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The Future Of Planet Capture


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#21 Balsover

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Posted 30 November 2012 - 10:22 AM

View Posthood, on 30 November 2012 - 10:14 AM, said:

So your saying PUGs will HAVE to affiliate with a house? But not go and attack what planet the house has plans for attacking? They just do what they want?
I honestly do not think planet capture is going to be the easy "Just drop" scenario you are expecting. I do not think it will be just click a planet and there you are drop. You will have to take a transport to get there a drop ship to get you planet side.


Not a chance that it will be as detailed as that, not gonna happen. It will be a series of matches, pug or premade, that will determine the outcome. Go look up Multiplayer Battletech:3025 for the perfect example of how it will be done.

#22 Hood

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Posted 30 November 2012 - 10:23 AM

View PostWhiteRabbit, on 30 November 2012 - 10:18 AM, said:

nobody has to affliliate to anything if you ask me... if i play basketball i don't care about the guys playing soccer on the other field (so no.. a pug not affiliated to any house would not contribute to any planetary capture.. invasion.. thingy)

what i do think is, that if you have to get a transport (possibly charge your ship in the different systems, etc) it might be a bit ... dunno.. clumsy/uncomfortable for an online game


If you do this then he how has the most players wins... All you have to do is tell everyone to go to planet 1 and spam it. This IMHO will kill the game quickly.

#23 Hood

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Posted 30 November 2012 - 10:26 AM

As you guys can see there are a few different points of view here. If you guys think the weapons are an issue wait till planet capture comes... This is nothing compared to the fire storms that are coming.

#24 CMDR Sunset Shimmer

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Posted 30 November 2012 - 10:30 AM

Pugs will be used to Pad out existing forces.

Have a mercernary company with only 5 guys, they'll get matched with 3 more pugs [assuming 8v8] to "pad out" the force to a full 8 man team.

have 6 House members playing together, guess what, you're getting 2 more house members mostlikely. that are pugging it.

I've been saying it since Day1 of community Warfare information, and it was discussed over a year back, "Lone Wolves" are there to pad out existing forces. Nothing more.

#25 Harmatia

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Posted 30 November 2012 - 10:31 AM

View Posthood, on 30 November 2012 - 09:51 AM, said:

I have all kinds of visions of how plant capture will be.. I just cant see any of the visions with PUGs..
If a Pug will not organize how will they do anything in planet capture?

Probably the same way they do in Battlefield... that is, probably not succeed and players will just need to swallow a defeat due to an unorganized team.

#26 WhiteRabbit

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Posted 30 November 2012 - 10:32 AM

there's always a way to balance player numbers; e.g via their wallet (bonus c-bills and xp for those playing for an underrepresented house)

btw. i think such a logistic system would be great (even if i wouldn't really have the time to play the game and wait 20 mins for a transport)
i just don'T think it would really work out for the casual players (and excluding the majority of players is something i would consider "not working")

#27 CMDR Sunset Shimmer

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Posted 30 November 2012 - 10:34 AM

View PostWhiteRabbit, on 30 November 2012 - 10:18 AM, said:

nobody has to affliliate to anything if you ask me... if i play basketball i don't care about the guys playing soccer on the other field (so no.. a pug not affiliated to any house would not contribute to any planetary capture.. invasion.. thingy)

what i do think is, that if you have to get a transport (possibly charge your ship in the different systems, etc) it might be a bit ... dunno.. clumsy/uncomfortable for an online game


And that's where you're wrong... because we're "All playing Basketball" to use your annalogy. The details of what's going to happen are sketchey, but look up Chromehounds Neromus war for an idea of how this might work.

Houses will have sectors of space that they "own" Most likely, there will be border disputes between various houses along the boarders next to one another. Players will be fighting along these most of the time, as well as against the core worlds of the innersphere where everyone's terrority meets in the middle.

Mercernary's will mostlikely take contracts from Houses to help existing house units.

Lone Wolves will be padding out existing Units.

Those are the 3 types of players you'll have. Anything further for CW is, a guess at best, but this is what I've figured out over the last 3 years time following this project.

#28 Comassion

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Posted 30 November 2012 - 10:40 AM

View Posthood, on 30 November 2012 - 10:14 AM, said:

So your saying PUGs will HAVE to affiliate with a house? But not go and attack what planet the house has plans for attacking? They just do what they want?
I honestly do not think planet capture is going to be the easy "Just drop" scenario you are expecting. I do not think it will be just click a planet and there you are drop.


It worked really well in Chromehounds. You picked a location that was a valid target and you played there, and it worked great for pugs and teams. Simple and effective.

#29 WhiteRabbit

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Posted 30 November 2012 - 10:42 AM

View PostJade Kitsune, on 30 November 2012 - 10:34 AM, said:


And that's where you're wrong... because we're "All playing Basketball" to use your annalogy. The details of what's going to happen are sketchey, but look up Chromehounds Neromus war for an idea of how this might work.

Houses will have sectors of space that they "own" Most likely, there will be border disputes between various houses along the boarders next to one another. Players will be fighting along these most of the time, as well as against the core worlds of the innersphere where everyone's terrority meets in the middle.

Mercernary's will mostlikely take contracts from Houses to help existing house units.

Lone Wolves will be padding out existing Units.

Those are the 3 types of players you'll have. Anything further for CW is, a guess at best, but this is what I've figured out over the last 3 years time following this project.


i don't see a reason why there couldn't be matches not counting towards planetary capture... just think of them as pirates squabbling among themselves over some resources/asteroids/moons/ whatever if it helps ;)

#30 CMDR Sunset Shimmer

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Posted 30 November 2012 - 10:47 AM

View PostWhiteRabbit, on 30 November 2012 - 10:42 AM, said:


i don't see a reason why there couldn't be matches not counting towards planetary capture... just think of them as pirates squabbling among themselves over some resources/asteroids/moons/ whatever if it helps ;)


Because that's not the point of Community Warfare.

#31 Hood

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Posted 30 November 2012 - 10:50 AM

View PostWhiteRabbit, on 30 November 2012 - 10:32 AM, said:

there's always a way to balance player numbers; e.g via their wallet (bonus c-bills and xp for those playing for an underrepresented house)

btw. i think such a logistic system would be great (even if i wouldn't really have the time to play the game and wait 20 mins for a transport)
i just don'T think it would really work out for the casual players (and excluding the majority of players is something i would consider "not working")


I do not think the people will have to wait to get to planet side.. just the mechs. Thats how it was in ISW. If you had the mechs on planet you could drop if you did not it went uncontested. We also had to have resources to build the mechs and move them.

I just dont see a point and click there you are system, but like I said thats just how I see it. None of us know unless your a dev.

#32 Imagine Dragons

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Posted 30 November 2012 - 11:10 AM

People need to read Dev Blog #2 and the article in the december issue of PC GAMER first...

Edited by XenomorphZZ, 30 November 2012 - 12:07 PM.


#33 DCLXVI

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Posted 30 November 2012 - 11:19 AM

View PostXenomorphZZ, on 30 November 2012 - 11:10 AM, said:

People need to read Dev Blog #2 and the article in the december issue of PC GAME first...

lol they have the most up to date info in that magazine even over google. heres another one like jade said "Matches will consist of either faction or merc corp players with lone wolf players thrown in to fill any empty slots. Initially, matches will essentially be one-off battles between two sides." coming from http://mwowiki.org/w...?title=Gameplay but that is really old. I think that was the plan until they seen how bad premades and pugs are going to get along

#34 Zynk

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Posted 30 November 2012 - 11:29 AM

View Posthood, on 30 November 2012 - 10:05 AM, said:

So the Pugs should get extra C-bills for attacking a planet that someone chooses? Thats a Merc unit, Merc units are not pugs and they will get paid for attacking planets in coordinated fashion.. PUG I am talking about is the single player that does not want to be on a team.. How will he do anything?


You will be a member of a team a "HOUSE TEAM" you will drop with other house members.

Faction Worlds – Are fought over by Faction players. These planets buffer core and border worlds, and do not play a significant role in major historical events. Rewards for controlling these planets are directly linked to global bonuses and abilities associated with a player’s Faction.

Faction Worlds
The battle for control over faction planets is a simple war of attrition. The faction with the most influence over a particular planet occupies it. By virtue of simply competing in online matches, faction players contribute influence points to target planets.

Loyalty Points and Ranks
Faction Players
As a Faction Player, loyalty points are earned by playing and winning matches. As the player accumulates loyalty points, they will gain a military faction rank at pre-determined loyalty point totals. If a player loses LPs by decay or negative actions, they will be demoted.

Gaining ranks earns special privileges and items, including membership to special units, unit skins, and bonuses to C-Bills and XP. These are all non-permanent and subject to the player maintaining a certain rank level. At the highest possible levels, players can begin to influence their faction by controlling which planets are targeted in territory conquest.

#35 Corvus Antaka

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Posted 30 November 2012 - 11:30 AM

See planetside 2 for how to do this properly ;)

#36 DCLXVI

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Posted 30 November 2012 - 11:46 AM

View PostZynk, on 30 November 2012 - 11:29 AM, said:


You will be a member of a team a "HOUSE TEAM" you will drop with other house members.

Faction Worlds – Are fought over by Faction players. These planets buffer core and border worlds, and do not play a significant role in major historical events. Rewards for controlling these planets are directly linked to global bonuses and abilities associated with a player’s Faction.

Faction Worlds
The battle for control over faction planets is a simple war of attrition. The faction with the most influence over a particular planet occupies it. By virtue of simply competing in online matches, faction players contribute influence points to target planets.

Loyalty Points and Ranks
Faction Players
As a Faction Player, loyalty points are earned by playing and winning matches. As the player accumulates loyalty points, they will gain a military faction rank at pre-determined loyalty point totals. If a player loses LPs by decay or negative actions, they will be demoted.

Gaining ranks earns special privileges and items, including membership to special units, unit skins, and bonuses to C-Bills and XP. These are all non-permanent and subject to the player maintaining a certain rank level. At the highest possible levels, players can begin to influence their faction by controlling which planets are targeted in territory conquest.

Lone Wolf Players – These guys earn LP through participation in random matches. However, these LP will have zero game implications. Ranks are also not available to lone wolves. There is a plan to increase the role of lone wolves in the universe post-launch.

Players can switch their allegiance between factions, merc corps, or even lone wolf status. There will be a cost involved in doing so, however.

There will be a mechanism in the game to entice players to join less heavily populated factions. This could take the form of lower operating costs, C-Bill bonuses, or something else entirely.

#37 Zynk

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Posted 30 November 2012 - 12:21 PM

View PostDCLXVI, on 30 November 2012 - 11:46 AM, said:

Lone Wolf Players – These guys earn LP through participation in random matches. However, these LP will have zero game implications. Ranks are also not available to lone wolves. There is a plan to increase the role of lone wolves in the universe post-launch.

Players can switch their allegiance between factions, merc corps, or even lone wolf status. There will be a cost involved in doing so, however.

There will be a mechanism in the game to entice players to join less heavily populated factions. This could take the form of lower operating costs, C-Bill bonuses, or something else entirely.


But HOOD is HOUSE STEINER so that is why I only cut & pasted the house faction info. Basically if he drops as a pug it could be a total pug group or a guild that only has 7 (11) players on and needs an eighth/twelfth for the last slot.

#38 Hood

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Posted 30 November 2012 - 12:27 PM

View PostColonel Pada Vinson, on 30 November 2012 - 11:30 AM, said:

See planetside 2 for how to do this properly :D


Last time I checked this is not planetside2...
They also do not do map capture to do planet capture only map capture.

#39 DCLXVI

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Posted 30 November 2012 - 12:28 PM

View PostZynk, on 30 November 2012 - 12:21 PM, said:


But HOOD is HOUSE STEINER so that is why I only cut & pasted the house faction info. Basically if he drops as a pug it could be a total pug group or a guild that only has 7 (11) players on and needs an eighth/twelfth for the last slot.


he is house unit but that is not the question he asked, "If a Pug will not organize how will they do anything in planet capture?" that would fall under the later half of your copy and paste.

Edited by DCLXVI, 30 November 2012 - 12:31 PM.


#40 Noth

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Posted 30 November 2012 - 12:35 PM

View PostDCLXVI, on 30 November 2012 - 12:28 PM, said:


he is house unit but that is not the question he asked, "If a Pug will not organize how will they do anything in planet capture?" that would fall under the later half of your copy and paste.


There will be house members that also pug. In fact there will likely be a majority of house members that pug. It will use the matchmaker and just make matches like it would any other time for influence over a planet, just dropping you with your house. It really is not hard to understand.





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