[Guide] How To Constantly Fire Tag (Fast Tweak, Super Easy To Do)
#21
Posted 06 December 2012 - 01:06 PM
You look intimidating as hell, walking around everywhere shooting flames out of your face.
#22
Posted 06 December 2012 - 10:54 PM
If someone wants to try to tell me that "holding down a button" is an exploit, I don't even know say back to them.
#23
Posted 09 December 2012 - 04:37 PM
Eisenhorne, on 06 December 2012 - 01:06 PM, said:
You look intimidating as hell, walking around everywhere shooting flames out of your face.
How many sinks does that "delete" from your mech? (AKA, how many sinks does it take to heat neutral a flamer?)
#24
Posted 10 December 2012 - 04:42 AM
Vechs, on 09 December 2012 - 04:37 PM, said:
Last time I used flamers they worked like this. Flames first reserve X heat up front. This heat is added to your mech. Then they start filling up this reserve at an exponential rate. Once the reserve is full, heat is added to your mech again.
So you'd need an infinite amount of heatsinks. I think that may have been a joke. Or something has changed since I last used them. Or the poster didn't know how flamers worked.
#25
Posted 10 December 2012 - 11:02 AM
Hauser, on 10 December 2012 - 04:42 AM, said:
Last time I used flamers they worked like this. Flames first reserve X heat up front. This heat is added to your mech. Then they start filling up this reserve at an exponential rate. Once the reserve is full, heat is added to your mech again.
So you'd need an infinite amount of heatsinks. I think that may have been a joke. Or something has changed since I last used them. Or the poster didn't know how flamers worked.
Oh I see. Thanks for that info!
#26
Posted 11 December 2012 - 01:57 PM
#27
Posted 12 December 2012 - 01:11 PM
Hauser, on 10 December 2012 - 04:42 AM, said:
I overheated constantly with it always on.
it was worth it.
#28
Posted 13 December 2012 - 09:53 PM
Or if you have a mouse with extra buttons, map it there and hit it with your thumb.
#29
Posted 19 December 2012 - 10:28 AM
thank you. You are my Hero for today
Edited by FR33JACK, 19 December 2012 - 10:28 AM.
#30
Posted 21 December 2012 - 12:10 PM
#31
Posted 21 December 2012 - 06:05 PM
I have a question what I've been wondering; does Artemis and TAG stack together? Both are supposed to tighten the grouping, so having both makes super tight group? I'm more interesting this on my SRM6's. Anyone know how it is?
#32
Posted 21 December 2012 - 06:22 PM
MadPanda, on 21 December 2012 - 06:05 PM, said:
I have a question what I've been wondering; does Artemis and TAG stack together? Both are supposed to tighten the grouping, so having both makes super tight group? I'm more interesting this on my SRM6's. Anyone know how it is?
As far as i know, TAG does not affect missile grouping, only Artemis and Narc does that...TAG only makes you able to target something inside an ECM bubble.
So TAG does not make your SRM6 any better at all.
Edited by Murdalizer, 21 December 2012 - 06:25 PM.
#33
Posted 22 December 2012 - 02:58 AM
Murdalizer, on 21 December 2012 - 06:22 PM, said:
So TAG does not make your SRM6 any better at all.
Both TAG and NARC do improve missile tracking, but only for LRMs, not for SRMs.
#34
Posted 29 December 2012 - 05:31 PM
P.s. Dont know why in W8 drivers and autohotkey with same function not work.But this mod work great.
#35
Posted 29 December 2012 - 06:13 PM
FerretGR, on 11 December 2012 - 01:57 PM, said:
This is one of the reasons I try to only fire when I am sure I can hit my mark. Especialy, being a sniper. Keeping my position secret is vital. It's also, inportant for scouts to not announce themselves unless they plan on engaging the enemy. However, if they are using the TAG to benefit thier own missles, it doesn't make a lot of differance.
In almost all cases. Announcing your position is not a good thing. Unless, you are trying to be a destraction .
#36
Posted 01 January 2013 - 01:50 PM
MadPanda, on 21 December 2012 - 06:05 PM, said:
I have a question what I've been wondering; does Artemis and TAG stack together? Both are supposed to tighten the grouping, so having both makes super tight group? I'm more interesting this on my SRM6's. Anyone know how it is?
On a side note, and quick $0.15 fix for your "always on button", use a glob of earthquake putty found at your local hardware store. It's about $3 per 3 ounce envelope. I use a Verbatim keyboard with very strong key return, this is the best way to handle it and still be able to turn it "off" when that hulking Stalker decides to home on me...however, if you smoke while playing, the ash kills the stickiness of your glob after a few contests.
#37
Posted 05 January 2013 - 05:04 AM
#38
Posted 07 January 2013 - 04:05 PM
Beware enemy team!
#39
Posted 09 January 2013 - 03:43 PM
#40
Posted 17 January 2013 - 07:19 AM
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