

#1
Posted 10 May 2012 - 09:36 PM
Me in Hunchback taking on an assault mech - "oh crap that AC20 hit the wrong spot..."
*mini nuke goes off where Assault mech used to be*
*i die too since im to slow too run away, AND weak from a few PPCs to the gut*
Now, i am in NO way complaining about this. I've always loved the wildcard of a mech blowing up in your face, or getting that beautiful guass kill that blows up an enemy mech while hes standing next to all of his lance-mates. (MW:LL did it amazingly)
Im just wondering if its going to be in MW:O and how the visuals will looks for it
#2
Posted 10 May 2012 - 09:39 PM
#3
Posted 10 May 2012 - 09:41 PM
I haven't heard anything (or I just don't remember) if a mech going critical near you can affect surrounding players... that would be cool... sorta like MW:LL.
#4
Posted 10 May 2012 - 09:49 PM
If you break through the armor points on the center torso then the mech just goes down, but if the amount of damage you cause to the torso maybe goes into the negative, or goes -50 points or something, then the core is breached.
So basically it would take one aimed, preferably strong, hit to blow up a mech, though its possible to just down a mech without it blowing up and damaging everything in a 50 yard radius
Dont shoot a commando in the chest with 3PPCs and not expect it to go critical

Edited by Ethicus, 10 May 2012 - 09:49 PM.
#5
Posted 10 May 2012 - 10:57 PM
tho the games are a little different, particularly mechwarrior 4, damn mechs keep blowing.
#6
Posted 10 May 2012 - 11:02 PM
#7
Posted 10 May 2012 - 11:14 PM
I really liked the way Mechcommader 1 implemented salvage. It wasn't necessarily guaranteed, and if you assigned all of your mechs to attack one enemy there was a good chance of damaging it to the point of scrap. Killing an enemy mech was an exercise in precision. Reactors went critical all the time, but if you knew what you were doing you could reap quite a salvage.
So there's the balance, between salvage free-for-all by making it really difficult to destroy the reactor, and having every mech's reactor made of tinfoil.
That said, I really hope that an enemy mech's reactor going critical is a spectacle to see. The one (and only) thing that MechAssault did above all other Mechwarrior games was reactor criticality. They were basically kiloton-scale explosions erupting hundreds of feet into the air, boiling and bubbling and violent. MW3 looked like a Ford Pinto immolating, and MW4 was just a blue flash. I want to see and feel the devastating effects of a fusion reaction becoming uncontained when a mech goes critical.
#8
Posted 10 May 2012 - 11:39 PM
http://www.sarna.net...i/Fusion_Engine
It was very rare for the engine to go critical, and when it did the engine was shut down and safety measures were taken. The actual explosion you see when the 'mech go critical is little more than air being sucked into the engine, super-heated, and expelled to appear as if the 'mech is going nuclear, this superheated air can only really damage unarmored infantry.
Edited by Endai Baekem, 10 May 2012 - 11:40 PM.
#9
Posted 10 May 2012 - 11:48 PM
#10
Posted 10 May 2012 - 11:55 PM
#11
Posted 10 May 2012 - 11:55 PM
What would really tickle my pickle though if we could shoot at a disabled mech (i.e. cockpit shot out or legged) on the ground and see if we can still cause it to go critical and explode. Kind of like in Battletech: Blood Legacy when Kai-Allard Liao caused Sun-Tzu's ejected Dire Wolf to go critical, knocking out two of his opponent's mechs in the Trial of Position on Outreach.
Edited by ChalybsUmbra, 10 May 2012 - 11:56 PM.
#12
Posted 11 May 2012 - 12:05 AM
#13
Posted 11 May 2012 - 12:46 AM
Mechs don't go into nuke mode but I doubt the devs will be able to resist it.
#14
Posted 11 May 2012 - 12:47 AM
#15
Posted 11 May 2012 - 06:41 AM
I'd even be ok if they applied only little damage (say the same amount as a small laser, but hits all over the mech) but the real side effect is heat and a temporary scrambled HUD due to EM.
Edited by SquareSphere, 11 May 2012 - 06:44 AM.
#17
Posted 11 May 2012 - 06:49 AM
#18
Posted 11 May 2012 - 06:52 AM

#19
Posted 11 May 2012 - 06:52 AM
Devs, do what you like I'll just try to figure it out when I get to play

#20
Posted 11 May 2012 - 06:53 AM
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