RickDiasPK, on 10 May 2012 - 02:47 PM, said:
You're not wrong here. I nearly got myself kicked out of factions more than once for daring to enter the map in something less than overwhelming force. That's why I made a point of being in charge whenever I could from then on

RickDiasPK, on 10 May 2012 - 02:47 PM, said:
Possible I was just playing on bad servers though.
I think it may have been. Our maps were typically pretty interesting terrain, and not just max-range. The large maps did grant the ability to retreat forever, which often made nimble long-range 'Mechs the order of the day... But there were ways to force them to engage, or catch them by surprise. I made very good use of both a stock Victor and TDR-5SE Thunderbolt, which I expect would basically be suicide on your maps.
But that's really kinda my point here. "Range" as a single data point, which so many people seem to want to argue over, is meaningless. On the flat, open maps you experienced, nimble snipers ruled because it was effectively impossible to close on them. On my maps, they really didn't, because we had enough woods and hills and even water to hide, for the most part. In MW3/4 the extra-long LRM range was mainly to compensate for pinpoint-accurate direct fire weapons with zoom capability that could let a Supernova put all 6 ER Larges on the same target with one trigger pull. On the tabletop, the ranges made for a good balance that gave opponents the chance to close, and didn't require you to use your entire living room for a map (I played Harpoon once where we had to do this - realism isn't always fun).
But it seems that everyone just wants to rant about how much better their numbers are, rather than see how it actually plays before making a judgement. Yay internetz!!