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Favorite Ddc Atlas Build


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#1 ghrast

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Posted 30 July 2013 - 09:03 AM

So far im loving my 2 LL and 2 LB10X 325standard motor and ECM. Its for extended combat. When you have coolshot 6 and 9x9 you can chain fire 12 alphas as you close on a mexh. Its awesome for close support with another DDc. Go try it. I have seen 600-800 damage and EXp of 1500 to 2k. Its a heat neutral mech. Great for Killing light mechs as you have 2 shotguns and 2 LL.

Check it out

http://mwo.smurfy-ne...3955602a2b8aee0

#2 OuttaAmmo NoWai

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Posted 30 July 2013 - 10:30 AM

Your weapons loadout is WAY too light for an assault mech, especially a 100-ton Atlas.
I was going to say don't run 6 tons of ammo, but since ballistics are half of your loadout, I guess you need it.

I used to run 2xLBX10 in closed beta, but it's such a poor choice compared to other ballistics. The tonnage requirement is several tons more than an AC20 for the same damage, and that's spread out instead of focused. I can hit light mechs with a single AC20 round, so I don't really see the appeal until they give LBXes a buff.

You shouldn't be trying to go fast in an Atlas anyway, it's not your battlefield role. Drop to a STD300 engine and run 2 LLas/ERLlas 3 SRM6 and a gauss/AC20.

Edited by OuttaAmmo NoWai, 30 July 2013 - 10:35 AM.


#3 Xorv

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Posted 30 July 2013 - 10:45 AM

http://mwo.smurfy-ne...87ee694a6e75683

just added the weapons, but you have to also add an engine that allows enough room for dhs & ammo and mess with the leg armor. Completed you go 49.9kph , slow but with a 76 alpha with enough heat left over for single shots or another alpha if cold.

Edited by Xorv, 30 July 2013 - 10:47 AM.


#4 Peter von Schleier

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Posted 30 July 2013 - 10:51 AM

Actually i would agree to the critical points of NoWai, but i would disagree with his build.

If you go LLx2/AC20 get 3srm4 with artemis in, way better heat management and pinpoint alphas of death.

Edit: Smurfy is not doing it for me atm :-(

Edit 2: Imo the std 325 engine is a must have for the extra heat sink slot, so you can pack in endo steel.

In addition, try out either ac20/ac2 or gauss/ac2 combo, it works wonders on my Founders Atlas.

Edited by Damien Banes, 30 July 2013 - 10:59 AM.


#5 Johnny Reb

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Posted 30 July 2013 - 11:23 PM

http://mwo.smurfy-ne...bd1da741be42b67

#6 ghrast

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Posted 31 July 2013 - 07:36 AM

I like having a fast atlas. It lakes it easier to kill other atlas when going toe to toe. Also makes it easier to get the light/medium mechs. I have some friends in my clan that play light mechs and I have seen some of them take on 4-5 assault mechs in a spider and kill them all. With this build when we end up on opposite teams they run from me. When a mech has an arm missing I get fast kills off them and lots of component damage. I love it just wanted to share. Ever see 4 ddc from the 5th rct were all running the same build its nasty!!

-G

View PostOuttaAmmo NoWai, on 30 July 2013 - 10:30 AM, said:

Your weapons loadout is WAY too light for an assault mech, especially a 100-ton Atlas.
I was going to say don't run 6 tons of ammo, but since ballistics are half of your loadout, I guess you need it.

I used to run 2xLBX10 in closed beta, but it's such a poor choice compared to other ballistics. The tonnage requirement is several tons more than an AC20 for the same damage, and that's spread out instead of focused. I can hit light mechs with a single AC20 round, so I don't really see the appeal until they give LBXes a buff.

You shouldn't be trying to go fast in an Atlas anyway, it's not your battlefield role. Drop to a STD300 engine and run 2 LLas/ERLlas 3 SRM6 and a gauss/AC20.


I like having a Mech with a neutral heat spec. It does not run hot and if you survive into a longer battle your shooting overheated mechs. You get more kills.

#7 OuttaAmmo NoWai

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Posted 01 August 2013 - 12:47 AM

View Postghrast, on 31 July 2013 - 07:36 AM, said:

I like having a fast atlas. It lakes it easier to kill other atlas when going toe to toe. Also makes it easier to get the light/medium mechs. I have some friends in my clan that play light mechs and I have seen some of them take on 4-5 assault mechs in a spider and kill them all. With this build when we end up on opposite teams they run from me. When a mech has an arm missing I get fast kills off them and lots of component damage. I love it just wanted to share. Ever see 4 ddc from the 5th rct were all running the same build its nasty!!

-G



I like having a Mech with a neutral heat spec. It does not run hot and if you survive into a longer battle your shooting overheated mechs. You get more kills.


A "fast" atlas means going 60 kph instead of 55 - it's a massive tonnage investment for almost no gain. You're not gonna be catching light or medium mechs in any capacity if they're good. Spend your tonnage on your strengths. My build is almost heat neutral with standard large lasers, assuming you have double coolrun from your pilot skills.

#8 Modo44

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Posted 01 August 2013 - 12:58 AM

The fast Atlas provides a considerable torso mobility advantage. Since you will be under fire a lot, this is just as important as the pure movement speed upgrade.

#9 Royalewithcheese

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Posted 01 August 2013 - 04:45 PM

AC20/SRM18+A/2xMdLas/STD350 all the way. I keep trying other loadouts but I always come back to that one.

#10 Grimlox

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Posted 02 August 2013 - 02:42 PM

View PostModo44, on 01 August 2013 - 12:58 AM, said:

The fast Atlas provides a considerable torso mobility advantage. Since you will be under fire a lot, this is just as important as the pure movement speed upgrade.



Exactly. Having that larger engine allows for tracking lights that are circling you and actually being able to hit them as well as being able to spread damage better with torso twisting.

I use same as the poster above me, a STD 350, 2xmlas, 3xA-SRM6's, and AC20. I have less ranged capability without the 2xLlas, but I run cooler, can close distance better, and utilize the SRM6's better with Artemis.

Some people's style makes them want those 2xLlas but really if you are sitting back fighting with 2XLlas you are doing it wrong. This build needs to be within 270m to use your SRM's at all and maximize the AC20 so focus more on closing the gap intelligently and less on sniping with 2xLlas. That's my personal style.

Right now my DDC with this build is averaging 715 dmg per match so I think it's on the right track for my playstyle.

Edited by Grimlox, 02 August 2013 - 02:42 PM.


#11 JigglyMoobs

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Posted 03 August 2013 - 01:28 PM

I've played around with a lot of DDC builds but keep coming back to this one:

Jiggly's favorite AS7-D-DC

Yes, with the 2xSRM6 instead of 3xSRM4. The reason I like this mech is sufficient speed, fast torso twist, good point damage, sufficient long range and heat efficiency.

The main reason I've tried other variants has been the Gauss blowing up. However, even with that shortcoming, on balance it's served me best of all different variants I've tried:

EG: ML, AC/20 SRM; Gauss/ER PPC/SSRM; LL/AC/20/SRM no artemis; etc.

Everything ties together in this mech. Whether going defensive or offensive you can shoot all your weapons over and over again without overheating, making it possible to keep two other mechs at bay or kill 1 really quick. Against a brawler Atlas your range allow you to wear them down before they get into brawling range. Against ER PPC and LRM armed foes, well, you can be patient. Against light mechs you can turn quickly enough to alpha them in the face while heavy and medium mechs are just a breakfast snack (except the Centurions, which are truly annoying). Even with your Gauss taken out you are not totally helpless at long and short range.

All of the above + ECM means you have options in almost any situation.

My results with it in pickup games:

1.21 W/L, 2.21 K/D, average 397 damage per match over more than 600 games.

Not mindblowingly awesome but not bad either, considering my skill level (uh......), and the fact these numbers include the days when I was completely new to Mech Warrior and all the times I've ran less efficient builds.

If I knew that I was going to get dropped into a certain team on a certain map, I may do something different, but for now, this is the default. ;)

#12 dal10

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Posted 03 August 2013 - 01:38 PM

http://mwo.smurfy-ne...10c43d5ec2e8a9f

2 ultra 5s 6 tons ammo 3 srm 6 no art 7 tons of ammo. the 5s are dps mid-long range harassment, the triple 6s are the short range punch. while i run out of srm ammo quite often, i almost never run out of ultra 5 ammo. 325 engine, fairly good heat efficiency. basically how effective you are is decided by how much ammo you go through.

#13 ego1607

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Posted 03 August 2013 - 01:45 PM

3 srm6, 2 LBX ACs and 2 flamers. This mech should NEVER be left in the open as it's useless on anything further than 100m, but once something makes a mistake of getting too close (and ECM makes it easy mistake to make), it's dowin in seconds.

#14 Enigmos

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Posted 03 August 2013 - 02:07 PM

View Postghrast, on 30 July 2013 - 09:03 AM, said:

So far im loving my 2 LL and 2 LB10X 325standard motor and ECM. Its for extended combat. When you have coolshot 6 and 9x9 you can chain fire 12 alphas as you close on a mexh. Its awesome for close support with another DDc. Go try it. I have seen 600-800 damage and EXp of 1500 to 2k. Its a heat neutral mech. Great for Killing light mechs as you have 2 shotguns and 2 LL.

Check it out

http://mwo.smurfy-ne...3955602a2b8aee0


Twin LBX is a good weapon choice with a much higher rate of fire than your ac20s or gauss. Generally I agree with your build philosophy, especially if you like it, even though I usually run an Atlas with either an ac20 or, if it will take more than one ballistic, a gauss/AC5 mix. The only real fault that I see is putting that ton of ammo in your side torso: if that torso is taken out it is likely you will lose your core to an ammo explosion without case, unless it is gauss ammo.

Edited by OriginalTibs, 03 August 2013 - 02:09 PM.


#15 Elizander

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Posted 03 August 2013 - 02:53 PM

Trying out UACs in place of Gauss Rifles to go with PPCs. It's working well so far on my K2 so gonna try it on the Atlas soon.

2xERPPC 2xUAC5

Of course I also have the 2xLBX 3xSRM6+A setup. ;)

#16 dal10

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Posted 03 August 2013 - 03:51 PM

View PostOriginalTibs, on 03 August 2013 - 02:07 PM, said:


Twin LBX is a good weapon choice with a much higher rate of fire than your ac20s or gauss. Generally I agree with your build philosophy, especially if you like it, even though I usually run an Atlas with either an ac20 or, if it will take more than one ballistic, a gauss/AC5 mix. The only real fault that I see is putting that ton of ammo in your side torso: if that torso is taken out it is likely you will lose your core to an ammo explosion without case, unless it is gauss ammo.

just put the ammo in the arms. you almost always lose the side torso before the arm.

#17 Airicut

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Posted 03 August 2013 - 09:34 PM

View PostElizander, on 03 August 2013 - 02:53 PM, said:

Trying out UACs in place of Gauss Rifles to go with PPCs. It's working well so far on my K2 so gonna try it on the Atlas soon.

2xERPPC 2xUAC5


I've been running 2x ERPPC and 2x UAC5s for a long time now. My favorite combo on my D-DC

#18 Capt Jester

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Posted 03 August 2013 - 09:46 PM

I think the only real way to run a DDC is with 2xML 3xSRM6 and either 2xUAC5 or an AC/20. I dropped Artemis in favor of 3 more DHS since the SRMs run really hot even if I don't use the lasers.

#19 Drazyx

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Posted 04 August 2013 - 11:45 AM

STD300, ENDO, DHS, 2LL, 2LB10X 5 tons ammo, 2SRM6+1SRM4 2 tons ammo. such a boss. i had to buy a second ddc because i wanted to play around with a ddc while having the aforementioned on standby...seemingly forever as it stands...

Edited by Drazyx, 04 August 2013 - 11:46 AM.


#20 Airicut

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Posted 04 August 2013 - 12:28 PM

http://mwo.smurfy-ne...00542214926e202 Here is my dual ERPPC, dual UAC5 build.





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