Orkhepaj, on 30 November 2012 - 06:45 AM, said:
hmm machinggun is clrly the best it seems... oh wait isnt smaller the better ?
You better ask your girlfriend about this.
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everybody can see how easy medlaser is superior to everything except the braindead weapon of lrm/ssrm
why the autoaim longest range weapons need to have the best efficiency ? doesnt make much sense from balance view
One caveat with missiles (and LB-10 X-AC): This table does not account for their clustering effect that will lead to a "hit" often dealing less damage than with other weapons. For example, by this chart, the SSRM2 is less efficient than the SRM2 - but that is a questionable result.
That part is still a "work in progress" for me - how do I account for clustering (and beam durations, and projectile speeds, identical DPS but different ROF). But I find that at least that the single projectile direct-fire weapons (e.g. ballistics, lasers and PPCs) are modelled well enough to already give an estimation of what needs work.
Some people may be surprised that the Gauss Rifle is
not the most efficient weapon on this table, and wonder why there were always to many Gauss Cats rather than AC/5 cats, for example. The answer is probably found in the hard point system - for this benchmark, to achieve the damage goal of 160 damage in 20 seconds, I needed 3 AC/5s. Before the Cataphract, this was not possible to achieve.
Also it ignores (though that's something many Gauss Cat users did ignore as well) - you can easily add 1 or 2 medium lasers to a Gauss Cat and raise your damage. In this evaluation, most of the Ballistic weapons basically could go without any extra heat sinks. For some weapons, like the Gauss, that meant there was still a lot of "heat dissipation" left over for an extra weapon. For the cost of 10 shots of your Gauss Rifle, you could have added 1.25 DPS to any non-laser using Gauss Cat without negatively affecting your performance in practice (until you run out of ammo at least...) -. in fact potentially boosting it considerably in brawl engagements (for example, you may have made up the AC/20 damage advantage this way...)
Edited by MustrumRidcully, 30 November 2012 - 07:01 AM.