The premise that one could, over the long-haul, tolerate the snail pace grind and ultimately forgoing the more practical resignation to purchasing MC is both highly optimistic and illogical.
F2P is after all a "business model" that is supposed to ultimately net profit for PGI and IGP...
If the economy is too lax and c-bills are earned at too high a ratio, too many potential "paying" customers will feel little compulsion to open their wallets resulting in a fairly mundane fiscal picture and a questionable long-term successful forecast.
And if anyone believes softening the economy will solve the farming problems... I argue you are underestimating the flawed logic that farmers adhere too... "If" farming was an end to a means we would eventually see the number of farmers decrease due to the fact that eventually they obtain what ever amount of currency they needed and they proceed playing the game as designed. Sadly, it's done nothing of the sort... For them it's a game fueled by cheating the system and softening the economy will only sweeten the pot and encourage their abuse that much more.
Edited by DaZur, 30 November 2012 - 11:46 AM.























