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G940 Issue


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#1 GB BlackKnight

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Posted 02 December 2012 - 04:18 PM

For the Logitech G940, does anyone know how to make the mech turn by using the joystick? As it is now, the torso is defaulted to move when you move the joystick. Seems backwards to me, as I'd rather torso twist with the feet controls.

#2 GB BlackKnight

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Posted 02 December 2012 - 05:55 PM

I should clarify - I want to steer the mech with the joystick (aim up and down as well) and torso twist with the rudders. That possible?

Edited by A Black Knight, 02 December 2012 - 05:56 PM.


#3 EternalCore

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Posted 02 December 2012 - 06:00 PM

Read Here: [Joystick/controller Advanced Workaround Support]{Throttle, Deadzone, Joystick Sensitivity & Logitech + Saitek Fix}

#4 GB BlackKnight

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Posted 02 December 2012 - 07:26 PM

Thanks. Tried those things (all greek to me) and still no change. Even can't use my throttle... Really weak if they haven't implemented better joystick support by now... Using the JS to steer the mech goes all the way back to the beginning of the Mechwarrior games. *sigh* why didn't they notice/remember that? Guess I wait another 6 months....

Edited by A Black Knight, 02 December 2012 - 07:49 PM.


#5 Jadel Blade

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Posted 02 December 2012 - 11:16 PM

Throttle works fine, epsecially if you combine it with mouse.

Steering with the stick would be unbearable. Theres no way you could operate successfully like that for two reasons.

1. Steering is digital not analog. They said they will change that eventually but that wont help with ...

2. The aiming system in MWO is 2 tiered. You have the free floating arm reticle and the slower torso reticule. How will you aim?
You will turn with your stick meaning you have a free floating vertical axis and a slow moving locked horizontal axis. Then you will try to aim with your feet?

Im sorry but even if they did enable that it would be completely useless.

#6 GB BlackKnight

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Posted 03 December 2012 - 05:11 AM

I understand that the aiming is much different in this mechwarrior game. I would be a tad limited in my range or speed. But the mech games have always turned the mech and aimed with the joystick. Torso twisting was done with a seperate set of keys, if one was not using a mouse.

I always used it this way, even in Mech 2 when others used a mouse and keyboard setup. I did quite well in fact. Its NOT useless as you claim it would be. I even had a HOTAS setup for MW4 a few years ago that had torso twisting on the ministick. It broke, sadly...

And my throttle won't move the mech in game. I don't know what to do to get it to work...

#7 Tarl Cabot

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Posted 03 December 2012 - 05:45 AM

Just to be clear, aiming is tied to the mouse/joystick. And aim in this instance is both the up/down+sideways, thus the torso itself.

And this is not the other MW nor MPBT games. Complete torso control has been separated from the legs.

Add on top of that the convergence of both arms and torso weapons. The circle is the aiming receptacle for the arm mounted weapons, the crosshair the torso mounted weapons. Depending on the arm actuators, the arm mounted weapons have wider range of motion than the torso mounted weapons.

With this setup, the primary change is the ability to hard code a mech's turning radius. Will we see a major change in this? Very doubtful. Could we see some minor changes? Possibly but no anytime soon.

#8 GB BlackKnight

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Posted 03 December 2012 - 07:45 AM

Yeah, I get it all. I understand that targeting and torso movement is different. I guess I just have to accept it.

Still have the throttle issue though. Anyone have the G940 throttle working, if they have one? I've trying reading that joysticks thread, but its all confusing to me what part of the text go where. I'm no programmer.

#9 Mycrus

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Posted 12 December 2012 - 04:10 AM

map your buttons via logitech profiler
map only your joystick axis / throttle / rudder (pedals) via MWO in-game client (under options)

i used the rudder for turning the mech
joystick for upper torso / arms & aiming
throttle, well for throttle.

make a text file called user.cfg and place it in your MechWarriorOnline game folder
user.cfg should contain this
cl_joystick_gain = 8
cl_joystick_sensitivity = 1
cl_joystick_throttle_range = 0
cl_joystick_invert_throttle = 1
cl_joystick_invert_pitch = 1
cl_joystick_invert_yaw = 0
cl_joystick_invert_turn = 0
i_joystick_deadzone = 0.1
cl_joystick_deadzone = 0.1

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btw, cl_joystick_gain = 8 is the standard but i started off with 4.6 and i'm now comfortable with 10

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i need help myself, haven't found a way to use the toe breaks on the pedals for jump jet & full stop... does anybody know how to do this? yes, i have tried axis commands / zone commands to no avail...

#10 Desert Panther

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Posted 12 December 2012 - 01:33 PM

Thing is people expect from this game to be more modern with good HOTAS support some more enthusiastic approach but you end up playng with mouse and keyboard because using joystick or throttle in this game is simply stupid. Its a mouse and keyboard game. If you will try to play it with HOTAS it will be more frustration than fun. People with mouse will aim faster and blow up your arms faster than you can turn your torso/aim with joystick.

#11 Mycrus

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Posted 13 December 2012 - 09:01 AM

View PostDesert Panther, on 12 December 2012 - 01:33 PM, said:

Thing is people expect from this game to be more modern with good HOTAS support some more enthusiastic approach but you end up playng with mouse and keyboard because using joystick or throttle in this game is simply stupid. Its a mouse and keyboard game. If you will try to play it with HOTAS it will be more frustration than fun. People with mouse will aim faster and blow up your arms faster than you can turn your torso/aim with joystick.


have you even tried a full HOTAS?

i use joystick exclusively even in competitive 8-mans...





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