Energy++ Mech Builds - Up Or Balanced
#1
Posted 01 December 2012 - 06:25 AM
I recently bought a AWE-8Q, in the beginning, I got big heat problems with it despite fielding 21 DHS.
Loadout: 2 ER PPC, 5 ML.
---
Now I'm running it with 20 DHS and 2 ERLL, 2 LL, 3 SL and its working a bit better, but the heat gererated by those weapons on a AM or a HM is just too great imo and its hard to counter.
In my HBK-4G I had 2 LPL and 1 MPL and 18 DHS and the heat is much more controllable, in fact, my tons / DPS / speed ratio is far higher.
10 games with AWE-8Q avg. DMG 340.
10 games with HBK-4G avg. DMG 572.
Reason: Higher speed means more hits on target. Less weapons result in a higher oberall DPS, because you can't compensate high heat weapons on a AS or HV through DHS because of limeted CRTS.
Conclusion: Mediums are better for EN WPNs than AS or HV.
Opinions? Thoughts?
Would be nice to read your opinion on this.
Wolves, StarCaptain of Clan Coyote (DE)
(Sorry for mistakes - I'm a native german)
#2
Posted 01 December 2012 - 06:26 AM
#3
Posted 01 December 2012 - 06:27 AM
WolvesX, on 01 December 2012 - 06:25 AM, said:
I recently bought a AWE-8Q, in the beginning, I got big heat problems with it despite fielding 21 DHS.
Loadout: 2 ER PPC, 5 ML.
---
Now I'm running it with 20 DHS and 2 ERLL, 2 LL, 3 SL and its working a bit better, but the heat gererated by those weapons on a AM or a HM is just too great imo and its hard to counter.
In my HBK-4G I had 2 LPL and 1 MPL and 18 DHS and the heat is much more controllable, in fact, my tons / DPS / speed ratio is far higher.
10 games with AWE-8Q avg. DMG 340.
10 games with HBK-4G avg. DMG 572.
Reason: Higher speed means more hits on target. Less weapons result in a higher oberall DPS, because you can't compensate high heat weapons on a AS or HV through DHS because of limeted CRTS.
Conclusion: Mediums are better for EN WPNs than AS or HV.
Opinions? Thoughts?
Would be nice to read your opinion on this.
Wolves, StarCaptain of Clan Coyote (DE)
(Sorry for mistakes - I'm a native german)
Have you tried a Awesome 8Q with 7 Medium Pulse Lasers? It's piercing through anything.
#4
Posted 01 December 2012 - 06:28 AM
StrataDragoon, on 01 December 2012 - 06:26 AM, said:
More ballistics on a AWE-8Q?
Tell me more please.
EDIT: This it not meant offensive, I just mean, how to make that thing more viable.
You know, I got the 3 EN 4 RL version too, it seems great. had 1342 DMG once with it.
Edited by WolvesX, 01 December 2012 - 06:30 AM.
#5
Posted 01 December 2012 - 06:29 AM
#7
Posted 01 December 2012 - 06:34 AM
#8
Posted 01 December 2012 - 06:34 AM
#9
Posted 01 December 2012 - 06:59 AM
WolvesX, on 01 December 2012 - 06:25 AM, said:
I recently bought a AWE-8Q, in the beginning, I got big heat problems with it despite fielding 21 DHS.
Loadout: 2 ER PPC, 5 ML.
Look here: http://mwomercs.com/...s-excel-inside/
ER weapons have hideous heat generation. Do you really need the extended range/be able to fire them point blank?
WolvesX, on 01 December 2012 - 06:25 AM, said:
Again, ERLLs have hideous heat generation. I'd switch them to LLs instead.
WolvesX, on 01 December 2012 - 06:25 AM, said:
10 games with AWE-8Q avg. DMG 340.
10 games with HBK-4G avg. DMG 572.
Reason: Higher speed means more hits on target. Less weapons result in a higher oberall DPS, because you can't compensate high heat weapons on a AS or HV through DHS because of limeted CRTS.
Conclusion: Mediums are better for EN WPNs than AS or HV.
Opinions? Thoughts?
Would be nice to read your opinion on this.
Wolves, StarCaptain of Clan Coyote (DE)
(Sorry for mistakes - I'm a native german)
I wouldn't necessarily agree with the conclusion. Heavier mechs have the crits and tonnage to mount bigger engines, and since engine DHS actually are double (external DHS are 1.4), they gain some advantage from that.
I'd recommend looking closely at the HPS for your chosen weapons, and seeing whether you can't move from ER/Pulse weapons to standard ones.
#10
Posted 01 December 2012 - 08:03 AM
If you just about max a mech with DHS (~17 extra DHS (.14 heat/sec rate for non-default DHS), requires 350Std engine), you can run one ERPPC at maximum rate of fire.
With the same tonnage investment (~24 tons) and much less critical space you can mount a Gauss and output a greater max DPS.
As Heat/shot drops, # of heat sinks required to get maximum performance from a weapon decreases.
This is why the AC/5 is currently near (if not exceeding) the PPC's performance in average Damage per Second, for a given tonnage and/or critical space investment.
Take 12-18 tons in ballistic weapon, ammo and heat sinks... and get 2.94DPS until your ammo runs out...
Or take 12 -18 in energy weapon and double heat sinks (with their huge crit penalty)... and get 3.33 DPS.
For comparison AC/10 requires 17 to 25 tons, and outputs 4 DPS. aaaaaaaaaaaaaand...
A Gauss requires ~19 tons, and outputs 3.75 DPS over a much greater range than either the AC/10, AC/5 or PPC.
Not much remains outside the nutshell.
#11
Posted 01 December 2012 - 08:23 AM
If you still want to keep all those weapons, all the ER, LL n stuff, I can give you a piece of advice.
Try to choose which weapons you would fire at for different ranges and for different targets. For example, avoid using ur LL for brawls since you prob miss often, use ur lesser heat energy weapons n only firing ur LLs when u have a good shot. This is one way to manage your heat, that is using ur weapons at their best optimised roles.
#12
Posted 01 December 2012 - 08:35 AM
Small Energy Weapons are currently ineffective on the AWS-8Q because it is fat and slow.
Conclusion: The AWS-8Q is combat ineffective in the current build of the game.
If you really like Energy builds on the Awesome chassis, buy an AWS-9M and fit it out with Medium Pulse Lasers and a 385-rated engine.
#13
Posted 01 December 2012 - 08:39 AM
Commander Gravey, on 01 December 2012 - 06:27 AM, said:
Have you tried a Awesome 8Q with 7 Medium Pulse Lasers? It's piercing through anything.
You would get that from running a Large Laser rave boat or PPC lightning generator and be able to manage the heat if we were in tabletop. Sadly, that isn't the case here in MWO. Your get speed capped on everything but the 9M, you're already at a disadvantage vs. the Atlas, and your CT sticks out like a sore thumb. Range is survival for the Awesome, then its speed.
http://mwomercs.com/...322-er-weapons/
The developers chimed in here on ranged heavy energy weapons improvements. So have hope!
Edited by LaserAngel, 01 December 2012 - 08:40 AM.
#14
Posted 01 December 2012 - 08:41 AM
Between them and Swaybacks, they're pretty much the reason that missiles and ballistics got buffed so much.
Edited by Vlad Ward, 01 December 2012 - 08:41 AM.
#15
Posted 01 December 2012 - 08:46 AM
Apparently it takes a bit more to kill a Swayback... but they're supposed to be there.
#16
Posted 01 December 2012 - 09:02 AM
Listen. They suck. They suck bad. Take them off.
#17
Posted 01 December 2012 - 09:06 AM
WolvesX, on 01 December 2012 - 06:25 AM, said:
In my HBK-4G I had 2 LPL and 1 MPL and 18 DHS and the heat is much more controllable, in fact, my tons / DPS / speed ratio is far higher.
That's the heat neutrality bogieman at work right there.
Heat dissipation is capped by space, which every mech has the same.
Weapon loadout is capped mostly by tonnage, which scales.
If you already are at the effective maximum for heat dissipation and heat utilization, adding more energy weapons makes very little sense, except giving you higher alpha strikes. The only thing you could do is invest tonnage in low heat weapons. That'd be mostly ballistic ones. Unfortunately not every mech has ballistic hardpoints..
So the current maximum heat dissipation pretty much cripples heavy mechs, since it doesn't let them play to their advantage, which is potential high weapon density.
All because PGI (most likely) fears that matches could be too short. Booo! Yeah... works great so far.
Edited by John Norad, 01 December 2012 - 09:07 AM.
#18
Posted 01 December 2012 - 09:35 AM
John Norad, on 01 December 2012 - 09:06 AM, said:
Heat dissipation is capped by space, which every mech has the same.
Weapon loadout is capped mostly by tonnage, which scales.
If you already are at the effective maximum for heat dissipation and heat utilization, adding more energy weapons makes very little sense, except giving you higher alpha strikes. The only thing you could do is invest tonnage in low heat weapons. That'd be mostly ballistic ones. Unfortunately not every mech has ballistic hardpoints..
So the current maximum heat dissipation pretty much cripples heavy mechs, since it doesn't let them play to their advantage, which is potential high weapon density.
All because PGI (most likely) fears that matches could be too short. Booo! Yeah... works great so far.
Energy Weapons as well are hardpoint limited. I never played Mechwarrior 3 or 4 in multiplayer but those that have here tell stories of pure +12 laserboating to be effective at all. I am glad we have a much larger list of viable weapons in MWO and so are the developers.
#19
Posted 01 December 2012 - 09:37 AM
WolvesX, on 01 December 2012 - 06:25 AM, said:
Opinions? Thoughts?
Would be nice to read your opinion on this.
Wolves, StarCaptain of Clan Coyote (DE)
(Sorry for mistakes - I'm a native german)
Try something like this build: AWS-8Q 2xPPC 5MPL SHS
Or this one: AWS-8Q 6xLL SHS with 2 weapon groups (1) arm (2) torso both set to chainfire
#20
Posted 01 December 2012 - 10:00 AM
The range differences isn't really that big compared to the mediums for the amount of heat and weight they have, but no more than that;
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