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Solution For Developer Ignorance, As-0-L355, N00Bs And Game Problems ....


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#21 Ilwrath

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Posted 30 November 2012 - 06:14 AM

View PostStone Wall, on 30 November 2012 - 06:00 AM, said:


This is a problem for people in EU and Australia for just about every online game, maybe you guys need a new hobby?


Well it was not this problematic when I played the beta of World of Tanks. At one time EU players had to play on the US server and the lag was no problem at all. If you compare that game with this one, you sure will notice that there is something very wrong with how this game works.

I enjoy my gaming hobby and only need some EU servers. But with the low population and the slow developing I fear that we will never get those.

So therefor it is very important that the netcode get fixed and its totally okay that people complain/whine about it on the forums. The devs need to be constantly reminded of the bad netcode so that they are forced to focus on it.

This game have a really small population and cannot take the loss of overseas players. If you check the ping you will often see that non-US players far outnumber the Yankees.

Edited by Ilwrath, 30 November 2012 - 06:15 AM.


#22 Ragnarokker

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Posted 30 November 2012 - 06:29 AM

Do people criticize you while you are flipping their burgers? What's your strategy for dealing with criticism from people for whom you are cooking a burger that you don't know that you are going to get paid for?

Correcting a bug is almost always a more complex task than it would seem to be from the perspective of a lay person.

If you look at the issue of the douche bags that simply kill themselves and disconnect leaving their team mates in the lurch, that might strike you as an easy problem to fix by just not giving those players any credits or xp for the round.

How does that check get performed? It has to be server side so that you don't have to worry as much about cheating. Is the data being exchanged between the server and client being logged at all? Probably not, so you have to find some way to return how long the client was connected before determing what they should be allotted at payout time. You can't base it on damage done, possibly on total movement, but then how do you account for base campers? The more complex you make the calculation, the more impact it's going to have on the lag time before things are awarded and peopel tend to notice an extra second or two, not to mention the load it's going to put on your servers to have to perform that check at the end of each match.

Finding the solution to even a problem that looks easy to fix really isn't.

And yes, this is still in beta.

#23 Thorn Hallis

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Posted 30 November 2012 - 06:36 AM

View PostIlwrath, on 30 November 2012 - 06:14 AM, said:

Well it was not this problematic when I played the beta of World of Tanks. At one time EU players had to play on the US server and the lag was no problem at all. If you compare that game with this one, you sure will notice that there is something very wrong with how this game works.


Thats just not true. When the european beta server was moved to the US the lag went to "horrible" and showed how crappy the netcode of the WoT engine really was at that time.

#24 Sevaradan

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Posted 30 November 2012 - 06:37 AM

View Postindigo, on 30 November 2012 - 01:40 AM, said:

Well .. I was thinking ... as the developers are obviously not listening to anyone and are focused on making (more) money instead making this game playable the game is becoming to lose it's charms ...at least for me .. and I know I'm not the only one...
just to mention a few:

- PERFORMANCE ... how should you feel with a game that looks like 3-y old and having a sub 20fps on a machine where for example BF3 can have 70-120fps on max settings and 2560x1600?
- performance ... what is with poor people who have 4fps bug?????
- heat shutdown ...and no hud after that
- AC's sometimes fire to wrong direction
- LAGSHIELD ... making a F$%%%^ Jenner one of the most powerful weapon in the game ... Jenner? SERIOUSLY???? Unless you have SSRM's you are defensless ... no skill in the world will help you ... only luck ...
- weapon balance some weapons still useless or overpowered who is using PPC's? B)

and the list goes on and on ... but this is all discussed on the forum ("oooh-it's-BETA" trolls ... please ... don't get me started .. so lets just keep this to the point...)

With all this still the game can be "enjoyed" if you are hard-core fan (I know other people who tried it ... and just said ... "whadda joke" and left it alone ... shame that those guys did not experience mechwarrior world as it should be .... I am confident that even MW4 is still better than this...) so I still have some "childhood love for this" ... and play it ...

But one thing that really ****** me off are the noob trolls who use the bugs to win like those using .. lets say STREAKCATS of JENNERS .... and zombieplayers - those who just join for the credits ... they dont even play!!!

So I have a simple sollution for at least two out of three: for the sake of honor ... first kill all of the Jenners and Streakcats ... yeas I am talking TEAMKILLING ... **** if everyone would Just do this these things would be extinct.. at least untill they fix the engine ....

So my suggestion to players... lets make a first phase of every game a rabbit hunt to ALL jenners and streakcats out there ... friendly or enemy ... when they are out and cold ... we can then have a normal game and enjoy it ... :wub:



Get a computer that sucks less and L2P.

#25 Stone Wall

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Posted 30 November 2012 - 06:40 AM

View PostThorn Hallis, on 30 November 2012 - 06:36 AM, said:


Thats just not true. When the european beta server was moved to the US the lag went to "horrible" and showed how crappy the netcode of the WoT engine really was at that time.


wow, nice to know

#26 Mercules

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Posted 30 November 2012 - 06:41 AM

View PostSevaradan, on 30 November 2012 - 06:37 AM, said:



Get a computer that sucks less and L2P.


Rude, but has a ring of truth.

#27 Sevaradan

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Posted 30 November 2012 - 06:42 AM

View PostMercules, on 30 November 2012 - 06:41 AM, said:


Rude, but has a ring of truth.


Why waste words prettying it up :wub:

#28 MaddMaxx

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Posted 30 November 2012 - 06:43 AM

Maybe the OP is onto something here. If he can come up with a "Solution for Developer Ignorance" surely someone can come up with a solution for those who make posts about said Ignorance, but for Players like the OP.

Edited by MaddMaxx, 30 November 2012 - 06:45 AM.


#29 Cole Allard

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Posted 30 November 2012 - 06:56 AM

Díd that guy from south carolina (!!) tell a whole continent to get another hobby?

Ahh...the old colonys and their illusions, how I missed them :)

#30 Sevaradan

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Posted 30 November 2012 - 06:58 AM

Ah the old colonial powers thinking they're still relevant. :)

#31 indigo

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Posted 30 November 2012 - 07:11 AM

Ehm .. for people who say I should get a better PC ... ok heres my config and you tell me what I should upgrade for better experience ...

8-core (16 threads) E5 Xeon
GTX680 SLI oc'd to 1300MHz
16GB Corsair Platinum 2133MHz RAM
2x120GB Vertex3 MaxIOPS SSD in RAID0
.... please .... this config runs BF3 with EVERYTHING on max on ALOTT of fps ....
2560x1600

my luck of skill has nothing to do with this ... I play with totally beefed up YLW 97kph with all elite upgrades .. I fear NO OTHER mech ... NO way ... except Jenners ... Commandeos are waaay less armed and armored ... those sometimes can be taken down with med lasers ... jenners ... yeah...
Lack of skill .... yeah ... sure ... what do you people think I'm a moron who cant try and predict where the jenner would be at certain speed??? No .. there is no point even to try? Why? Because this is also highly dependent on your ping ... sometimes it's waaay of ... People who claim to shoot jenners that easy ... try using ballistics ... and move outside US ... THEN TELL THE SAME STORY ...

I really get sick from people who blame everything on SKILL ... skill has nothing to do with LUCK which you need to fight LAG shield

Edited by indigo, 30 November 2012 - 07:11 AM.


#32 Ilwrath

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Posted 30 November 2012 - 07:20 AM

View PostThorn Hallis, on 30 November 2012 - 06:36 AM, said:


Thats just not true. When the european beta server was moved to the US the lag went to "horrible" and showed how crappy the netcode of the WoT engine really was at that time.


You are probably talking about the "warping" and that was some kind of engine failure. When tanks where closer you could hit them just fine. At least I could from Norway. Never did I complain about lag in that game and I had no problem doing well so obviously I was hitting whatever I aimed at. Only the RNG could screw me over in that game, US or EU.

Jenner lagshield works at any range in this game.

So its so very true. Maybe if you where one of the sub 50% players you had problems but I cannot say that I had.

Edited by Ilwrath, 30 November 2012 - 07:21 AM.


#33 Sevaradan

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Posted 30 November 2012 - 07:36 AM

The jenner lag shield only works when its moving across your field of view :)

Literally all it takes to beat the lag shield is maneuver your mech to so that your line of fire is as close as possible to the jenner's direction of travel (either closing or retreating) and you'll get good solid hits even w ballistics regardless of ping.

The jenner's lag shield is HIGHLY over rated, its annoying but by no means makes the mech invulnerable. I'm a full time atlas driver (and no I don't run streaks), and kill jenners way more frequently than they kill me.

Edited by Sevaradan, 30 November 2012 - 07:36 AM.


#34 indigo

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Posted 30 November 2012 - 07:41 AM

View PostSevaradan, on 30 November 2012 - 07:36 AM, said:

The jenner lag shield only works when its moving across your field of view :)

Literally all it takes to beat the lag shield is maneuver your mech to so that your line of fire is as close as possible to the jenner's direction of travel (either closing or retreating) and you'll get good solid hits even w ballistics regardless of ping.

The jenner's lag shield is HIGHLY over rated, its annoying but by no means makes the mech invulnerable. I'm a full time atlas driver (and no I don't run streaks), and kill jenners way more frequently than they kill me.


So basically you say .. yes there is a lag ... and the easiest way to do it is to shoot directly in the mech ... rear or front ....and since ure in US .. for you the effect is not that horrible ... and still ***** at me who live in EU and have much higher ping time and more problems .. geez ..

#35 Sevaradan

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Posted 30 November 2012 - 07:45 AM

Maybe buy better internet, the Euros (and even Aussies...) I run with have no issues even with ballistics.

#36 Bloody Moon

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Posted 30 November 2012 - 08:09 AM

View Postindigo, on 30 November 2012 - 07:11 AM, said:

Lack of skill .... yeah ... sure ... what do you people think I'm a moron who cant try and predict where the jenner would be at certain speed??? No .. there is no point even to try? Why? Because this is also highly dependent on your ping ... sometimes it's waaay of ... People who claim to shoot jenners that easy ... try using ballistics ... and move outside US ... THEN TELL THE SAME STORY ...

I really get sick from people who blame everything on SKILL ... skill has nothing to do with LUCK which you need to fight LAG shield


Now that you mention it Gauss is a ballistic weapon, but hey i have a CTF-4X armed with 2 AC/5s and 2 UAC/5s and i've shredded quite a few Jenners and other lights who tried to circle around me with those. I simply had to lead the target a bit more than with the LLs and i live in the EU so my ping is usually around 150.

Sure the system still requires you to lead the target so it should be improved, but don't assume that no one can shoot down the Jenners just 'cos you can't.

#37 Red squirrel

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Posted 30 November 2012 - 08:17 AM

View PostSevaradan, on 30 November 2012 - 07:45 AM, said:

Maybe buy better internet, the Euros (and even Aussies...) I run with have no issues even with ballistics.


Since there are many older players here lemme guess:
Those guys own the ISP and have a secred snipped of code that
will block all other packages in order to play MWO without any lag :)

#38 Thorn Hallis

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Posted 30 November 2012 - 08:20 AM

View PostIlwrath, on 30 November 2012 - 07:20 AM, said:

You are probably talking about the "warping" and that was some kind of engine failure.


No, I don't. The warping happened everywhere, that was a limitation of the engine. I'm talking about leading a tank to hit 'em. I.e. crappy netcode.

#39 indigo

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Posted 30 November 2012 - 08:23 AM

View PostBloody Moon, on 30 November 2012 - 08:09 AM, said:


Now that you mention it Gauss is a ballistic weapon, but hey i have a CTF-4X armed with 2 AC/5s and 2 UAC/5s and i've shredded quite a few Jenners and other lights who tried to circle around me with those. I simply had to lead the target a bit more than with the LLs and i live in the EU so my ping is usually around 150.

Sure the system still requires you to lead the target so it should be improved, but don't assume that no one can shoot down the Jenners just 'cos you can't.


mhhm .. lets see .. 1st did I say that it is NOT POSSIBLE to hit them ... no .you just need a lot of luck ... and trials ... ... So you say AC2's and AC5's huh ... so you have like almost constant rate of fire .. and thus ALOTT of chance to hit them = your luck improves greatly ... (would like to see your accuracy with those weapons) AND you just mentioned fastest ballistics (bullets)
yet ....
Your CTF ... 1:1 with a good YLW and you will be burried within 20secs ... no problem ...
Jenner on the other hand ... I'd sit in one and take on you 1:1 in your CTF ANYTIME ... if you were SO COOL to shoot some noob pilots in a Jenner doesnt matter you would be able to do it wit any decent Jenner pilot ... especially when they circle around you ...

#40 Mercules

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Posted 30 November 2012 - 08:25 AM

View Postindigo, on 30 November 2012 - 07:11 AM, said:

Ehm .. for people who say I should get a better PC ... ok heres my config and you tell me what I should upgrade for better experience ...

8-core (16 threads) E5 Xeon
GTX680 SLI oc'd to 1300MHz
16GB Corsair Platinum 2133MHz RAM
2x120GB Vertex3 MaxIOPS SSD in RAID0
.... please .... this config runs BF3 with EVERYTHING on max on ALOTT of fps ....
2560x1600

my luck of skill has nothing to do with this ... I play with totally beefed up YLW 97kph with all elite upgrades .. I fear NO OTHER mech ... NO way ... except Jenners ... Commandeos are waaay less armed and armored ... those sometimes can be taken down with med lasers ... jenners ... yeah...
Lack of skill .... yeah ... sure ... what do you people think I'm a moron who cant try and predict where the jenner would be at certain speed??? No .. there is no point even to try? Why? Because this is also highly dependent on your ping ... sometimes it's waaay of ... People who claim to shoot jenners that easy ... try using ballistics ... and move outside US ... THEN TELL THE SAME STORY ...

I really get sick from people who blame everything on SKILL ... skill has nothing to do with LUCK which you need to fight LAG shield



A skilled player wouldn't waste time shooting slow moving ballistics at a fast moving target. In my YLW I put 2 Medium Pulse Lasers into the CT specifically to have something that would hit small fast mechs. That is what I end up cutting them up with and yes they are a pain in that specific mech because it is NOT set up to take out light mechs. Skill tells me that is a bad match-up and I don't do it unless I have to.

Edit: Oh, and those 8 core processors... there has been a lot of talk lately about them and how those 8 cores are really 4 cores and poorly optimized ones at that. 16 threads does you NO good if the software only uses 4.

Bad ping I really can't help you with. Can your ISP? PGI is doing what they can with the netcode give them time. Personally I don't care what BG plays like because BF has so many available hacks because of their chosen netcode style that it really isn't worth playing. PCI has the opposite problem, harder to hack, but creates more lag.

Edited by Mercules, 30 November 2012 - 08:31 AM.






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