Jump to content

Two Gauss Hits Registered, End Of Match I Had 10 Damage


  • You cannot reply to this topic
19 replies to this topic

#1 Ursh

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,321 posts
  • LocationMother Russia

Posted 01 December 2012 - 01:19 AM

Okay, so I was piloting my yen lo wang, got caught in the tunnel by a cataphract who actually knew what he was doing. ( I know, rare right?)

I hit him with two shots from my gauss. His torso registered red, his mech rocked. I also hit him with my medium lasers once. I'm lazy, what can I say?

Anyways, the end of match credited me with 10 damage, which must have been the one medium laser salvo. What the f**k? All visual indications told me I hit him with the two gauss rounds, and I didn't get credit for them. It wasn't like I was sniping. He was literally 100 meters in front of me.

I know lasers have a bad habit of showing damage that isn't actually damage, but this has never been a problem with gauss before.

#2 Dudeman3k

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 520 posts
  • LocationMom's Basement

Posted 01 December 2012 - 01:21 AM

hahaha net-code wasnt your friend that match. this game has a REALLY bad de-syncing problem....... terrabad actaully. They need to hire someone who knows how to fix it, till then, you can shoot at a leg and blow off a head.

#3 Elfman

    Member

  • PipPipPipPipPipPip
  • 202 posts
  • LocationUK

Posted 01 December 2012 - 02:07 AM

Normally do over 300 damage a match but every now and again even with getting killing blows my damage registers way low.

Even had one match where 2 of us in brawler configs who where in combat the whole game shooting and getting component destroyed etc messages at end of game had 0 damage showing.

3 full alphas into the back of a Atlas atlas goes boom (missile atlas not paying attention) from a dragon with a 50 point alpha and 0 damage but dead mech so thats not down to net code just the screen seems a bit ho hum

PS the above may not make to much sense doesd up with cold cure's and feeling wobbly at the mo

Edited by Elfman, 01 December 2012 - 02:12 AM.


#4 Ursh

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,321 posts
  • LocationMother Russia

Posted 01 December 2012 - 02:16 AM

Okay, thanks for the responses. I wasn't sure if it was a normal bug or not, but I guess it is.

#5 Codejack

    Dezgra

  • PipPipPipPipPipPipPipPip
  • 1,530 posts
  • LocationChattanooga, TN

Posted 01 December 2012 - 07:28 AM

Here lately it's been really bad; I nailed an Atlas in the cockpit with 3 double Gauss strikes from about 150m away earlier, aside from other fighting; end of match, I only did a little over 50 damage, and 0 kills.

#6 IIIuminaughty

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,445 posts
  • LocationVirginia

Posted 01 December 2012 - 07:31 AM

Lag shield Pro!

#7 Levi Porphyrogenitus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 4,763 posts
  • LocationAurora, Indiana, USA, North America, Earth, Sol, Milky Way

Posted 01 December 2012 - 07:45 AM

Had a match last night where I put out a lot of hurt but didn't manage to seal any of the kills. We wiped their team, and I know for a fact I had nearly dropped several of the enemy before someone else finished them. End of game scoreboard showed me with 0 damage and 0 assists, and I got no credit for anything but the Win XP and Cbills.

#8 tvih

    Member

  • PipPipPipPipPipPip
  • 247 posts

Posted 01 December 2012 - 08:06 AM

It happens a lot. Even against targets that aren't moving diagonally in relation to you. Sparks and other hit effects, clearly a direct hit graphically.... but zero damage. I'm sick and tired of the lagshielding, warping/rubberbanding and limbo disconnects to the point that there's just no reason to play the game at this time.

#9 RedDragon

    Member

  • PipPipPipPipPipPipPipPip
  • 1,942 posts
  • LocationKurpfalz, Germany

Posted 01 December 2012 - 08:08 AM

Weapons not registering at all can be a problem with lag... what I find way more interesting is how I managed to do 64 damage in a match with Gauss only (which does 15 damage on a hit).

#10 OldManKatan

    Rookie

  • Knight Errant
  • Knight Errant
  • 5 posts
  • LocationMadison, WI

Posted 01 December 2012 - 08:26 AM

View PostRedDragon, on 01 December 2012 - 08:08 AM, said:

what I find way more interesting is how I managed to do 64 damage in a match with Gauss only (which does 15 damage on a hit).


I have seen similar results with other fixed damage weapons. Here is something I considered:
If a mech's arm has 4 pts of internal structure left and I clip it with an AC/20 that continues on to not hit any other parts of the mech: I just blew off his arm by dealing 20 pts of damage, but I only scored 4 points of damage on the opponent.

0 Damage bug non-withstanding, when I get a damage result at the end of a match, it's usually pretty accurate. In full disclosure: I run with a ping between 30-70 all the time. I've heard that pings into the hundreds can make very strange things happen.

Edited by OldManKatan, 01 December 2012 - 08:27 AM.


#11 DrVulcan

    Member

  • PipPipPipPipPip
  • 105 posts

Posted 01 December 2012 - 08:47 AM

View PostRedDragon, on 01 December 2012 - 08:08 AM, said:

Weapons not registering at all can be a problem with lag... what I find way more interesting is how I managed to do 64 damage in a match with Gauss only (which does 15 damage on a hit).



This can happen if you run into a mech/etc so that you have some damage from hitting them - which does odd damage.
That is my guess anyway.

#12 Xigunder Blue

    Member

  • PipPipPipPipPipPip
  • The Steadfast
  • The Steadfast
  • 425 posts
  • LocationBirmingham, Alabama

Posted 01 December 2012 - 08:52 AM

Sent the same type of damage report to MWO support (not as a flame but a possible bug). They replied by e-mail that the damage reports were sometimes showing less damage than actually occured, a bug. They said that the actual damage was applied and only the reporting was wrong. Since this is still "Beta" I can handle this but I do hope when they reach actual "release" they will have corrected this and restart ALL the accumulated data on damage and any other error reports so we can accurately see our progression. They said they were working to correct this problem.

#13 Lonestar1771

    Member

  • PipPipPipPipPipPipPipPip
  • 1,991 posts
  • LocationTexas

Posted 01 December 2012 - 08:56 AM

Mediocre developers make mediocre games. That's really all that can be said.

#14 Leetskeet

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 2,101 posts

Posted 01 December 2012 - 08:58 AM

Sounds about right

#15 Postumus

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 399 posts
  • LocationOregon

Posted 01 December 2012 - 10:01 AM

View PostLonestar1771, on 01 December 2012 - 08:56 AM, said:

Mediocre developers make mediocre games. That's really all that can be said.


Prepare to be white knighted! No really, this problem is way annoying, but it isn't a simple issue, basically this game has taken the Crysis engine and turned it into a mech simulator. Thats a people-shooting-people engine into giant-stompy-robot-with throttle-not-walk-shooting-other-stompy-robots game. The netcode, which for Crysis probably doesn't even care about player collisions (think of all the FPS games where your character just kind of ghosts through other players), has been modified from scratch. So you get wonky stuff like this, where the server ends up with offset hit box locations relative to where they actually get displayed in your game, and as far as it is concerned you are just shooting into thin air no matter what graphics your client displays.

#16 LordBraxton

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,585 posts

Posted 01 December 2012 - 10:05 AM

View PostRedDragon, on 01 December 2012 - 08:08 AM, said:

Weapons not registering at all can be a problem with lag... what I find way more interesting is how I managed to do 64 damage in a match with Gauss only (which does 15 damage on a hit).


Damage drops off slowly past max range, were you sniping at all?

#17 Krazy Kat

    Member

  • PipPipPipPipPipPipPip
  • 696 posts
  • LocationTexas

Posted 01 December 2012 - 10:25 AM

Try holding the tab key during a match. It will show you your ping. If your ping is high you are probably shooting air, even though your screen shows a direct hit.

#18 Undercover Brother

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 323 posts
  • LocationThe Hood

Posted 01 December 2012 - 11:27 AM

Hit DETECTION is getting better (except with teleporting Jenners), but hit RECORDING has gotten much worse.

Game #1: 19 Gauss HITS, over a dozen good hits with 2 med Lasers and a large Laser, 3 kills, 5 assists

Game #2: I got rid of the Gauss (Switched Chassis Variant), swapped for an LRM 20, had an almost identical game (same map, almost all members on both teams were the same... Nice matchmaking PGI), 4 kills, 4 assists.

In the first game, all Gauss shots were center-mass/torso.
EVERY hit caused damage.
At the end-of-game, I got three kills, with only 212 damage...

Second game, more than half of my LRMs failed to hit their targets at all.
LRM damage was spread all over torso/arms/legs/head.
At the end-of-game, I got four kills, 1,424 damage...


*In both games, I hauled 5 tons of ammo... 1st game it was all Gauss, 2nd it was all LRM (plus 5 HS)

Edited by T Decker, 01 December 2012 - 11:29 AM.


#19 Lonestar1771

    Member

  • PipPipPipPipPipPipPipPip
  • 1,991 posts
  • LocationTexas

Posted 01 December 2012 - 01:58 PM

View PostPostumus, on 01 December 2012 - 10:01 AM, said:


Prepare to be white knighted! No really, this problem is way annoying, but it isn't a simple issue, basically this game has taken the Crysis engine and turned it into a mech simulator. Thats a people-shooting-people engine into giant-stompy-robot-with throttle-not-walk-shooting-other-stompy-robots game. The netcode, which for Crysis probably doesn't even care about player collisions (think of all the FPS games where your character just kind of ghosts through other players), has been modified from scratch. So you get wonky stuff like this, where the server ends up with offset hit box locations relative to where they actually get displayed in your game, and as far as it is concerned you are just shooting into thin air no matter what graphics your client displays.


I never said anything was simple, but you are talking about people who have specific training in designing and creating games. I would understand if they were English majors who decided to open a game studio, but they aren't. If you have talent and the know how it wouldn't be an issue, but it sure feels like PGI is lacking in at least one of those characteristics. This goes for just about everything.

#20 Codejack

    Dezgra

  • PipPipPipPipPipPipPipPip
  • 1,530 posts
  • LocationChattanooga, TN

Posted 01 December 2012 - 05:28 PM

View PostRedDragon, on 01 December 2012 - 08:08 AM, said:

Weapons not registering at all can be a problem with lag... what I find way more interesting is how I managed to do 64 damage in a match with Gauss only (which does 15 damage on a hit).


If there isn't enough armor + internals in the spot you hit to soak up all of the damage...





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users