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Do You Love Mwo Despite All Its Problems?


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Poll: Who Loves MWO Despite Problems? (361 member(s) have cast votes)

Do You Love MWO Despite All Its Problems? :)

  1. YES (331 votes [91.44%])

    Percentage of vote: 91.44%

  2. NO and planning to never return to this forum (31 votes [8.56%])

    Percentage of vote: 8.56%

Vote Guests cannot vote

#41 CrazySaint

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Posted 01 December 2012 - 09:02 AM

First off, yeah, the poll is incredibly biased. I think the idea that you have to be either a fanboy or a hater on these forums is kind of absurd. On the one hand, people think that anything other than their perfect idea of a mech game can only be explained by both malice and incompetence on the part of the devs. On the other hand, the game, in it's current state, is incredibly incomplete and much of what's there is flawed (I'm looking directly at you social interface!).

The truth is, a game of this magnitude is an enormous effort and it has only been in development about a year. Most major MMOs are in development for several years before release. I also play Guild Wars 2 which was produced by (I think) a much larger production house and I'm pretty sure it was in development for five years before release and it already had a tried and tested game engine to build on. (Please do not start a MWO vs whatever discussion, I'm only attempting to make a point that these things take time.) If the devs have made a grievous error, I think it's been in being overly ambitious in their timetables and committing to a timeline that gives us a launched game with a clan invasion early next year. I would rather them pull a mulligan and reset the timeline than rush the game and the clan invasion.

To finish my wall of text, I think it's great that the community is passionate enough to vocally express their concerns about the game and it's direction, but please, the dev hate is, at best, counter-productive.

Edited by CrazySaint, 01 December 2012 - 09:03 AM.


#42 Darzok

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Posted 01 December 2012 - 09:09 AM

I do but there going to have to do some thing fairly soon or i am just going to leave.

Every game OP cheese builds are just killing any fun more or less every game 2-3 streakspam cats if not stream spam its SRM6 spam cats tho the dual guass cats seem to be all most gone.

#43 Inviticus

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Posted 01 December 2012 - 09:11 AM

As a new player, I find the experience frustrating and unfun. Not only am I relegated to trial mechs that seem terrible at best, I am forced to fight players with far superior firepower. I have to say that the new user experience in this game ranks as one of the worst I have ever had.

#44 Franchi

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Posted 01 December 2012 - 09:21 AM

The fact that you have to make a poll with those options to get a positive vote says it all.

#45 tvih

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Posted 01 December 2012 - 09:28 AM

I wish I did. But I can't even tolerate let alone love it right now. The last two times I tried to play I got into a limbo disconnect, and this was preceded by more of the same as well as lagshields, warping, rubberbanding and useless hit detection. That makes the playing experience basically impossible to love. Even with Ruggier's voice now finally in the game.

#46 LordBraxton

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Posted 01 December 2012 - 09:29 AM

I voted yes!

But my vote changes to NO if they add 3rd person!

#47 Oy of MidWorld

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Posted 01 December 2012 - 09:29 AM

The potential of this game is amazing. I love the core gameplay to death, and so far it has given me so many good hours of fun. Incredible, since it has only four maps and one gamemode... The only thing that would REALLY make me sad (and angry), is to not see this game live up to its potential. So far it is a game that i enjoy a lot, and i feel it is getting better. So yeah, liking it a lot so far, loving what it can (and hopefully will) be.

Furthermore I think knockdown must be back in the game.

#48 Windies

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Posted 01 December 2012 - 09:59 AM

Somewhat of a biased poll, at least for me because there are parts of the game I really like, however the parts I don't like and the parts that are buggy are major core feature's.

Things that I really like are:

The feel of the mechs. They definitely made it feel like you are piloting a mech.

The art and design is pretty good except for an extreme use of over the top filters and post processing effects. The mechs are very well done for the most part with minor issue's here and there.

The combat has a good feel to it though I feel the pacing to be just a tad too fast. The pacing though has more to do with map size, map design and layout, Game mode and objectives though.

The things I don't like however far outweigh the things I do like, such as:

Map size and layout is extremely small and cramped. It's like trying to play Battlefield or Planetside type gameplay on CoD sized maps. Also the limited amount of maps leads to a very repetitive feel after about 5-10 matches.

Netcode is laggy and very unpredictable. Getting good hit registry is a crapshoot even with 60ms ping.

Game mode is very basic and honestly very boring. Honestly you are very limited when you have a mechanic such as 1 life per round, as far as what type of game modes you can realistically implement. Something along the lines of a rolling battlefield with players queueing up and being placed into matches already ongoing, therefor alieviating the deathmatch aspect of the game and putting a focus on capping as well as defending, could easily make the current game mode more interesting. It could also work for objective based game modes like multiple cap and defend points.

A lack of a meta game or anything to tie us into why we are fighting on the map we are fighting on. Something to give us some backstory or a purpose rather than a mindless deathmatch/flag cap type feeling over and over and over again.

Bugs Bugs Bugs and more Bugs. I know it's Open Beta, I heard the same excuses during Closed Beta. The problem I have with that excuse is that, generally along the developmental timeline of a game, the core code and foundation gets better, not worse. The problem is that we are experiencing problems that were prevalent during CB and were known issue's yet they are persisting into Open Beta and are getting worse as time goes on. Things like performance issue's, netcode issue's, CTD's, UI bugs, HUD bugs, Map glitches and bugs. If these issue's and bugs were little things that didn't affect the performance or the operation of the game to such a large degree, they would be much easier to overlook. Instead though they are game breaking issue's for a very large portion of the playerbase.

The new user experience, going into Open Beta I experienced it myself and quite frankly the fact that just getting to a medium mech AND customizing it so it isn't total crap, I was looking at over 100-200 matches easily. Say I just wanted a commando. Sure it's only 40-50 matches for me to get a commando, but then customizing it is another 40-60 matches. Assuming that I actually want to get the most bang for my buck and since my commando is bone stock so it's pretty much a trial mech wannabe in hiding, I might as well run trial mechs because I make a lot more. So for a good 100-120 matches or so, I'm sitting in terrible terrible trial mechs.

Here's the problem people don't understand about the new user experience. When I start playing a game, I don't start throwing down large amounts in micro transactions BEFORE I've had a chance to experience the game. Afterall the whole point of a F2P game is to show off what it is and hook people into buying because they like it. Instead, in MW:O, You are basically pushed into buying or suffering from the get go. I've seen this happen in Planetside 2 with a large portion of my multi-gaming clan. We all started playing Planetside 2, and after about 2 nights most of the guys on TS were saying " Oh dude this is great, it's like BF3 on crack, I'm signing up for premium for a month and giving this a good go!". Can you honestly say that experience right there is in MW:O currently for the current value of MC?

MW:O could easily be a very good and very popular game, if they can add more to the game than simple game modes and combat, fix the multitude of bugs that are plaguing the game, fix the netcode and add a much better new user experience so people are actually enticed rather than forced to purchase. The problem is that if you look at MW:O now versus July or August, You see the exact same game with a couple new mechs and new variants of existing maps and a lot more problems. That is just a really hard thing to think about and still say that I have faith that PGI can do this or pull it off.

#49 Wolfways

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Posted 01 December 2012 - 11:36 AM

View Postcmopatrick, on 30 November 2012 - 10:19 PM, said:

hmmm... i would submit that the poll is a bit biased. there is no:

"i care but Love is way too strong a word for where the game is right now. i'm not leaving but i'm also not giving up on trying to help improve it."

This.

#50 Orthodontist

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Posted 02 December 2012 - 12:08 AM

Wow. This thread has just over 160 votes for "YES!"

Woohoo, right? 0.o

#51 Raidyr

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Posted 02 December 2012 - 12:27 AM

The basic mech combat and the art designs are good. I love those.

Everything else is pretty awful though.

#52 Pr8Dator

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Posted 02 December 2012 - 12:57 AM

That's why the poll is "Do you love mwo DESPITE ALL THE PROBLEMS". :) I know it has problems so do you, so, do you guys still love MWO despite all the problems? That's the question of this poll. :( Its not a poll asking if MWO has no problems at all. :lol:

#53 Pr8Dator

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Posted 02 December 2012 - 06:00 AM

Keeping the love bumped! :D

#54 Xyroc

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Posted 02 December 2012 - 06:59 AM

couldnt vote ... cant say I love it , but like a lot ... kinda what you tell a girl you been dating but still unsure about

#55 KovarD

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Posted 02 December 2012 - 07:46 AM

View PostRyvucz, on 30 November 2012 - 10:01 PM, said:

I love the game, despite all of the COMMUNITIES problems.

Best post ever!

#56 TJ Saint

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Posted 02 December 2012 - 07:58 AM

Look, as anyone who has played an MMO longterm, we know that this game, though not technically an MMO, will get better as it ages. Look at EVE, and that monstrosity WoW(which got better until WoTLK). It has its hitches, its snags, Black-SOD, whatever. But it's fun, especially when talking on ts with a group of like-minded Mechwarriors. I believe that, if it continues to expand and improve, this will be a game that endures, even in its F2P format, which I generally hate. However, if the MC-only Hero Mech Yen Lo Wang is any indication, the P2W element is very limited, and not very applicable. I hope it stays that way.

#57 Stone Wall

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Posted 02 December 2012 - 08:01 AM

200 to 20.

seems alot of threads are pointless

#58 Bagheera

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Posted 02 December 2012 - 08:13 AM

You're missing the "Yes I love this game, but it is so unplayable as of the 11/20 and 11/27 patches that my opinion is moot."

#59 Stone Wall

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Posted 02 December 2012 - 08:20 AM

View PostBagheera, on 02 December 2012 - 08:13 AM, said:

You're missing the "Yes I love this game, but it is so unplayable as of the 11/20 and 11/27 patches that my opinion is moot."


my game has gotten better with patches.

#60 Orthodontist

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Posted 02 December 2012 - 08:56 AM

View PostKovarD, on 02 December 2012 - 07:46 AM, said:

Best post ever!



Amen.





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