimal amount of different mechs with many variants instead of lots of different mechs with few variants? It would seem the latter would be a better direction considering you could add in new variants for all the old mechs at a later date thus making them popular again.

#245 Redshift2k5

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Posted 02 December 2012 - 03:27 PM

View PostLonestar1771, on 02 December 2012 - 02:59 PM, said:

Q: Why go with minimal amount of different mechs with many variants instead of lots of different mechs with few variants? It would seem the latter would be a better direction considering you could add in new variants for all the old mechs at a later date thus making them popular again.


Because lots of chassis with few variants is lots more work (costing both time and money). Making the core chassis is 95% of the work, not statting the variants. More chassis with fewer variants each would be fewer mechs to play with since you have to assume they are already making mechs as quickly as they can.

#246 White Bear 84

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Posted 02 December 2012 - 03:31 PM

1. Would the devs give consideration towards developing a 'component inventory' for mech parts? It would be useful if when switching an engine between mechs, you could keep it in an inventory that is easy to access.. ..this would also require the game to remove the component at the end of a match.

In the component inventory you could select the mech you wish to equip rather than have to select the mech, then the equipment... ...will save much time for those who switch on XL engine between a few mechs..

#247 Suicidal Idiot

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Posted 02 December 2012 - 04:13 PM

View PostFarix, on 29 November 2012 - 06:02 PM, said:

2) Can we see the option of bypassing the opening animation in the client and go directly to the login screen (either by hitting esc, or through setting an option in the client? The long opening can be rather annoying after a couple of times.

Have you tried hitting the spacebar?

#248 Suicidal Idiot

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Posted 02 December 2012 - 04:24 PM

View PostMcScum, on 30 November 2012 - 02:47 AM, said:

Hi,

I was thinking about Clan tech ... and how badly people would want this ... and well generating money for PGI ....

Clan Invasion being imminent, it is really not hard to imagine that there are some traces of Clans to be found around the universe ... think of Clan Skunkworks, aftermarket or merc stuff ... some technology that is being developed ... As we all know many would sell their closest familly members for a Timberwolf or a Stormcrow ... or even a decent (larger) UAC's ... so why not use this....
Make a lottery, once a month, where players can win.. for example... a Timberwolf... that recon stumbled upon on a mission to recon an abandoned Clan testing facility .. not only that but think also of other things like "unavailable" weapons and modules.... SSRM6?
Prizes don't have to be just clan tech but can be "hero mechs" or anything desirable in the game ...

so basically ...
1. you announce a lottery and prizes...
2. players can use a button in the main menu to pay, lets say, 500MC for a ticket and join the draw... only once!
3. you randomly select winners and publish the results on the forum
4. prize is automatically added to the winners inventory...
5. for worries about P2W ... maybe the "test equipment" found could have a somewhat "lesser" stats as in real life.. for example ... Timberwolf with engine/turn rate limitation..

I dont think this should be difficult to achieve right? Lottery should be no problem ... new mechs however could be a problem - don't know how difficult it is to add them to the game...
Also I wouldn't think that this is a P2W neither ... u need a great amount of luck for this ...

So what do you think?
I'll crosspost this to general and try to make a poll to see the reactions ... who knows :)...


I don't think PGI wants to get involved in online gambling.

Paying money for MC to have a chance to win something of value is gambling under the laws of many locales. PGI doesn't have the lawyers or budget to implement this.

#249 BarHaid

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Posted 02 December 2012 - 04:30 PM

Since there's a lot of talk about PPCs here, let me add one: when are you going to break from canon and add a minimum range back onto the ER PPC? The lack of it is one of the worst decisions BattleTech ever made, IMHO. Do you have the stones to undo this?

#250 Suicidal Idiot

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Posted 02 December 2012 - 04:31 PM

View PostAmadeaus, on 29 November 2012 - 07:44 PM, said:

When can i get my Arrow IV system? Says it was available in 3044.

http://www.sarna.net/wiki/Arrow_IV

Have you checked your knee?

#251 Ghilt

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Posted 02 December 2012 - 04:40 PM

The targeting system is one thing that irks me. Can someone please tell me why every Mech can target any other mech while there is line of site? Isn't this the entire purpose of the Atlas having the command module? Why not disable the "target when friendly has line of site" and just implement it later when you get the command module working?

#252 BFett

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Posted 02 December 2012 - 05:19 PM

Guess I'm a bit late to the party but here's mine anyways.

What role does Comstar (the devs) play in MWO both on the forums and in the game?
Will we ever learn what www.static.mwomercs.com actual purpose is?

#253 Suicidal Idiot

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Posted 02 December 2012 - 05:20 PM

View PostDerelictTomcat, on 29 November 2012 - 09:45 PM, said:

... it snows in the cave on forest colony snow, right through the rock...

I just assumed that it was from wind blown snow, and a big stompy mech shaking it loose from the ceiling.

#254 Warlune

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Posted 02 December 2012 - 05:34 PM

Will we eventually be able to change the order that our mechs are presented in the mech lab? I'm a little OCD about such things and would love to be able to sort them! Also, will the ability to rename our mechs after the initial purchase be added?

Edited by Warlune, 02 December 2012 - 05:36 PM.


#255 Droz

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Posted 02 December 2012 - 05:58 PM

TrackIR Support. When?

Are there plans to rebalance the CPLT-K2?

#256 MavRCK

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Posted 02 December 2012 - 07:29 PM

Will we be able to bind the mouse wheel up and down later? Like for zoom? And could we give lead in groups to a specific person? And... can we have a game date ( day - month - year) in the forums and in the game launcher -- so we know when the clans are coming! :)

Thanks!

Loving the game.

Mav

edit: and.. and .. and.. ! :wacko:

Edited by MavRCK, 02 December 2012 - 10:51 PM.


#257 Spirit of the Wolf

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Posted 02 December 2012 - 07:43 PM

First, my question:
Can we get Laura from NGNG as our B****in' Betty voice instead of what it is right now?
I'd pay MC for that.
Regular Betty crackles a bit, and it tends to sound choppy.




And now to answer the question of the person before me:

View PostMavRCK, on 02 December 2012 - 07:29 PM, said:

Will we be able to bind the mouse wheel up and down later? Like for zoom?

Thanks!

Loving the game.

Mav


Actually, you can already bind the mouse wheel, but you need to edit the game files themselves to do it. There is currently no way to bind it using the in-game bindings.

go to:
[drive letter that you installed it on] :\ [folder you installed it in] \ MechWarrior Online\USER\Profiles\[insert your MWO game name here, include spaces if you have them in your name]
then look for the file named:
actionmaps.xml
Open it using either Notepad, or Notepad++ (Notepad++ is a free version which is much easier to work with than Notepad, and has more functionality, so I use it instead.)

Now, I could tell you exactly how to modify it, but you could also just copy and paste what I have posted below into that file, then open up MWO again and modify what you don't like.

if it says ' index="0" ', then that means that it is the primary keybind for that function.
For example, I have weapon group 3 bound to the 'E' key and 'mousewheel up' on my configuration, while weapon group 5 is bound to the 'F' key and 'mousewheel down'.
You should be able to extrapolate from there.
(Also, for the record, I didn't find out how to do this on my own -- there is a thread in the forums where someone else posted how to do this.)

<ActionMaps Version="10">

 
<actionmap name="mech">
  <action name="m_toggle_night_vision">
   <rebind device="keyboard" input="np_6" index="2" defaultInput=""/>
  </action>
  <action name="m_toggle_thermal_vision">
   <rebind device="keyboard" input="np_add" index="2" defaultInput=""/>
  </action>
  <action name="m_toggle_4x_zoom_mode">
   <rebind device="keyboard" input="np_subtract" index="1" defaultInput=""/>
  </action>
  <action name="m_freelook">
   <rebind device="keyboard" input="tilde" index="0" defaultInput="lctrl"/>
  </action>
  <action name="m_wg6">
   <rebind device="keyboard" input="mouse3" index="2" defaultInput=""/>
  </action>
  <action name="m_wg5">
   <rebind device="keyboard" input="mwheel_down" index="0" defaultInput="5"/>
   <rebind device="keyboard" input="f" index="2" defaultInput=""/>
  </action>
  <action name="m_wg4">
   <rebind device="keyboard" input="mouse4" index="2" defaultInput="mouse5"/>
  </action>
  <action name="m_wg3">
   <rebind device="keyboard" input="mwheel_up" index="1" defaultInput="3"/>
   <rebind device="keyboard" input="e" index="2" defaultInput="mouse4"/>
  </action>
  <action name="m_wg1">
   <rebind device="keyboard" input="mouse1" index="2" defaultInput=""/>
  </action>
  <action name="attack1">
   <rebind device="keyboard" input="" index="0" defaultInput="mouse1"/>
  </action>
  <action name="m_toggle_ecm_mode">
   <rebind device="keyboard" input="np_3" index="1" defaultInput=""/>
  </action>
  <action name="m_toggle_zoom_mode">
   <rebind device="keyboard" input="np_enter" index="2" defaultInput="mouse3"/>
  </action>
</actionmap>
</ActionMaps>

Edited by Spirit of the Wolf, 02 December 2012 - 07:47 PM.


#258 Serevn

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Posted 02 December 2012 - 08:06 PM

How do you plan to expand role-playing In a match system game like this? Beyond what the players and fans have already created.

Edited by Serevn, 02 December 2012 - 08:08 PM.


#259 Ashnod

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Posted 02 December 2012 - 08:13 PM

Can module cbill cost be reduced or at least apply to all mech's considering all you have to do is move it over to a new one currently?

#260 unwary

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Posted 02 December 2012 - 08:42 PM

Bacon?





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