For a defensive situation, that's not bad, but your only scout mech has no one for backup. I would think something like:
1 Atlas, 1 Awesome, 1 Centurion, 1 Catapult
1 Jenner, 1 Raven, 1 Dragon, and 1 commando - yes, I realize that's almost one of every mech, but look at what you have: You have you're Line defense with the atlas and awesome, a "hole plug" with the centurion and fire support from the catapult. The other lance is designed around speed, scouting abilities and recon. The jenner and raven have similar speed profiles and could support one another, along with the coomando. The dragon has enough speed not to (too terribly) slow down the scout mechs while at the same time has decent armor to trade shots with incoming forces. During the assault phase, the scouts can circle around and harass the enemy forces. It seems that's what PGI is going for in their battlemech choices.
Andar89, on 09 May 2012 - 11:05 PM, said:
too much assault.... its just like a Steiner company, but misses the 4xAtlas scoutlance >.>
Scoutlance: Commando, 2x Cicada, Raven
Strikerlance: 2x Hunchback, Jenner, Centurion
Commandlance/firesupport: Atlas, Catapult, Dragon, Awesome
.That's not bad, maybe throw in a jenner for one of the Cicada's, adds a little more firepower and jump jets. The reason I have my lances setup like I do is for the speed profiles of each battlemech. I prefer my groups who can stay relative together.
Next question: what about offensive operations or search and destroy operations?
Edited by Niftal, 09 May 2012 - 11:19 PM.