Lin Shai, on 30 November 2012 - 08:35 PM, said:
Niche market. Most people don't even own joysticks any more, which is why they didn't bother making it a priority to support them.
And that's ignoring that the arm/torso separation in this game really isn't suited for joysticks.
Lin Shai, on 30 November 2012 - 08:58 PM, said:
So, when you just make up stuff out of thin air, it doesn't actually make it true/real.
Keyboard + mouse is the de facto standard on the PC. That's how most games are played, and what most people are used to. Joystick games have sadly gone the way of the dinosaur and the ones that remain are, again, niche market.
one might also say the same thing about BT 'Mech sims, right? a dinosaur with less than perfect physics last really seen on life support with m$ after 2k, right? but then again, i think there is a company out there working on one right now... it's even in open beta (whether it should be open or not is irrelevant).
as for torso and arm, i'm sorry you feel that way, but with analog support a reasonable 3 axis js is still perfect for the previous mw franchises and i would submit would be here also.
i know it probably doesn't matter to the superior progressive m/kb only fps players, but i have obviously ancient clanmates and former clanmates who tried for a day or two and now aren't interested in mwo while it is m/kb only. i certainly (rhymes with "duck") trying to dance an opponent with m/kb. i was never a top player with a stick, but i was a heck of a lot better than what this reduces me to (and yes, i have played a few games in the last several months, so i have a bit of practice trying). yes, i have known great players in previous mw games who are m/kb, but i also note that many of them were heavy and assault pilots, and often jumpsnipers or laserboaters... basically stationary platforms with little or no dancing. the funny thing is i have seen teamchat posts while i'm using the m/kb in some attempt to dance with another mech where i'm the last of my team alive and they comment that i'm obviously trying to use a stick... and i have no chance to correct them without giving up the fight...
i do wish they would get complete analog stick support included... but if it means they hold off on improving the netcode, mm/cw improvements, or any of the many crash/bug fixes, then i'll gladly wait. better a m/kb game than none at all or mw4 (et.al.) reruns.
yashmack, on 30 November 2012 - 09:12 PM, said:
I havent used a joystick yet as I dont have one that wasnt made in the 90s...
what is missing from joystick support?
I see lots of options to set binding in the options menu, does this not work?
I want to get a joystick but I want to know whats wrong with joystick support first...
it does not have complete analog support. i have a good saitek and even with .cfg adjustments and the stick's own (very good for other games) setup/tweak options, it is not a smooth twist, turn. tilt that it should be (and has been in other mw franchises) . btw, wasting tilt with a throttle function limits the mech in combat...
Edited by cmopatrick, 30 November 2012 - 10:09 PM.