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Best possible lance with known mechs


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#1 Capt Cole 117

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Posted 09 May 2012 - 10:44 PM

For a general purpose defensive deployment I’d choose

Lance 1: Atlas x2, Dragon x2
Lance 2: Awesome, Atlas x2, Raven
For a company add:
Lance 3 Atlas, Dragon, Catapult with arrow IV x2
This team is designed for firepower and flexibility.

All variants are prime configuration.
This company is designed to achieve the highest possible win/loss ratio in any likely scenario, aginst another company of 12 mechs. Of course it will not beat 12 hunchies in a city, or 12 awesomes on a cold, flat planet.

Edited by Capt Cole 117, 10 May 2012 - 12:07 AM.


#2 Gabriel Bekker

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Posted 09 May 2012 - 10:49 PM

Five Atlas' in a company? I would say that firepower has been accounted for.

However, I would add in a full scout lance, with Jenners, Commandos, and perhaps one of our new Cicadas. Also, the Dragon may be quick with decent armor, but it has abismal firepower for the weight. I would not touch the mech with a thirty nine and a half foot pole, personally.

#3 The Cheese

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Posted 09 May 2012 - 10:57 PM

I don't think there is a "best possible lance" for all situations.

Team abilities, Map type and win conditions, among other things, are all going to play a part in this.

#4 Motionless

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Posted 09 May 2012 - 10:57 PM

Atlas rush. Nothing but Atlas.

#5 Evgeny Bear

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Posted 09 May 2012 - 11:05 PM

too much assault.... its just like a Steiner company, but misses the 4xAtlas scoutlance >.>

Scoutlance: Commando, 2x Cicada, Raven
Strikerlance: 2x Hunchback, Jenner, Centurion
Commandlance/firesupport: Atlas, Catapult, Dragon, Awesome

Edited by Andar89, 09 May 2012 - 11:05 PM.


#6 Capt Cole 117

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Posted 09 May 2012 - 11:08 PM

View PostThe Cheese, on 09 May 2012 - 10:57 PM, said:

I don't think there is a "best possible lance" for all situations.

Of course not, this is a "Don't know whats coming so be ready for anything" force.

Tactics: Raven scouts and narcs targets, avoids combat and places its own survival first. Dragons can respond quickly to any surprises and support the atlas's. Arrow IVs can discourage pursuit if the main force retreats or attack targets of opportunity found by the raven.

View PostAndar89, on 09 May 2012 - 11:05 PM, said:

too much assault.... its just like a Steiner company, but misses the 4xAtlas scoutlance >.>

Scoutlance: Commando, 2x Cicada, Raven
Strikerlance: 2x Hunchback, Jenner, Centurion
Commandlance/firesupport: Atlas, Catapult, Dragon, Awesome

I've got the hill and you cant take it.

#7 Evgeny Bear

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Posted 09 May 2012 - 11:10 PM

I can go arround and capture your base while your back is harrased


lol nice to see you change tactics against brute force^^ but an Atlas isnt immortal, I can change the Atlas with another Awesomne in the firesupport lance and most of your units cant reach =D

Edited by Andar89, 09 May 2012 - 11:13 PM.


#8 LordDeathStrike

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Posted 09 May 2012 - 11:11 PM

View PostMotionless, on 09 May 2012 - 10:57 PM, said:

Atlas rush. Nothing but Atlas.

enjoy being annihilated by long range skirmishers that your ac 20 and med lasers cant reach.

#9 Motionless

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Posted 09 May 2012 - 11:16 PM

View PostLordDeathStrike, on 09 May 2012 - 11:11 PM, said:

enjoy being annihilated by long range skirmishers that your ac 20 and med lasers cant reach.

If you didn't know, there's something in the game called the 'mechlab.'

#10 Niftal

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Posted 09 May 2012 - 11:17 PM

For a defensive situation, that's not bad, but your only scout mech has no one for backup. I would think something like:

1 Atlas, 1 Awesome, 1 Centurion, 1 Catapult

1 Jenner, 1 Raven, 1 Dragon, and 1 commando - yes, I realize that's almost one of every mech, but look at what you have: You have you're Line defense with the atlas and awesome, a "hole plug" with the centurion and fire support from the catapult. The other lance is designed around speed, scouting abilities and recon. The jenner and raven have similar speed profiles and could support one another, along with the coomando. The dragon has enough speed not to (too terribly) slow down the scout mechs while at the same time has decent armor to trade shots with incoming forces. During the assault phase, the scouts can circle around and harass the enemy forces. It seems that's what PGI is going for in their battlemech choices.


View PostAndar89, on 09 May 2012 - 11:05 PM, said:

too much assault.... its just like a Steiner company, but misses the 4xAtlas scoutlance >.>

Scoutlance: Commando, 2x Cicada, Raven
Strikerlance: 2x Hunchback, Jenner, Centurion
Commandlance/firesupport: Atlas, Catapult, Dragon, Awesome


.That's not bad, maybe throw in a jenner for one of the Cicada's, adds a little more firepower and jump jets. The reason I have my lances setup like I do is for the speed profiles of each battlemech. I prefer my groups who can stay relative together.

Next question: what about offensive operations or search and destroy operations?

Edited by Niftal, 09 May 2012 - 11:19 PM.


#11 Ramien

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Posted 09 May 2012 - 11:17 PM

I'd want to see how the game works before designing an optimum lance, but I know fewer Atlases and a couple extra scouts wouldn't hurt matters.

#12 Capt Cole 117

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Posted 09 May 2012 - 11:20 PM

View PostAndar89, on 09 May 2012 - 11:10 PM, said:

I can go arround and capture your base while your back is harrased


lol nice to see you change tactics against brute force^^ but an Atlas isnt immortal, I can change the Atlas with another Awesomne in the firesupport lance and most of your units cant reach =D

My dragons rush back to base, with my dropship they destroy your scout lance. Atlas push towards your command lances and you must retreat or die. Dragons and arrow IVs harass as you fall back.

Edited by Capt Cole 117, 09 May 2012 - 11:22 PM.


#13 Evgeny Bear

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Posted 09 May 2012 - 11:21 PM

View PostNiftal, on 09 May 2012 - 11:17 PM, said:

For a defensive situation, that's not bad, but your only scout mech has no one for backup. I would think something like:

1 Atlas, 1 Awesome, 1 Centurion, 1 Catapult

1 Jenner, 1 Raven, 1 Dragon, and 1 commando - yes, I realize that's almost one of every mech, but look at what you have: You have you're Line defense with the atlas and awesome, a "hole plug" with the centurion and fire support from the catapult. The other lance is designed around speed, scouting abilities and recon. The jenner and raven have similar speed profiles and could support one another, along with the coomando. The dragon has enough speed not to (too terribly) slow down the scout mechs while at the same time has decent armor to trade shots with incoming forces. During the assault phase, the scouts can circle around and harass the enemy forces. It seems that's what PGI is going for in their battlemech choices.




.That's not bad, maybe throw in a jenner for one of the Cicada's, adds a little more firepower and jump jets. The reason I have my lances setup like I do is for the speed profiles of each battlemech. I prefer my groups who can stay relative together.

Next question: what about offensive operations or search and destroy operations?


you forgot, you have to paint your mechs all in red

Red goes fasta!

hmm instead Dragon I would have put a Grasshopper in, but sadly he isnt available yet, but any "faster" heavy would be nice to add some Tank into it.
and maybe the dargon in firesupport is 1G, catapult K2 and awesome, we have a firepower of 6 PPC's

Edited by Andar89, 09 May 2012 - 11:30 PM.


#14 Capt Cole 117

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Posted 09 May 2012 - 11:25 PM

Atlas's have LRM-20s and dragons have LRM-10s.
If he took all awesomes I'd rush. Atlas and awesomes both move at 54 km/h so as long as I advance they cant turn to fire.

Edited by Capt Cole 117, 09 May 2012 - 11:28 PM.


#15 Evgeny Bear

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Posted 09 May 2012 - 11:32 PM

all awesome means 12 PPC's, legging included^^

#16 Gabriel Bekker

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Posted 09 May 2012 - 11:33 PM

For me and for what I have seen of the game, I would go lighter and faster.

Lance 1: Scout Lance
1 x Raven, 2 x Commando, 1 x Jenner OR 1 x Commando, 2 x Jenner.

Lance 2: Striker Lance

2 x Centurion, 2 x Catapult Variants (K series)

Lance 3: Hammer Lance

2 x Awesome, 1 x Catapult, 1 x Atlas


I would love to have some faster 50-75 ton brawlers in the game. As it is, the Dragon is underpowered, and the Centurion, Hunchback, and Catapult variants are slow.

#17 Kasiagora

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Posted 09 May 2012 - 11:33 PM

For general use? I'd take the Raven, Centurion, Catapult, and Atlas.
The Centurion for that autocannon in city fighting, the Raven to spot and launch beacons for missiles, the Catapult to rain those missiles, and the Atlas for a bit of both; brawling and LRMs.

#18 pursang

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Posted 09 May 2012 - 11:33 PM

And the min/maxing starts...

:)

#19 Capt Cole 117

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Posted 09 May 2012 - 11:34 PM

If twelve awesomes is too much fire power for my guys to handle I'd retreat towards the base while my catapults whittle them down to a manageable number.

#20 Hyperius

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Posted 09 May 2012 - 11:35 PM

View PostCapt Cole 117, on 09 May 2012 - 11:20 PM, said:

My dragons rush back to base, with my dropship they destroy your scout lance. Atlas push towards your command lances and you must retreat or die. Dragons and arrow IVs harass as you fall back.


I doubt you would get any kind of help from a dropship unless you are referring to an orbital strike, but those will probably have relatively long cooldowns. In all honesty though there is no such thing as a perfect lance. Partly because many mechs and strategies have various strengths and weaknesses. And also because perfection is kind of unattainable in anything. You also seem to forget that an enemy would change their strategy based on yours eg. seeing your Dragons move to intercept the scouts your enemy may break off the attack on the base and circle around the Dragons to strafe the backs of your assault mechs.

Edited by Hyperius, 09 May 2012 - 11:38 PM.






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