shabowie, on 03 December 2012 - 01:33 AM, said:
I believe you should raise your TET.
I'm only going on my gut, but I think most fights last longer, particularly at the beginning of a round before mechs are softened up with LRMs and various direct fire potshots.
To where would you raise it?
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Also, 4 Large Lasers is not a bad main weapon. Backed up by 2 of the most efficient short range missiles makes that even better (because they don't miss). The only bad weapon on that thing is the LBX.
The LBX is rather heat and damage/weight efficient. The problem is that you need to get closer to benefit from the damage output. It's rather silly, giving this weapon a range of 540m or something and giving it a spread that makes it impossible to hit with more than 2 of those pellets, if at all, at that range.
Diablobo, on 03 December 2012 - 01:58 AM, said:
Why are we complaining about DHS when the whole triple firing rate and triple the heat with only single rate dissipation is the real problem? Even if DHS were buffed to 3.0, they still would only be as good as single heat sinks in Battletech. Complaining about the radio not working on a car that won't start is just as pointless as arguing over what the proper DHS value should be.
1) Because the DEvs pretty much ignored such talk in the past. So we're trying to make "smaller" changes that still lead better balance.
2) Because we don't have a real heat scale. Table Top mechs rarely got in that 30-point range of heat, because the penalties getting there were too high. But we don't have those penalties, so using the exact same values as in the table top would probably make a lot of mechs much too cool for this game. Basically inefficient in the other direction, but with the added drawback that some people might not even notice the heat management possible in this game. But those that would do feeling extermely overpowered, because they can deliver twice or triple the damage output than their enemies, and kill them before their hot builds would get into heat troubles.
Of course, my preference is having the TT heat scale translated to MW:O, and treating the table top damage and heat values as abstractions for the damage and heat output of the weapon over 10 seconds. But do you honestly believe this is gonna happen anytime soon, or ever?