p4r4g0n, on 02 December 2012 - 01:48 PM, said:
Sigh ... guess this is the point this thread devolves into another premade player vs pug player hate fest?
Seems that way, I think the main answers we needed already appeared in page 3-5.
In summary:
Premades sometimes don't talk to PuGs because of the following reasons (valid or not you can decide for yourself):
1. The premade-PuG hate causes some premades to get hit with friendly fire, or be blamed for the loss of the match, so they would rather not expose themselves to that, for even if it's a rare occurrence, it spoils their day, and they'd rather not have that when they're trying to relax.
2. The premades are already coordinating amongst each other via voice comms, and don't really want to also have to type as well beyond very limited communication at the start of the match, since it's hard to type and fight.
3. A lot of PuGs don't listen when communicated to. Unknown whether the high rates of non-response are because they're unlucky, because they don't communicate in a respectful way, or that they've given up at the first impression and haven't really tried to do this for very long. Some premades give up on PuGs entirely, some premades use this assumed behaviour of PuGs as a tactic to use them as meatshields or whatnot.
4. Some premades just don't believe the PuGs are capable of anything at all, so they think any effort to this to be a waste of time.
And the following factors that don't directly answer the question, but are related to the topic have been mentioned:
1. PuG command is even rarer than premade command, and it's odd to expect the premades to always be the ones initiating if the PuGs don't try to communicate.
2. Some PuGs will respond to feedback and command, but don't want to take command or responsibility themselves.
3. Communication generally improves the result of games, but the frustration involved may not always be worth the result to some players.
Solutions:
1. Improve the ingame communication system by properly instituting C3 VoIP for all PuG groups by default - making voice comms an opt-out option instead of opt-in, to improve participation rates. - PGI side.
2. Improve nonverbal communication systems with quick chats via dialogue wheels or F-keys so it's not so suicidal to attempt communication via non-verbal channels in combat, but still have the advantage of not requiring VoIP equipment or the ability to hear. - PGI side.
3. Without attempting to treat the other side with respect, premade-PuG communication will fail - attempts to try to treat each other well will yield better results. - Player side.
Though the direction the thread is heading in shows that #3 is unlikely to really be a possible solution any time soon.
Did I get it all?
If the thread doesn't generate anything new pertaining to OP's direction and devolves into only anti-premade and anti-PuG sentiment within the next few pages, I'll shut it down. That is not to say the early stage of this thread wasn't a relatively good one.
Edited by Hayashi, 02 December 2012 - 02:16 PM.