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Pugging With Xl Engines Is Terrible
#21
Posted 01 December 2012 - 02:12 PM
#22
Posted 01 December 2012 - 02:12 PM
I lost and was awarded 80,000 C-bills
My repairs: 79,149 C-bills to repair a 72% health mech
Screen shot attached. I'm going to replace the XL engine now with a normal one. I'll repost with results if that drastically changes my C-bills.
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#23
Posted 01 December 2012 - 02:14 PM
Slayton, on 01 December 2012 - 02:12 PM, said:
I lost and was awarded 80,000 C-bills
My repairs: 79,149 C-bills to repair a 72% health mech
Screen shot attached. I'm going to replace the XL engine now with a normal one. I'll repost with results if that drastically changes my C-bills.
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Remove Ferro-Fibrous, it's doubling your armor repair costs for next to no gain.
#24
Posted 01 December 2012 - 02:32 PM
Scratx, on 01 December 2012 - 02:14 PM, said:
Remove Ferro-Fibrous, it's doubling your armor repair costs for next to no gain.
Did this and removed the XL engine. The XL engine was about 60-70% of the repair cost. Ridiculous. Removing the FF took another 10k or so off. I'm down to 17-25k repairs. Much more reasonable, yet disappointing. XL engines are THAT much more expensive than normal engines. Maybe if they want it to stay as a more expensive option they could spread out the extra cost on a multitude of upgrades, not just one or two.
#25
Posted 01 December 2012 - 02:41 PM
Slayton, on 01 December 2012 - 02:32 PM, said:
Did this and removed the XL engine. The XL engine was about 60-70% of the repair cost. Ridiculous. Removing the FF took another 10k or so off. I'm down to 17-25k repairs. Much more reasonable, yet disappointing. XL engines are THAT much more expensive than normal engines. Maybe if they want it to stay as a more expensive option they could spread out the extra cost on a multitude of upgrades, not just one or two.
Basically: Jenner w/ XL=god mode, w/o XL=target practice. I'd keep the XL, as it should help you maintain performance-based bonuses better.
#26
Posted 01 December 2012 - 02:44 PM
Slayton, on 01 December 2012 - 02:32 PM, said:
Did this and removed the XL engine. The XL engine was about 60-70% of the repair cost. Ridiculous. Removing the FF took another 10k or so off. I'm down to 17-25k repairs. Much more reasonable, yet disappointing. XL engines are THAT much more expensive than normal engines. Maybe if they want it to stay as a more expensive option they could spread out the extra cost on a multitude of upgrades, not just one or two.
Edited by LaserAngel, 01 December 2012 - 02:44 PM.
#27
Posted 01 December 2012 - 03:15 PM
#29
Posted 01 December 2012 - 03:21 PM
Slayton, on 01 December 2012 - 02:32 PM, said:
Did this and removed the XL engine. The XL engine was about 60-70% of the repair cost. Ridiculous. Removing the FF took another 10k or so off. I'm down to 17-25k repairs. Much more reasonable, yet disappointing. XL engines are THAT much more expensive than normal engines. Maybe if they want it to stay as a more expensive option they could spread out the extra cost on a multitude of upgrades, not just one or two.
I run with XL engine, DHS, and Endo structure and repairs are cheap. If I got with FF armor it gets too expensive for a farming mech.
If I get rid of the XL engine, I wind up dying a lot sooner and it lowers my performance bonuses. Once they fix the lagshield, I might have to reevaulate, but I definitely make more with an XL engine than without on my Jenner.
#31
Posted 01 December 2012 - 04:08 PM
#32
Posted 01 December 2012 - 04:22 PM
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They aren't exacly over-the-shelf Items right now in 3049, though, especially to lower-rankers and private mercenaries just trying to make a living, but Loreishness aside... I don't think we need them to be cheap, or affordable right now. In previous months when the game had fewer features, everybody who wanted to save weight clamored over the XL engines. Now we have alternative ways to save weight, such as endosteel and converting to DHS, that don't add significantly toward our match-to-match operating costs. To me, personally, the XL engine is for when you are trying to squeeze the absolute most weight you can possibly get out of someting and put it toward either more weapons or a bigger engine.
BattleTech has tendency for linear changes in performance to be matched with exponentional rates of penalty/impedence. I think that the XL Engines are way out on the end of the spectrum where you're dabbling in high-risk tradeoffs with compounded risks. Lower-risk, less rewarding items such as ES and DHS should be used first, then only try the crazy expensive stuff if you're going all-out.
It's kind of like LRMs - normal LRMs plus a TAG system are brutal and much cheaper than Atremis-buffed missiles, but if you really, really want that extra pizzazz... that "one more boost..." it's gonna cost you significantly. Artemis missiles are very expensive for a reason... they're awesome, and they give you a big boost (with that classic[,] BattleTech slightly-bigger cost increase).
XL engines, I think, are best for when you are willing to lose money on a match, as if your Unit is fighting over a key piece of territory, or you dont mind running at a loss this match. I only use them for training myself how to fight guerilla-style and hit-and-run without dying in a match. I don't use them for general assaults because I think it's a waste of expensive Tech to throw at a random brawl.
Edited by Prosperity Park, 01 December 2012 - 04:23 PM.
#33
Posted 01 December 2012 - 04:54 PM
OH, and one more thing, know when it's time to get the hell out of dodge and hide in a hole. If your team is getting hammered 0-6 and the last two mechs on your side is you in a Jenner and an LRM cat.... save yourself some greif and a repair bill. Punch it into high gear, escape if you can, and power down. DON'T listen to those chuckle heads who are already dead and throw yourself into the meat grinder.
#34
Posted 01 December 2012 - 05:08 PM
Slayton, on 01 December 2012 - 02:12 PM, said:
I lost and was awarded 80,000 C-bills
My repairs: 79,149 C-bills to repair a 72% health mech
Screen shot attached. I'm going to replace the XL engine now with a normal one. I'll repost with results if that drastically changes my C-bills.
Engine got Cored there, hence the 45k rearm on 'Items'
FF and Endo are also more expensive to repair, it seems. So you were running three of the most expensive things. XL, Endo and FF. Not quite a money making machine.
That's nothing wait till you start running an LRM boat with Artemis and watch those repair/rearm bills be double that in a bad loss.
I have found the two mechs that earn the most for me thus far are the Hunchback and K2 Cat with Lasers and PPC's
Even with the XL in the Cat, was normally only paying 50k on bad losses and next to nothing on wins. Hunchback same way even when cored repair bills rarely topped out over 40k.
On to the original point of the post, end of match c-bill rewards should be higher than what they currently are.
#35
Posted 02 December 2012 - 07:38 AM
This reminds me of WoT where maybe 1 in every 10 battles you can use your Tier X tanks due to the extreme costs of repairs and ammunition. Obviously, DHS/Endo/FF/XL-Engines will increase repair costs, and streak ammo is more expensive than most other ammo, but despite this, I do feel that the economy needs tweaking (or a revamp), starting with giving players more choices. Forcing them to do matches in trial 'mechs doesn't exactly do wonders for player retention.
#36
Posted 02 December 2012 - 07:43 AM
Please before you point out the founder image, note that I have not clicked the activate button so I am currently not receiving the bonus from that
#37
Posted 02 December 2012 - 09:02 AM
LaserAngel, on 01 December 2012 - 01:56 PM, said:
I have the same problem as the OP.
I suck, so I die a lot, and I have high repair bills. Unless I win a match, I actually loose money in every battle. I have even considered going to to trial mechs just to save on repair cost, when I am trying to grind c-bills.
So it is really cheaper to not do any of the upgrades, like FF armor, XL engines, Endo Steel, how about double heat sinks, can they get damaged?
how can you tell what specific components cost to be fixed?
#38
Posted 07 December 2012 - 02:37 PM
I can't remember the last time I legged a Jenner. I have a hunchback running and 76 and nobody ever shoots my legs. Especially now that LRM's are obsolete.
Moving the ammo to the legs helped A LITTLE. I went from perhaps 28k ammo rearm to 21k. I also started living longer so it was (in my opinion) a totally good build idea.
But real cash came from the energy mech. But make sure that the battles are still fun. I can't seem to do anything with lasers except drunkenly **** all over the target. (I like the heat trails that show me how bad my aim is)
#39
Posted 07 December 2012 - 02:39 PM
They aren't the logical step in leveling up your mech, so to speak. They aren't a component you should be using in all your mechs for every drop.
If you start losing, it's going to cost you.
This isn't news. This is the harsh reality of advanced tech in this game and shouldn't be watered down so you can joy ride your pimped out rigs with immunity.
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