Gauss Rifle is going to become very fragile.
- The Gauss Rifle is going to have it's internal health dropped substantially.
- Once armor surrounding a Gauss Rifle has been removed, there is going to be a high probability that the Gauss Rifle will detonate via critical hits when that component gets hit by enemy fire.
This amounts to a Mech that may have some powerful weapons, but it will also have a number of vulnerabilities."
They are already easily broken thanks to the changes a couple of patches back. Why make them even weaker AND introduce the explosions from TT rules?
I've been playing since back in early summer in closed beta, so I've seen several iterations of the Gauss Rifle from weapons that could hardly be destroyed to where they are now in that on a K2 they seem to break very easily. I do NOT get this nerf or understand it??
I've already switched to a Cataphract because most players simply aim at the torso and I found the Gauss Rifles too fragile already in my K2. Now... they want to nerf this more and introduce the equivalent of an AC20 round to the torso/arms? WHY??
I get that they want players to use other weapons more, but they already broke SRMs and have yo-yo'd back and forth hugely on LRMs, nerfed energy weapons with DoT and screwed up heat management and DHS.
This is what I was afraid of with it being an MMO. I'm seriously losing faith in the devs ability to balance this game and keep it fun. I don't want to be stuck playing my energy weapons only on my other mechs. I like variety... I guess I can go to Quad AC5 again once the speed boost goes back in or the dumbed down UAC5.
This from a pretty die hard fan of the series... I guess I need to start setting my expectations a LOT lower in the 'spin the wheel' nerf environment this has become.
For now, I'll at least stop spending any money and at worst stop playing. This is like watching an expensive car wreck in slow motion.
Edited by Caleb Lee, 30 November 2012 - 10:35 AM.