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Why Do Cataphracts Have Hands?


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#21 Solis Obscuri

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Posted 29 November 2012 - 08:09 PM

So they can polish their AC/10.
:(

#22 Typhon27

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Posted 29 November 2012 - 08:17 PM

Maybe it's for giving the enemy the finger.

#23 CocoaJin

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Posted 29 November 2012 - 08:21 PM

So we can throw our hands up and yell, "not in the face, not in the face!!"

#24 Commander Gravey

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Posted 29 November 2012 - 08:25 PM

View PostSolis Obscuri, on 29 November 2012 - 08:09 PM, said:

So they can polish their AC/10.
:P


I see what you did there, but If you ask me.. mine has a gauss rifle :(

#25 LordBraxton

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Posted 29 November 2012 - 08:27 PM

View PostMurku, on 29 November 2012 - 05:54 PM, said:

the amount of arm 'bits' (upper act, lower act, hand) should be factored into collision damage dealt/recieved, chance of knockdown and speed of knockdown recovery.

Why? try running about in a crowd with your hands stuffed in your pockets and it's fairly clear.

It would be great if it also affected how steep a slope you could ascend, as better limbed mechs can scale obstacles.

With this introduced we have the beginings of a collision-based melee system.


We had the beginings of one.

Everytime someone posts about collisions I get so nostalgic for the glory days of CB.

Its sad that I've been waiting for over a month for this game to be almost as good as it was pre - cry3.4.....

Im worried it will never be the same :<

#26 Solis Obscuri

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Posted 29 November 2012 - 08:38 PM

View PostCommander Gravey, on 29 November 2012 - 08:25 PM, said:

I see what you did there, but If you ask me.. mine has a gauss rifle :(

Soooo... it needs batteries to operate? :P

#27 Tarman

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Posted 29 November 2012 - 08:57 PM

View PostCommander Gravey, on 29 November 2012 - 08:25 PM, said:


I see what you did there, but If you ask me.. mine has a gauss rifle :(


So everybody uses it but it blows up too easily?

#28 1ceTr0n

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Posted 29 November 2012 - 09:03 PM

Mad Cat is not amused by your viewpoint...


Posted Image

Edited by 1ceTr0n, 29 November 2012 - 09:04 PM.


#29 Lavrenti

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Posted 29 November 2012 - 09:09 PM

Chou Senwan said:

Why do Cataphracts have hands?
  • Get up when knocked down.
  • Non-combat uses such as engineering tasks.
  • Helps in reloading the ammo bins.
  • Can be used to grab important objects in raids.
  • To express their feelings with a large metallic middle finger.
  • Pat the Urbie on the head.
  • One-handed pushups.
  • Manipulate door handles.
  • Picking up exploded Wangs.
  • To grab blonde movie stars and then climb tall buildings.


#30 MoonUnitBeta

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Posted 29 November 2012 - 10:23 PM

Atlases have hands... so do the hunchbacks, commando, etc.... why not have hands?
I like to think of them as just decorative covers.
Unless there's some actual lore on it. I'd like to know why.

#31 Adrian Steel

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Posted 29 November 2012 - 10:37 PM

View PostChou Senwan, on 29 November 2012 - 05:20 PM, said:

Look, I'm fine with mechs having hand actuators that eat up critical slots even if hands don't do anything in the game mechanically.

But look at the Cataphract. http://mwomercs.com/...y-screenshot-27

Look at its left arm.

The hand has a giant cannon slung under it. How in the hell is it supposed to ever grab anything?

That is all.


Lore Reasoning:

That's a photo of the Ilya Muromets hero mech, not one of the "standard" Cataphract variants. Hero mechs are customized unique chassis' piloted by a character from Battletech lore (or lore that PGI made up in this case). The nutjob pilot of the Ilya, Grigori Kovalenko, probably couldn't be arsed to remove the hand actuator. As someone said, it could probably be used to hold a melee weapon despite the underslung cannon.

If you look at the 4X variant which also has a cannon under each arm, the hand actuator is removed. It's an experimental chassis in the lore, but presumably was designed to be mass produced; so there's no point in putting a (presumably expensive) hand actuator on it if it serves little purpose because of the cannon obstructing it.

Edited by Adrian Steel, 29 November 2012 - 10:40 PM.


#32 DaZur

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Posted 30 November 2012 - 06:43 AM

Why do they need hands?

Simple... "Fapping"

:wub:

#33 Urza Mechwalker

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Posted 30 November 2012 - 07:00 AM

View PostIceWendigo, on 29 November 2012 - 05:26 PM, said:

"hands don't do anything in the game "

Imo Mechs with 1 hand should have a +5% Salvage Bonus and Mechs with 2 Hands should have a +10% Salvage Bonus.



quite good idea. Maybe you shoudl post this on the suggestion subforum

#34 Starmage21

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Posted 30 November 2012 - 07:16 AM

On the Table-top, hands and lower arms actually do things.

Without hands and lower arms, you get penalties for punching and you cannot use improvised weapons.

Without hands and lower arms, you get the benefit of being able to fire your arm-mounted weapons rearward.

Omnimechs cannot mount Autocannons, Gauss Rifles, and PPCs in the arms without removing the lower arm and hand actuators. Mechs which had lower arms and hands with the actuators removed to mount those weapons were explained to have those appendages and joins for appearance only, and they were locked in position because the parts that made them mobile were removed.

#35 Mu

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Posted 30 November 2012 - 07:21 AM

View PostLavrenti, on 29 November 2012 - 09:09 PM, said:

Can be used to grab important objects in raids


I seriously wouldn't mind gametypes like this put in someday, as some kind of replacement for CTF. Although every time I think of it, I picture my Atlas running around carrying a giant TV while fleeing the enemies.

#36 DogmeatX

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Posted 30 November 2012 - 07:25 AM

There's enough wankers on this forum anyway... :)





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