There is plenty of lore to back up a feature where a mech with jumpjets, with the corresponding skill may "lock on" to a friendly lance mate and "drop" near them in support.
Only from re spawn. No effect at the start of the map.
Perhaps the higher you raise the skill means how many times you can drop back in that way.
Just a thought.


Jump jet map insertion
Started by PANZERBUNNY, May 10 2012 02:22 PM
8 replies to this topic
#1
Posted 10 May 2012 - 02:22 PM
#2
Posted 10 May 2012 - 02:52 PM
Well, it was mentioned that there might be the possibility of a limited respawn game, from the videos around GDC earlier this year. I'm not certain how they're going to handle that, but other than the limited respawn, you get one 'Mech, and once you're down, you're down, out of the game, back to the lobby, so long, fair well, goodbye.
#3
Posted 11 May 2012 - 12:26 AM
Kay Wolf, on 10 May 2012 - 02:52 PM, said:
Well, it was mentioned that there might be the possibility of a limited respawn game, from the videos around GDC earlier this year. I'm not certain how they're going to handle that, but other than the limited respawn, you get one 'Mech, and once you're down, you're down, out of the game, back to the lobby, so long, fair well, goodbye.
Well having scenarios with limited respawn OR having access to othe rmechs in your stable that you have assigned to the mission. That means people have a chance to play some of their different mechs in the same mission as the casualties roll in.
#4
Posted 11 May 2012 - 12:57 AM
it would be nice to see a dropship hovering with jump capable mechs jumping out, while the poor heavy mechs have to wait for there ride to land.
#5
Posted 11 May 2012 - 07:11 AM
PANZERBUNNY, on 11 May 2012 - 12:26 AM, said:
Well having scenarios with limited respawn OR having access to othe rmechs in your stable that you have assigned to the mission. That means people have a chance to play some of their different mechs in the same mission as the casualties roll in.
JakeNzC, on 11 May 2012 - 12:57 AM, said:
it would be nice to see a dropship hovering with jump capable mechs jumping out, while the poor heavy mechs have to wait for there ride to land.
#6
Posted 11 May 2012 - 06:11 PM
jump jets on a 100 ton just seem a little odd

#8
Posted 11 May 2012 - 10:04 PM
tho an Atlas would have to ride this drop pack all the way down, land then eject it i assume, would it even have any control on the way down, would firing be possible, where as a lighter mech can jump down combat ready all the way

#9
Posted 12 May 2012 - 08:15 AM
My assumption is the jump pack is semi-directional, at least in MWO. If you'll notice in the video, the Atlas drops and begins to disappear behind the DropShip's line of travel, but as it's doing so, the jump pack fires and the Atlas begins to turn. As for the pack getting in the way of being combat ready, I presume it detaches and falls off once its fuel is expended, the 'Mech is safely on the ground, and/or when the pilot jettison's it. So, it's not going to get in the way. Light 'Mechs would need jump packs as much as any other because their jump jets are not designed for the purpose of slowing them on the way back to the planet's surface like the jump pack is. Besides, whether it's thirty tons or one-hundred tons, you're talking a LOT of mass, and that's what the jump pack is designed to arrest on the way down.
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