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Reflective/reactive Armor


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#1 Dudeman3k

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Posted 02 December 2012 - 04:09 PM

I figured it out...... you dont need to actually nerf anything. Just throw in some reactive armor (for the AC, Gauss, and SSRM boats) and reflective (for those ML boats)..... then im sure everything will fall into place.

#2 General Taskeen

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Posted 02 December 2012 - 04:13 PM

In time perhaps, but those armor technologies will not appear for a while if tech and mechs are to be introduced strictly by year.

However, one armor type that could be added for MWO's current time is Hardened Armor.

#3 Eumenes

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Posted 02 December 2012 - 04:16 PM

If they adhere to the timeline (even roughly) this stuff is a few years out, as experimental equipment and it comes with significant drawbacks. Most won't see it as it was tied to prototypes, Solaris arena mechs, or top-rated house units.

Weapon balances are in the works, but it takes time to get right.

#4 Khobai

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Posted 02 December 2012 - 04:49 PM

reflective/reactive armor will just make everyone use ballistic weapons. plus they dont come out till like 3058.

#5 CocoaJin

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Posted 02 December 2012 - 05:16 PM

How does these armor types work? Can they both be equipped at the same time?

Would they provide a blanket decrease in damage received?

It would seem reactive armor would only provide a single "save" per location or sub-location...some large areas, especially on larger mechs, would likely have to be split into subsections, each with its own reactive "plate".

Reactive would pressumably only protect against ballistics, since laser beams would be unaffected by the charge...but if there was a reflective layer also equipped, the activation of the reactive armor should also eliminate/destroy the corresponding reflective armor's buff. Ideally, the removal of the reflective armor's buff(marinf the reflective surface with ballistic impacts) shouldnt necessarily affect the underlying reactive armor...though its likly all but the smallest ballistic impact that mars the reflective armor, would also set off the reactive armor underneath.

If you can selectivly apply these armors, especially reflective, I know the first upgrade I'd do is placing reflective on my cockpit!

#6 Strum Wealh

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Posted 02 December 2012 - 05:54 PM

View PostStrum Wealh, on 13 February 2012 - 11:04 AM, said:

The armor types that were developed at or prior to the game's start point (3049) are:
Ferro-Fibrous Armor - reintroduced to the IS by the Draconis Combine in 3040 (the Clans never lost the FF tech from 2571)
Hardened Armor - developed by the Federated Commonwealth in 3045-3047 (copied by Clan Ghost Bear during the invasion)
Primitive Armor - the original BattleMech armor used on the Mackie in 2439; essentially modern (non-Chobham) armor
Standard Armor - developed by the Terran Hegemony in 2470; maintained by IS and Clans since (essentially a very tough version of modern Chobham armor)

By contrast, a lot of the advanced armors come into being much later in the canon timeline:
Armored Components - developed by the Free Worlds League in 3059-3061
Ferro-Lamellor Armor - developed by Clan Snow Raven in 3070
Heavy FF Armor - developed by the Lyran Alliance in 3069
Laser Reflective/"Glazed"/"Reflec" Armor - developed by the Lyran Alliance in 3058 (copied by Clan Jade Falcon in 3061)
Light FF Armor - developed by the Free Worlds League in 3067
Reactive/"Blazer" Armor - developed by the Draconis Combine in 3063 (copied by Clan Ghost Bear in 3065)
Stealth Armor - developed by the Capellan Confederation in 3063

Then there're the Commercial- and Industrial-grade armors.

Also, there are apparently rules for mixing armor types on a single 'Mech via a "patchwork armor" system (the VTR-9K2 variant of the Victor uses a Standard/FF patchwork, for example), though I, personally, don't know the specifics of how the patchwork armor rules actually work.

Depending on how closely the Devs stick to the canon timeline in that regard, fancy armors are probably not going to be around for quite some time yet...

All armor types are ablative.
  • Standard Armor: the basic armor type against which others are judged
  • Primitive Armor: weaker than Standard Armor, and heavier (need more weight to achieve the same degree of protection) and cheaper (5,000 c-bills - half the price of Standard Armor)
  • FF Armor: lighter yet bulkier than Standard Armor
  • Hardened Armor: twice as heavy as Standard Armor (8 armor points pet ton), twice as tough as Standard Armor (each armor point can take two units of damage), half-again as expensive as Standard Armor (15,000 c-bills per ton), and unable to be used on OmniMechs
  • FL Armor: 13.6% heavier than Standard Armor, -20% damage from all weapon strikes, negates effects of AP autocannon munitions and tandem-charge missiles and 'Mech tasers
  • Heavy FF Armor: 10.7% stronger and 50% bulkier than normal FF
  • Reflective Armor: -50% damage against energy weapons, same as Standard Armor against ballistic and missile weapons, +50% damage against physical and melee attacks, same number of armor points per ton as Standard Armor, and bulkier than Standard Armor
  • Light FF Armor: Similar to Clan FF, only slightly (6%) more protection per ton than Standard Armor (less than normal FF Armor's 12% increase)
  • Reactive Armor: -50% damage against missile and artillery weapons, same as Standard Armor against energy and ballistic weapons, occasionally self-destructs and strips that section of the 'Mech, same number of armor points per ton as Standard Armor, and bulkier than Standard Armor
  • Stealth Armor: same protection as Standard Armor, requires two criticals in every limb and body location, requires Guardian ECM to be active to function, generates heat (average of 1 heat per second) while active, makes one harder to target

Edited by Strum Wealh, 02 December 2012 - 05:57 PM.


#7 CocoaJin

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Posted 02 December 2012 - 08:55 PM

View PostStrum Wealh, on 02 December 2012 - 05:54 PM, said:

All armor types are ablative.
  • Standard Armor: the basic armor type against which others are judged
  • Primitive Armor: weaker than Standard Armor, and heavier (need more weight to achieve the same degree of protection) and cheaper (5,000 c-bills - half the price of Standard Armor)
  • FF Armor: lighter yet bulkier than Standard Armor
  • Hardened Armor: twice as heavy as Standard Armor (8 armor points pet ton), twice as tough as Standard Armor (each armor point can take two units of damage), half-again as expensive as Standard Armor (15,000 c-bills per ton), and unable to be used on OmniMechs
  • FL Armor: 13.6% heavier than Standard Armor, -20% damage from all weapon strikes, negates effects of AP autocannon munitions and tandem-charge missiles and 'Mech tasers
  • Heavy FF Armor: 10.7% stronger and 50% bulkier than normal FF
  • Reflective Armor: -50% damage against energy weapons, same as Standard Armor against ballistic and missile weapons, +50% damage against physical and melee attacks, same number of armor points per ton as Standard Armor, and bulkier than Standard Armor
  • Light FF Armor: Similar to Clan FF, only slightly (6%) more protection per ton than Standard Armor (less than normal FF Armor's 12% increase)
  • Reactive Armor: -50% damage against missile and artillery weapons, same as Standard Armor against energy and ballistic weapons, occasionally self-destructs and strips that section of the 'Mech, same number of armor points per ton as Standard Armor, and bulkier than Standard Armor
  • Stealth Armor: same protection as Standard Armor, requires two criticals in every limb and body location, requires Guardian ECM to be active to function, generates heat (average of 1 heat per second) while active, makes one harder to target


thanks, great info

#8 Kaijin

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Posted 02 December 2012 - 09:02 PM

View PostGeneral Taskeen, on 02 December 2012 - 04:13 PM, said:

In time perhaps, but those armor technologies will not appear for a while if tech and mechs are to be introduced strictly by year.

However, one armor type that could be added for MWO's current time is Hardened Armor.


We already have hardened armor. Double armor for everyone because it was discovered early on in the closed beta that regular armor meant really short matches. :)





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