My Centurion-AL is pretty economical, even with Endo-Steel on it. FF armor is NOT worth it, hence why I didn't even bother. Until it's made worthwhile, if it ever gets tweaked, the costs for the rewards just doesn't make it viable at all. My max repair cost has been around 48,500 c-bills. With the stock standard engine it already came with, a few more heat sinks, ams + one ton ammo, SRM 6 + one ton ammo, two medium lasers, and a single large laser. Even on a loss I profit, but I've noticed that armor repair is the most expensive, often resulting in half of my total repair and rearm cost, with items being next, ammo, and then the structure being the cheapest to repair (which I personally think is kinda odd considering it's the upgrade).
The trick is making every mech viable to the free player, otherwise it'll turn into pay2win. The most pimped out medium mech isn't even viable to the free player from what I understand and see on the forum. Now, I understand that the Devs need to make money and all, but that's what the camo and hero mechs and bobblehead and additional mechbays and other stuff are for. Premium should never be required, but could be handy to have if you're feeling too cheap to buy the mech outright with MC.
It's just another balancing act. Rewards for both win/loss and then performance (c-bill wise), repair costs for everything, rearm costs for the ammo weapons...PGI has a lot on their plate with just that, not even counting the weapon balancing that I'm sure is one hell of a headache on. Right now, I can't imagine it viable for a free player to run anything more expensive than a catapult or a dragon. A Cataphract maybe. I'm sure if you build an Awesome/Atlas right, it's viable to the free player, but not sure how good it'll be in the field. (Though that doesn't mean I'm not going to attempt to try it with my casual gaming schedule.)
Edited by Red1769, 30 November 2012 - 02:50 PM.

















