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The Future Of Planet Capture


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#1 Hood

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Posted 30 November 2012 - 09:51 AM

I have all kinds of visions of how plant capture will be.. I just cant see any of the visions with PUGs..
If a Pug will not organize how will they do anything in planet capture?

#2 Kdogg788

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Posted 30 November 2012 - 09:53 AM

Overall planet capture will likely be dependent on a certain percentage or number of matches won in contention for that objective. A faction could have many simultaneous matches happening at once to contest a single planet.

-k

#3 Hood

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Posted 30 November 2012 - 09:58 AM

I agree but here are the problems I am seeing..

1. A single person will not own a drop ship, how will they get there mechs to planet let alone planet side?
2. Do you want the balance of the planet depending on Pugs to go either way? I think there are a lot more Pugs than regulars. A planet might never get taken or it might get taken quickly.
3. Coordinated attacks... Pugs will go where they want. Attack whatever planet they want. Whatever city, (square to fight on) they want.

I just see a lot of issues with single player in a team game.

#4 WhiteRabbit

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Posted 30 November 2012 - 10:02 AM

well the coordination problem could be solved with some incentives for the more important targets (you know like when you attack planet a you get a 10% c-bill bonus)
just my 2C ;)

#5 Redshift2k5

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Posted 30 November 2012 - 10:03 AM

Pugs will likely be simply dropping as usual, where each match adds +x amount of house rep to their account while their house gains +y resource.

The players interested in planetary capture/control will be using a seperate system to facilitate that, which will likely be focused on teams vs teams gameplay (both house teams and merc unti teams which act like a small independant house)

#6 Roughneck45

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Posted 30 November 2012 - 10:04 AM

View Posthood, on 30 November 2012 - 09:58 AM, said:

I agree but here are the problems I am seeing..

1. A single person will not own a drop ship, how will they get there mechs to planet let alone planet side?
2. Do you want the balance of the planet depending on Pugs to go either way? I think there are a lot more Pugs than regulars. A planet might never get taken or it might get taken quickly.
3. Coordinated attacks... Pugs will go where they want. Attack whatever planet they want. Whatever city, (square to fight on) they want.

I just see a lot of issues with single player in a team game.

But they dont even have a system for it yet. We don't know how it is going to work, so most of those things may not even matter.

#7 Hood

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Posted 30 November 2012 - 10:05 AM

So the Pugs should get extra C-bills for attacking a planet that someone chooses? Thats a Merc unit, Merc units are not pugs and they will get paid for attacking planets in coordinated fashion.. PUG I am talking about is the single player that does not want to be on a team.. How will he do anything?

#8 Balsover

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Posted 30 November 2012 - 10:05 AM

View Posthood, on 30 November 2012 - 09:58 AM, said:

I agree but here are the problems I am seeing..

1. A single person will not own a drop ship, how will they get there mechs to planet let alone planet side?
2. Do you want the balance of the planet depending on Pugs to go either way? I think there are a lot more Pugs than regulars. A planet might never get taken or it might get taken quickly.
3. Coordinated attacks... Pugs will go where they want. Attack whatever planet they want. Whatever city, (square to fight on) they want.

I just see a lot of issues with single player in a team game.


I think you have a very big idea of what planet capture is like, and it wont be anything like that. Most likely you will look at the Inner Sphere map, click on a planet/system being contesting, and drop 8vs8 matches like you are doing now, except each win or loss adds or subtracts your sides control of that planet.

#9 verybad

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Posted 30 November 2012 - 10:06 AM

It would be really cool if an individual player and or premade group (of either side) was recognized as the "best" player in that conquest and given some kind of medal for their stats page.

Stats pages need cool things, and just numbers are boring.

Example:

The New Avalon Conquest and

Boot to the Face of the Imperialist Federated Sons Award


Edited by verybad, 30 November 2012 - 10:07 AM.


#10 Kdogg788

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Posted 30 November 2012 - 10:08 AM

House battles will include pugs who are affiliated to those houses. For example, if I drop in with House Kurita (of course) I would drop with all pugs or grouped players who are affiliated with Kurita against our common enemy in that battle.

Merc battles will be only against other mercs for control over separate planets.

-k

View Posthood, on 30 November 2012 - 10:05 AM, said:

So the Pugs should get extra C-bills for attacking a planet that someone chooses? Thats a Merc unit, Merc units are not pugs and they will get paid for attacking planets in coordinated fashion.. PUG I am talking about is the single player that does not want to be on a team.. How will he do anything?


All houses will have areas on their borders that are in contention. Those pugs and grouped house players will drop into one of these. It's not a planet chosen by someone else per say but a zone of contention between factions on the star map.

-k

#11 General Taskeen

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Posted 30 November 2012 - 10:08 AM

I hope capturing planets has nothing to do with Assault mode...

#12 Hood

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Posted 30 November 2012 - 10:08 AM

View PostRoughneck45, on 30 November 2012 - 10:04 AM, said:

But they dont even have a system for it yet. We don't know how it is going to work, so most of those things may not even matter.


I disagree completely... PUGs dropping where ever they want on whatever planet they want is not planet capture, that is Solaris..

What House is going to give single players a contract to attack there enemy?

#13 verybad

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Posted 30 November 2012 - 10:09 AM

View PostBalsover, on 30 November 2012 - 10:05 AM, said:


I think you have a very big idea of what planet capture is like, and it wont be anything like that. Most likely you will look at the Inner Sphere map, click on a planet/system being contesting, and drop 8vs8 matches like you are doing now, except each win or loss adds or subtracts your sides control of that planet.


This is what I'm expecting. Matches will be the same, they'll count towards planetary conquest outside of the match however. Some matches may be worth more points, and some may give the defenders a bonus towards their conquest points.

#14 Kdogg788

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Posted 30 November 2012 - 10:10 AM

View Posthood, on 30 November 2012 - 10:08 AM, said:


I disagree completely... PUGs dropping where ever they want on whatever planet they want is not planet capture, that is Solaris..

What House is going to give single players a contract to attack there enemy?


It is assisting your house in capturing. The war is always larger than your single battle. It will be the aggregate score of what everyone does that determines who wins the planet. Single players don't have contracts, they fight for the house in battles against the houses enemies on its borders.

-k

#15 WhiteRabbit

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Posted 30 November 2012 - 10:11 AM

View Posthood, on 30 November 2012 - 10:05 AM, said:

So the Pugs should get extra C-bills for attacking a planet that someone chooses? Thats a Merc unit, Merc units are not pugs and they will get paid for attacking planets in coordinated fashion.. PUG I am talking about is the single player that does not want to be on a team.. How will he do anything?


well assuming control is established by winning a certain amount of matches on a given map... everyone is contributing to the outcome (if he's part of the right house, etc.)

nevertheless you're right that it might be awkward if a planet is lost, just because house steiner (just an example) got unlucky in 5 pug drops in a row...

#16 Hood

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Posted 30 November 2012 - 10:14 AM

So your saying PUGs will HAVE to affiliate with a house? But not go and attack what planet the house has plans for attacking? They just do what they want?
I honestly do not think planet capture is going to be the easy "Just drop" scenario you are expecting. I do not think it will be just click a planet and there you are drop. You will have to take a transport to get there a drop ship to get you planet side.

#17 Imagine Dragons

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Posted 30 November 2012 - 10:15 AM

Planetary attacks will most likely be a MercCorp only feature (or would be more commonly for Mercs anyway). And thus PUGs in general wouldn't participate anyway...

Pugs will most likely be more involved in the Faction part of CW, where planetary attacks will probably occur less but have a larger scale...

Edited by XenomorphZZ, 30 November 2012 - 10:16 AM.


#18 Hood

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Posted 30 November 2012 - 10:18 AM

If single players have to join a house and fight with that house would they not have to be assigned a unit? I wonder is they would say this unit 3rd DG is for PUGs so that all the single players are in one unit. There is going to be command structure so I am also wondering if someone above them will be able to say attack this planet at this coordinate and it happen?

#19 WhiteRabbit

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Posted 30 November 2012 - 10:18 AM

nobody has to affliliate to anything if you ask me... if i play basketball i don't care about the guys playing soccer on the other field (so no.. a pug not affiliated to any house would not contribute to any planetary capture.. invasion.. thingy)

what i do think is, that if you have to get a transport (possibly charge your ship in the different systems, etc) it might be a bit ... dunno.. clumsy/uncomfortable for an online game

#20 Roughneck45

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Posted 30 November 2012 - 10:20 AM

View Posthood, on 30 November 2012 - 10:08 AM, said:


I disagree completely... PUGs dropping where ever they want on whatever planet they want is not planet capture, that is Solaris..

What House is going to give single players a contract to attack there enemy?

But you are assuming that the system(which does not exist yet) is going to let them do that in the first place.

Ill gurantee you it will not work like that.

Edited by Roughneck45, 30 November 2012 - 10:21 AM.






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