

Pgi Wtf Did You Do?
#1
Posted 06 December 2012 - 03:15 PM
wtf did you do?
#2
Posted 06 December 2012 - 03:22 PM
#3
Posted 06 December 2012 - 03:29 PM
#4
Posted 06 December 2012 - 03:31 PM
#5
Posted 06 December 2012 - 03:33 PM
#6
Posted 06 December 2012 - 03:36 PM
#7
Posted 06 December 2012 - 03:37 PM
/MWO/User/Shaders
Backup if you so desire, delete the folder, and restart the game.
#8
Posted 06 December 2012 - 03:37 PM
So that points to CPU usage, but my CPU when running the game tops out at about 60% usage, so it isnt maxed out by far. This all started with the first November patch, in closed beta I had 60 FPS that dropped to maybe 45 on ultra high settings. Now I get 15 in combat at low settings. Something is majorly screwed up.
EDIT: I've deleted my shader cache, reinstalled, rolled back Nvidia drivers, tried Nvidia control panel fixes.... Nothing changes with my FPS, I think actually I might run a bit better on ultra high than low.
Edited by OneManWar, 06 December 2012 - 03:39 PM.
#9
Posted 06 December 2012 - 03:46 PM
OneManWar, on 06 December 2012 - 03:37 PM, said:
This is the point. I am SURE that my ystem is more than capable of runing this game at Ultra, because it's SMOOTH AS SILK when spectating. When playing, though, it doesn't matter how low you set the options, it's still gonna get (much) below 20 in a fight. So it's not the hardware, something is seriously screwed in the code.
#10
Posted 06 December 2012 - 03:56 PM
#11
Posted 06 December 2012 - 04:08 PM
#12
Posted 06 December 2012 - 04:12 PM
Cyndle, on 06 December 2012 - 03:33 PM, said:
My G600 is still working.. I just wish I could program marcos for it.. cant find any decent info for this mouse
#13
Posted 06 December 2012 - 04:13 PM
OneManWar, on 06 December 2012 - 03:37 PM, said:
Exactly this. The code is very far from optimized so depending on how overkill your machine is, you'll rarely get over 40fps regardless of video quality settings.
I run on Ultra, and vary from 20-50 fps at any given time. It seems too random except for Frozen City Night where the lack of post process filters and shaders 'n ****, I get 60.
Eventually, they'll work the kinks out but the game is still very much playable.
#15
Posted 06 December 2012 - 04:41 PM
#16
Posted 06 December 2012 - 04:51 PM
They've been told since the very beginning of closed beta that the game runs like crap and then seemingly runs fine while spectating. Never did anything about it though. Pretty sure it has to do with their servers and netcode being so trash that it bogs down your performance, similar to what happens on DayZ when the server you're on needs to be reset.
#17
Posted 06 December 2012 - 11:57 PM
line
<Attr name="OptionCfg.sys_spec" value="0"/>
in the attributes.xml
should be resettet to 0
This Means when you configured something you need to set it back to 1
for your Performance tweaks.
So the line should read
<Attr name="OptionCfg.sys_spec" value="1"/>
for costum Performance Tweaks working !
The Second Post in this thread is shows how to set the Value
http://mwomercs.com/...-end-computers/
I suggest to the players that having Drops in DPS after the small Patch to activate the costum Configs.
That would be the best explanation why the FPS jumped up and down.
In one Patch PGI actived them per accident and in the next Patch they deactivated them as it should be.
Edited by Elkarlo, 07 December 2012 - 12:05 AM.
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