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Command Chair On Matchmaking


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Poll: Tonnage limit for PremadevsPremade (161 member(s) have cast votes)

If you are going to be on an 8 man premade, and playing vs other 8 man premades, do you want the match to have a tonnage limit, or do you prefer a free-for-all style.

  1. I am on a premade team and I would prefer a tonnage limit for 8man premade vs premades (76 votes [47.20%])

    Percentage of vote: 47.20%

  2. I am on a premade team and I would prfer the free-for-all style for 8man premade vs premades (45 votes [27.95%])

    Percentage of vote: 27.95%

  3. I am on a premade team and I dont want either, read below for my suggestion (9 votes [5.59%])

    Percentage of vote: 5.59%

  4. I am not on a premade team (31 votes [19.25%])

    Percentage of vote: 19.25%

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#121 Teralitha

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Posted 03 December 2012 - 01:49 PM

Looking at these poll numbers, one might think there are not very many premade teams that will be fielding 8 players. Which is cool, I love to drop 8 HJ vs another 8 HJ. So fun

Edited by Teralitha, 03 December 2012 - 01:49 PM.


#122 Bilbo

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Posted 03 December 2012 - 01:54 PM

I need an option for "I don't care if there is a tonnage limit or not". No worries Teralitha, DHB will be fielding several ourselves.

#123 PropagandaWar

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Posted 03 December 2012 - 01:58 PM

View PostBilbo, on 03 December 2012 - 01:54 PM, said:

I need an option for "I don't care if there is a tonnage limit or not". No worries Teralitha, DHB will be fielding several ourselves.


Yeah Cored will be doing the same.

#124 Discofox

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Posted 03 December 2012 - 02:01 PM

My idea: allow groups of 4-8 Mechs. Sum tonnage of chosen Mechs and take them to one of four categories in matchmaking:

Light Group (80-200)
Medium Group (205-400)
Heavy Group ( 405-600)
Assault Group ( 605-800)

When you click ready-Button tonnage is added to the group and the category in which it would drop is displayed. So the group can play around until the fit the category they wanted.

possible Scenarios: 4 Hunchbacks facing 6 Jenner or 8 Commando in light category, 4 Atlas facing 8 Hunchies (or 4 Hunch + 4 Cicada) in medium category, 3 Atlas and 5 Hunchies facing 6 Streak-Cats and 1 Atlas in heavy category etc. A group of 8 Cicadas or Jenner would be a medium group, but a mixed enemy team can have more tonnage f.e. 1 Atlas, 1 Dragon, 1 Cat, 3 Centurion, 1 Commando against them.

And as a bonus-option give the group leader the possibility to switch the group to "No restriction" instead to make unrestricted 8v8 possible too.

#125 Teralitha

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Posted 03 December 2012 - 02:56 PM

Bump for more votes

#126 Cache

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Posted 03 December 2012 - 03:25 PM

No vote.

I will be happy to have 8-man back as-is tomorrow. I also will be patient and wait for PGI to introduce phase 3 of matchmaking rather than demand they waste resources mucking around with the phase 2 we are given.

#127 Azantia

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Posted 03 December 2012 - 04:18 PM

so let me get this straight....we still have premade teams that think Tag will be an effective counter for ECM and allow for the use of LRMs?!

/facepalm

Glad that the 1st BBR has been training so we are not overly reliant on missile fire support platforms.

Edited by Azantia, 03 December 2012 - 04:19 PM.


#128 Kraven Kor

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Posted 03 December 2012 - 04:44 PM

Give it a weight range - it will match your team with another team no more than X tons above / below your teams total weight (say, 50 tons.)

I like the idea of "win with what you have vs. whatever they bring" but I just know three will be some highly... abusive teams.

View PostAzantia, on 03 December 2012 - 04:18 PM, said:

so let me get this straight....we still have premade teams that think Tag will be an effective counter for ECM and allow for the use of LRMs?!

/facepalm

Glad that the 1st BBR has been training so we are not overly reliant on missile fire support platforms.


Look on the bright side, "Chase the @#$%ing Squirrel!" will be mandatory for such teams. ;)

#129 Zynk

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Posted 03 December 2012 - 04:46 PM

Premade and I want;

Battle Value, it is a point-based system for the Classic BattleTech board game to measure the battlefield value of a given unit and to balance opposing forces.

I think BV can be added to MWO to truly balance matches.

#130 Bileface

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Posted 03 December 2012 - 04:53 PM

My suspision is that the free for all style 8 mans will be used up until faction warfare and true open occurs.
Don't forget we are in beta and what better way to test the balance of: weapons, chassis and advanced tech than to have organised teams choose what they think is best and seeing who comes out on top. PGI can then go and tweak systems till they get it to a point they feel is balanced (or at least as balanced as they like).

#131 Like a Sir

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Posted 03 December 2012 - 04:57 PM

View PostMiken, on 03 December 2012 - 12:47 AM, said:

Tonnage limit? absolutely NO
Tonnage balancer? Maybe...


Along the lines of what this guy said, could just make the matchmaker match up teams that are 30 tons or less apart in tonnage. The number could be tweaked.

#132 Teralitha

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Posted 03 December 2012 - 05:01 PM

I found a little blurb by russ that mentions that phase 3 ELO will have a battle value as part of the finished matchmaker

#133 Kyrie

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Posted 03 December 2012 - 07:35 PM

View PostTeralitha, on 03 December 2012 - 01:32 PM, said:



An Ideal set of 8 to deal with god-knows-what would be... 2 of each.

2 lights(70 tons)
2 Mediums(100tons)
2 Heavy(130tons)
2 Assault(200tons)

= 500 tons. See? I am a math genius....

You could make the 2 lights commandos, and have 20 tons to give to the mediums, upgrading them to 2 dragons. or upgrading the 2 catapults, to 2 cataphracts.... the possibilites are unlimited.... all within a 500 ton limit.


Perhaps. Or perhaps not. :-)

I believe the challenge in an unrestricted format has more to do with preparation prior to the match start in terms of working with the team and developing tactics based on the preferred choices of the 8 players you have online. In other words, practicing with your team and their preferred mechs to develop coordinated tactics to take advantage of what your are fielding in that particular match.

Out of enough of these matches you begin developing a training and doctrine program for your unit, institutional training to guide unit leaders and lance commanders to victory with a diverse set of mechs. Not necessarily 2/2/2/2 or whatnot.

#134 Hayashi

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Posted 04 December 2012 - 07:12 AM

View PostKyrie, on 03 December 2012 - 07:35 PM, said:

I believe the challenge in an unrestricted format has more to do with preparation prior to the match start in terms of working with the team and developing tactics based on the preferred choices of the 8 players you have online. In other words, practicing with your team and their preferred mechs to develop coordinated tactics to take advantage of what your are fielding in that particular match.

This. People are not only good at different mechs, they are also good in different sub roles. You might want more LRM boats than the average team if you have a dedicated spotter/sniper Light (probably going to be an ECM/BAP Gauss raven after update) - this drops your Medium and Assault usage and ups the Heavy composition. You might want more Assaults than usual if you have multiple Light assassin specialists so they can draw the enemy team's attention.

#135 Mongoose Trueborn

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Posted 04 December 2012 - 07:24 AM

I'm tired of hearing how a jenner is as good as an atlas.

#136 Teralitha

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Posted 05 December 2012 - 07:02 PM

Ok so its been a few days. How does everyone who play 8 man premades feel about the matchups thus far? One think Im seeing is the heavy use of ECM mechs, primarily atlas DDC and Raven3L

I was thinking that if premades were forced to a tonnage limit of say 500 tons, you would still be able to field a whole team of ECM mechs.

Although Im sure some will still make all ECM teams... like say 3 atlas DDC and 5 ECM cicadas or 4 Atlas DDC and 4 ECM commando, but even if they do, I believe the more balanced team using mostly heavies and 50 ton mediums would out play such a team. Or if not... then perhaps ECM needs to be changed..


Or teams would have to be matched by BV and tonnage. Its gonna be difficult for PGI to get this worked out...

Edited by Teralitha, 05 December 2012 - 07:07 PM.


#137 HRR Insanity

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Posted 25 December 2012 - 10:15 PM

Necroing this thread for further updates.

All the 8v8 drops I've been in have been VERY heavy... mostly Assaults, minimal use of heavies. Rarely a light.

Anyone willing to consider drop weight limits now?





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