This Game Is Kinda Fun, But...
#1
Posted 30 November 2012 - 12:11 PM
I'm not able to do much damage, and I feel like in the trial mechs, I'm just a stand in for NPCs, that I'm nothing more than target practice.
I could purchase my own mech, but from what I hear, and from the stats I've seen, even if I win while taking very little damage, i won't make as much as if I just ran a trial mech and immediately killed myself.
Seriously, this game does not make me want to actually play it.
It'd be better if I had some incentive to actively play...
Y'all's thoughts?
#2
Posted 30 November 2012 - 12:13 PM
[REDACTED]
Edited by Viterbi, 01 December 2012 - 08:26 AM.
Removed troll photo
#3
Posted 30 November 2012 - 12:15 PM
Just stick it out until you get your own mech the game changes drastically from there.
You can also purchase MC to buy a mech outright too.
Please sign here:
How To Reduce The Grind And Create A Great New User Experience
You may also find my guide of interest too:
[Guide] Playing with Friends, Groups, and Teams
Edited by Taryys, 30 November 2012 - 12:16 PM.
#4
Posted 30 November 2012 - 12:16 PM
Oh! and try teaming up with some people - Helps a lot in the "Fun" department!
Welcome to MWO!
#5
Posted 30 November 2012 - 12:16 PM
beniliusbob, on 30 November 2012 - 12:13 PM, said:
Yeah, that trial awesome is just a great design is it not? After all it is an awesome... broken as ****.
Pendraco, on 30 November 2012 - 12:16 PM, said:
Oh! and try teaming up with some people - Helps a lot in the "Fun" department!
Welcome to MWO!
Yes, someone who doesn't enjoy a game is sooo going to pay money for it.
Edited by Deadoon, 30 November 2012 - 12:17 PM.
#6
Posted 30 November 2012 - 12:16 PM
Maybe a stalker trial mech will be viable when it arrives. All variants have heavy missile load outs.
Edited by Jace11, 30 November 2012 - 12:19 PM.
#7
#8
Posted 30 November 2012 - 12:19 PM
http://mwomercs.com/...nd-trial-mechs/
#9
Posted 30 November 2012 - 12:22 PM
Take a look at my guide, and then find some people to play with and learn from.
Your win/loss ratio will change and you will get more enjoyment from the game.
For realz!!
It all depends on the user honestly. Light mechs for me are hard to pilot.
I think they will be for all new users frankly.
I would save your way up to a medium mech like the Hunchback to start.
The Cicada might be a bit too much speed.
The Cool, on 30 November 2012 - 12:18 PM, said:
Which I hear is still terrible, even with the best possible builds.
#10
Posted 30 November 2012 - 12:23 PM
Deadoon, on 30 November 2012 - 12:16 PM, said:
Yes, someone who doesn't enjoy a game is sooo going to pay money for it.
Well I would agree, But from the title and his comments, it sounds like the trial grind is what he doesn't like.
#11
Posted 30 November 2012 - 12:24 PM
Taryys, on 30 November 2012 - 12:20 PM, said:
Take a look at my guide, and then find some people to play with and learn from.
Your win/loss ratio will change and you will get more enjoyment from the game.
For realz!!
I know, but his 1st post, and the first reply he gets doesn't reflect well on this place.
#12
Posted 30 November 2012 - 12:24 PM
The Cool, on 30 November 2012 - 12:18 PM, said:
Which I hear is still terrible, even with the best possible builds.
Oh well.
With trial mechs heat management is the key to playing them. Find one that has a heat rating of over 1.1-1.2, than use the high heat weapons only when you are below 50% on the heat meter. make sure your weapons are grouped into the groups you want and you can even deselect some weapons to help keep your heat down. Most of them are over weaponed any ways for the amount of heat sinks they have.
#13
Posted 30 November 2012 - 12:24 PM
Grind a million cBills with each of the trial chassis - don't jump around from one to the next. That way, you'll get the practice you need to set up your weapon groups properly and learn the strategies that apply best to different weapon types (energy, ballistics, and missiles) as well as different speeds and armour classes. I found the trail experience great practice - but the last game I played also had a "skill cliff" like MWO. You'll get over it, though, and you'll love it.
Don't just buy a Commando, by the way.
#14
Posted 30 November 2012 - 12:24 PM
#15
Posted 30 November 2012 - 12:28 PM
The Cool, on 30 November 2012 - 12:11 PM, said:
I'm not able to do much damage, and I feel like in the trial mechs, I'm just a stand in for NPCs, that I'm nothing more than target practice.
I could purchase my own mech, but from what I hear, and from the stats I've seen, even if I win while taking very little damage, i won't make as much as if I just ran a trial mech and immediately killed myself.
Seriously, this game does not make me want to actually play it.
It'd be better if I had some incentive to actively play...
Y'all's thoughts?
This right here is a prime example of new user experience.
#16
Posted 30 November 2012 - 12:28 PM
Sure he shows his irritation and annoyance, which is justifiable, but It was not a true qq/thread-rant, in my opinion.
The rest of your advice is pretty good.
beniliusbob, on 30 November 2012 - 12:24 PM, said:
Grind a million cBills with each of the trial chassis - don't jump around from one to the next. That way, you'll get the practice you need to set up your weapon groups properly and learn the strategies that apply best to different weapon types (energy, ballistics, and missiles) as well as different speeds and armour classes. I found the trial experience great practice - but the last game I played also had a "skill cliff" like MWO. You'll get over it, though, and you'll love it.
Don't just buy a Commando, by the way.
#17
Posted 30 November 2012 - 12:30 PM
The upside to the trial mechs is that there are no repair/reload costs. This makes it possible to purchase your first mech relatively quickly, light mechs only run a few million c-bills. You'll make less than you would with a trial mech, but the trade-off is that the experience trees make the mech more dangerous on the battlefield. A stock trial Catapult cannot hold a torch to an owned Catapult that has been level up to Master.
While YouTube is a valuable place to find tutorial videos, the best training in my opinion is to find a friendly group of players and questions.
#18
Posted 30 November 2012 - 12:31 PM
Is anyone surprised that the people who felt the need to spend $100+ on the initial account founders package think nothing of someone spending money to enjoy a game that at present, is not an enjoyable new-user experience?
#19
Posted 30 November 2012 - 12:32 PM
Taryys, on 30 November 2012 - 12:28 PM, said:
Sure he shows his irritation and annoyance, which is justifiable, but It was not a true qq/thread-rant, in my opinion.
The rest of your advice is pretty good.
I don't have a problem, I just... this post... it's so... perfect... it's not a newbie's post. Am I seriously the only one who thinks The Cool is a troll?
Ah, well.
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