Lt Trevnor, on 11 May 2012 - 04:16 AM, said:
I'm just going to point something out that nobody else as seem to picked up on. What if the missile swarming is to help them be harder to hit against a Anti-missile system? Anti-missile systems have been on a lot of canon 'mechs, and it only makes sense for the missile manufacturers to want to make their missiles harder to hit. Also, a lot of times in the novels, missiles are described as a swarm. Just a few points to look at.

anti-missle systems, Artemis IV or not, that makes no difference in the visuals of the missiles, that's purely for the player, and yes we understand the difference in SRM and LRMs, I'm talking more about the apex of the missile path, where it looks more like a particle fountain effect (which is making me crazy because I've seen it somewhere before but can't put my finger on it).
I would like to see different missile behavior (eventually) dependent on modules you have equipped (so hopefully we get AOE, bunch landing and what not) but the graphics we're seeing right now (IMO) do not improve upon anything that's already been done.
MW:LL (sans the rainbow streams) have direct, in your face streak missiles, which I like for the SRMs, I would like the LRMs to be a bit more controlled, if they want them to swirl as they approach the target (which makes sense for anti missile systems, but you're not going to start wasting propellant 400M away from your target if their anti-missile system has a range of sub 150m, that makes no sense).
Plus as I stated, some of the missiles (due to their sidways movement) seem to have to wait for others to catch up, which gives it the jumpy/fountain effect I am not fond of.
Edited by Kaemon, 11 May 2012 - 04:30 AM.