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First Time In A Long Time I Feel Like This Game Is In Capable Hands


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#1 Tennex

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Posted 29 November 2012 - 09:37 PM

Really pleased overall with the recent patch as well as communication of direction from the devs. Communication in general gives the players a sense of sure handedness from the devs.

Happy with the camo implementation and wellthought out interface. Despite some issues like not being able to purchase 0MC items with 0MC credits on account. Or having to repurchase already bought skins and patterns after unequpping them. It seems to me like players will be more likely to buy other skins if they feel that the bought skins will stay in their inventory as opposed to being somewhat transient.

Though seeing as how the team have been doing such a great job with the game lately im sure these issues will be resolved.

Keep up the good work!!

Edited by Tennex, 29 November 2012 - 09:41 PM.


#2 gregsolidus

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Posted 29 November 2012 - 09:39 PM

Good for you.I'm still ambivalent over the patches, a tweak here a fix for a problem I never knew existed there, Lights are still annoying and there still isn't much to do but grind Cbills without the metagame of Community Warfare. The game seems to be frozen in time for me.

Edited by gregsolidus, 29 November 2012 - 10:02 PM.


#3 Lin Shai

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Posted 29 November 2012 - 09:56 PM

Really?

I ask this is all seriousness because what you just said was, "You just introduced a new cosmetic feature that has a bunch of bugs, and you haven't fixed any of the long-standing issues and bugs that have been that way since closed beta (and actually have made them worse), but since you've now posted that you're working on it, everything is awesome!"

Pardon me if my faith is still a bit shaken.

#4 J4ckInthebox

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Posted 29 November 2012 - 09:59 PM

daily positive threads overload.

Please clear the area immediately.

#5 Franchi

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Posted 29 November 2012 - 10:21 PM

View PostTennex, on 29 November 2012 - 09:37 PM, said:

Really pleased overall with the recent patch as well as communication of direction from the devs. Communication in general gives the players a sense of sure handedness from the devs.

Happy with the camo implementation and wellthought out interface. Despite some issues like not being able to purchase 0MC items with 0MC credits on account. Or having to repurchase already bought skins and patterns after unequpping them. It seems to me like players will be more likely to buy other skins if they feel that the bought skins will stay in their inventory as opposed to being somewhat transient.

Though seeing as how the team have been doing such a great job with the game lately im sure these issues will be resolved.

Keep up the good work!!

Rainys rack would like a word with you
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
This inspires confidence?

Edited by Franchi, 29 November 2012 - 10:23 PM.


#6 SlowBoy

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Posted 29 November 2012 - 10:35 PM

Well, um, yeah... skins, patterns, Betty, Hula gurl. I really feel that the most critical issues have been addressed now.

#7 gregsolidus

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Posted 29 November 2012 - 10:39 PM

View PostSlowBoy, on 29 November 2012 - 10:35 PM, said:

Well, um, yeah... skins, patterns, Betty, Hula gurl. I really feel that the most critical issues have been addressed now.

inb4 "Other guys do that stuff, stop being mean to Paul"

#8 Dremster

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Posted 29 November 2012 - 10:41 PM

Weapon balance issues aside, more communication from game developers is a good thing. The best example I can think of is the City of Heroes devs, may that game rest in peace. They had their naysayers and cries of DOOOOM! But overall making their design intentions known to the players and keeping them informed saved them a lot of headaches.

#9 Lonestar1771

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Posted 29 November 2012 - 10:44 PM

View PostDremster, on 29 November 2012 - 10:41 PM, said:

Weapon balance issues aside, more communication from game developers is a good thing. The best example I can think of is the City of Heroes devs, may that game rest in peace. They had their naysayers and cries of DOOOOM! But overall making their design intentions known to the players and keeping them informed saved them a lot of headaches.


Yeah, now if we could just get a peep about CW, the most important aspect of this game aside from the mechs obviously..

#10 Franchi

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Posted 30 November 2012 - 08:34 AM

View PostSlowBoy, on 29 November 2012 - 10:35 PM, said:

Well, um, yeah... skins, patterns, Betty, Hula gurl. I really feel that the most critical issues have been addressed now.

I know right?

At this point I have ZERO faith in PGI to deliver anything, they couldn't even get camo to work (much less have a reasonable price system for it) I fully expect them to push 8 mans back again on the fourth.





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