Official Communication From The Primus Of Comstar!
#101
Posted 07 June 2013 - 07:39 AM
#102
Posted 11 June 2013 - 06:41 AM
Galen Crayn, on 07 June 2013 - 07:39 AM, said:
I do not understand your statement.
Speak clearly and with focus.
#103
Posted 17 June 2013 - 03:00 PM
I noticed that
- A light to medium mech runs straight into a large group of enemies, and gets killed quickly
#104
Posted 18 June 2013 - 12:47 AM
GrayPanther, on 17 June 2013 - 03:00 PM, said:
I noticed that
- A light to medium mech runs straight into a large group of enemies, and gets killed quickly
If it does it shouldn't... what there actually looking for (in my understanding) is people running into a large group and running around to get killed at the start of a fight, then quitting the match, then joining another real quick to make CB/XP much faster than they should.
Edited by Aslena, 18 June 2013 - 12:50 AM.
#105
Posted 26 June 2013 - 02:20 AM
The only thing missing now would be a direct comparison to both methods ... any takers(hint, hint)?
#106
Posted 26 June 2013 - 07:52 AM
#107
Posted 28 July 2013 - 08:50 AM
- A light to medium mech runs straight into a large group of enemies, and gets killed quickly
Edited by tucsonspeed6, 28 July 2013 - 08:50 AM.
#108
Posted 28 July 2013 - 03:52 PM
#109
Posted 29 July 2013 - 09:00 AM
Kwea, on 28 July 2013 - 03:52 PM, said:
You are missing his point though - how could the system differentiate between a crappy/unlucky pilot on a bad streak or a Troll?
#110
Posted 29 July 2013 - 11:32 AM
Suicidal *****, on 02 December 2012 - 03:43 PM, said:
Unless, of course, some huge event happened which required lots and lots of different new mech types showing up all at once. Even then, it would be ok to handle.
Unless, of course, those lots and lots of new mechs also had an entirely new set of weapons that had to be integrated and balanced against what all is already here.
But that's about as unlikely as the old Star League suddenly showing back up after all this time....
How very subtle
#111
Posted 29 July 2013 - 09:01 PM
#112
Posted 15 August 2013 - 08:18 AM
Shar Wolf, on 29 July 2013 - 09:00 AM, said:
You are missing his point though - how could the system differentiate between a crappy/unlucky pilot on a bad streak or a Troll?
The system doesn't need to; it just needs to flag players that match a heuristic for human review, and then a human needs to eyeball it, erring on the side of caution. Every so often, have a mass banning of the obvious worst of the worst, and let publicity scare the majority of the player base into compliance. This is exactly what most MMO companies do. Doing bans in waves also has the added benefit of making it harder to tell exactly what behaviors the heuristic looks for and work around it.
Edited by Blue Footed Booby, 21 August 2013 - 05:14 AM.
#113
Posted 28 August 2013 - 11:24 PM
GrayPanther, on 17 June 2013 - 03:00 PM, said:
I noticed that
- A light to medium mech runs straight into a large group of enemies, and gets killed quickly
I think they are looking for people who intentionally and repeatedly run out of bounds at the start of the match.
Blue Footed Booby, on 15 August 2013 - 08:18 AM, said:
Mass bans and fear tactics NEVER work. All it will do is make innocent people warry of being banned for offenses they didn't commit. Personally, it would make me REALLY distrustful of PGI because I would constantly have to worry about being banned because of a single false positive that nobody ever took the time to look into. Precision strikes would be better as it shows that PGI is actively going after the troublemakers as opposed to sudden mass ban carpet bombing which just makes them look sloppy and desperate.
#114
Posted 29 August 2013 - 06:41 PM
#115
Posted 29 August 2013 - 09:13 PM
RANDALLFLAGG, on 29 August 2013 - 06:41 PM, said:
It would seem so, but consider that - back in the dark days of lagshielding - I managed to inflict 5 teamkills on someone - and while it is highly unlikely that he did so on purpose (a lot of those shots came awfully near hitting me) it would not be inconceivable for him to be banned over that - you be prepared to stake your account on the chance of something similar happening? And random number screwing does happen, even in better put together games such as WoW or WoT
-had a bugged period where all my mage's AOE were hitting friendlies instead of hostiles in WoW for example, and almost had my account removed on account of it.
#116
Posted 30 August 2013 - 04:43 PM
#117
Posted 01 September 2013 - 08:30 AM
Shar Wolf, on 29 August 2013 - 09:13 PM, said:
It would seem so, but consider that - back in the dark days of lagshielding - I managed to inflict 5 teamkills on someone - and while it is highly unlikely that he did so on purpose (a lot of those shots came awfully near hitting me) it would not be inconceivable for him to be banned over that - you be prepared to stake your account on the chance of something similar happening? And random number screwing does happen, even in better put together games such as WoW or WoT
-had a bugged period where all my mage's AOE were hitting friendlies instead of hostiles in WoW for example, and almost had my account removed on account of it.
You mean yesterday?
#118
Posted 02 September 2013 - 12:15 PM
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